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Army of Two
From Electronic Arts

army of two at discountedgame
Price: $59.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Product Description

Delivering a groundbreaking strategic 3rd person co-op shooter unparalleled in the action genre, EA Montreal's ARMY OF TWO focuses on gameplay centered on TWO-man missions, TWO-man strategies, TWO-man tactics, and a TWO-man advantage. Fight along side your teammate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in ARMY OF TWO, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. From TWO-man sniping to parachuting, players will experience action-packed scenarios where they will have to use their wit, strength and a deadly arsenal of shared customizable weapons to successfully defeat their enemies and complete the mission at hand. Gamers will fight their way through war, turmoil and a conspiracy so vast it threatens the entire world. When one man is not enough, it's going to take an army of two to save us. Online Gameplay - Redefines TWO MAN online gameplay with players seamlessly moving from PAI to live players as they make their way through the gmaes


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Product Details
Amazon Sales Rank: #106 in Computer & Video Games
Brand: Electronic Arts
Released on: 2008-03-04
ESRB Rating: Mature
Platform: Xbox 360
Format: NTSC
Dimensions: 2.00 pounds
Features
Two Man Gameplay - Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand
Partner AI - ARMY OF TWO delivers intelligent partner AI (PAI) that interacts, adapts, collaborates and learns from their human partner
Customizable Weapons - Customize and upgrade dozens of deadly weapons and share them with your partner off or online
Dynamic Environments - Delivers realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting
Contemporary Storyline Ripped from the Headlines - Politically charged storyline, centering on the impact and ethical issues of Private Military Corporations

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Editorial Reviews
From the Manufacturer
When One Man Is Not Enough…

It will take an Army of Two to stop the corruption of rogue private military corporations. Fight along side your team-mate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in Army of Two, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. If you're going to survive, you'll have to bring down a vast conspiracy in which the line between `good guys' and `bad guys' has been obliterated.

FEATURE

Two-Man Gameplay—Co-op is no longer a mode, it's the gmaes . Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand.
Partner AI—Army of Two delivers intelligent partner AI (PAI) that interacts with, adapts to, collaborates with, and learns from its human partner. The PAI also reacts and adjusts to your ability and how you play the game by taking the lead or following, driving strategy or taking orders. It is the dream of the human machine.
Customizable Weapons—Personalize and upgrade dozens of deadly weapons and share them with your partner off- or online.
Dynamic Environments—EA's Montreal studio pulled out all the stops to deliver realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting.
Contemporary Storyline Ripped from the Headlines—Army of Two draws you in with a captivating, politically charged storyline, centering on the impact and ethical issues of private military corporations.
Online Gameplay—Army of Two redefines two-man online gameplay as you progress through the gmaes seamlessly moving between PAI and live players.



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Customer Reviews

B-
This game is incredibly short. 6 levels divded up into sections so u can upgrade your weapons. Of course better weapons means you work your way through the levels much faster. It does have a does have replay in it, especially if you want to upgrade all your weapons. But otherwise its just ok.

One word.... terrible!

This gmaes is just terrible... truly terrible. I was able to finish it in under a day and must agree with the review above. The gmaes does look nice but the story is so contrived and sounds as though it were written as part of a John MCcain election speech. We must stop the terrorists... blah blah blah more terrorists and suicide bombers :America is the best. I think the worst part of this game though is the aiming system. It would be fun to play online if the aiming was not so difficult up close. You can easily shoot someone down but then you have to back up to kill them again before they get up and kill you. Also if someone leaves when you are playing online the game ends.... it really sucks when you're in the middle of a 30 minute battle and someone decides they dont want to play anymore.

Overall I would say rent this game or avoid it altogether.
I should have known from the cheesy music during the commercial that it would be like this.

Good gmaes if you have 2 to play !

To me, this gmaes is great if you have 2 people to play together. Solo play is just average.

Army of Two....really is built for two
First and foremost I give kudos to EA for thinking outside the conventional gamer box and attempting something new as far as cooperative gmaes play goes.

