Saturday, May 31, 2008

Samba de Amigo : gmaes features, reviews, gameplay, characters at discountedgame

Samba de Amigo (English: Friend's Samba)

is a rhythm gmaes developed by Sonic Team and released in 1999 by Sega in arcades, and in 2000 for the Dreamcast video gmaes console. Similar to games such as Guitar Hero and DrumMania, the player uses controllers shaped like instruments -- in this case, maracas -- with the goal of matching a series of patterns displayed onscreen. It can be played by one or two players simultaneously.

samba de amigo at discountedgame gmaes
gmaes play

gmaes Developer(s): Sonic Team
gmaes Publisher(s): Sega
gmaes Platform(s): Dreamcast, Arcade, Wii
gmaes Release date Dreamcast : December, 1999 October 18, 2000 December 8, 2000
gmaes Genre(s): Music
gmaes Mode(s): Single player, multiplayer
gmaes Rating(s