Army of Two, in its freshman release really gives gamers, especially those that enjoy co-op, a taste in gaming potential and I think this is where the gmaes really shines. Armed with your headsets and controllers, it's very fun working together and the teamwork aspect gives a great sense of accomplishment and adrenaline - exactly what this game promises.

The groundbreaking 'aggro' concept is a wonderful idea and I can't believe no one really thought of this before. There are some nice player interactions as well, whether it be the 'back-to-back' maneuver, or the 'riot-shield' crawl. Hopefully, if there is a sequel these co-op maneuvers can be expanded upon.

The customization of weapons is really fun, and there is a great variety of weapons and choices to make. However, it may take time to achieve stronger variations of weapons as upgrades are only unlocked if you have the cash, and some items in gmaes are expensive and may take multiple run-throughs on missions to acquire enough dough.

Graphics are very nice, but objects can be repetitive at times. It's a little strange to see the same turret or bunker design over and over throughout the various levels and regions, as if all the bad guys bought from the same arms dealer.

Speaking of graphics, one set back for me is the overall environment...that is it's pretty linear and some object physics don't make sense. For example some propane tanks can explode when shot at, while others can't...not sure why. Some large concrete buildings take damage, yet flimsy wood shacks don't. Some cars can catch fire and blow up, others can't...you get the point. Similarly, I am a bit disappointed that you can't jump over objects that are barely waist high. Sure, you can duck behind them and use them for cover, but you can't jump or climb certain objects that just seem natural, and therefore limits creative strategy and game play. CoD4 is a good example on what one can do in a gmaes that makes sense (although that's not perfect either).

In the single player campaign mode, this is where I find some faults. First, save points and mission starts need to be overhauled. AoT uses the very common checkpoint system, yet somehow still seems flawed if you need to leave the game. Missions just tend blend into each other despite cut scenes, and weapon upgrade points (shopping opportunities) just seem out of place with no explanation. Also, why are hockey masks $10,000 each? These masks that serve no real purpose in gmaes cost more than some weapons do....that makes no sense to me at all. In the Xbox 260 version, you can get an achievement if you purchase all 25+ masks. At $10k each, that's a lot of cash to unlock on achievement that has no game impact.

Enemy AI isn't too bad, but in all honesty I find the enemy AI better than your CPU controlled partner. Sometimes when you issue commands, it's as if he doesn't understand or makes foolish decisions and leaves himself open to take hits. When in a holding pattern or up against a 'boss', your partner will tend to repeat annoying quotes over and over like "We need to flank him." Yeah, I understand...I don't need to be told every 10 seconds.

Overall, while the missions are intriguing and a nice modern/contemporary storyline, the gmaes seems a little short. There are basically 6 missions in the campaign mode and I found that only after a few hours I was already 1/2 way done. Good thing you can replay missions and maybe try new tactics, but there isn't enough variety to keep you too interested for too long. Solo replay ability is only needed to earn money to unlock new weapons.

The missions are also very linear, meaning there is limited exploration of your surroundings which can be frustrating at times. Why does a chair or desk impede my path here? Why can't I open that door? Why can't I crawl under that truck for cover? It seems many objects in gmaes are for dress setting only and not usable otherwise....very odd.

Parents beware, while this is a 'M' rated gmaes, there is a lot of swearing. So much so in fact, I wonder why there isn't an option at the start of the game to turn swearing off. This is an option in many gmaes , and parents will be surprised on how many times the f-bomb and s-word are dropped. The violence isn't to over the top...typical blood spattering when shot, but not uber gross.

One last gripe I have is that shortly after the game was released, EA has already provided DLC content for purchase. These co-op maps and training courses were originally intended to be included in the initial release, but I suspect wasn't completed by ship date (thus maybe why the gmaes seems a bit short), and then EA turns around and charges for it. IMHO, this should have been included or be downloaded for free.

In finality, the game shines in co-op mode and is good for casual gamers. Very innovative and can only get better in the sequel. In solo mode there seem some limitations and odd AI reactions at times, but still fun. I would have given it 4 stars if the destructible environments were more consistent, a bit longer in length, and a few tweaks to weapons upgrade/game save options throughout campaign.

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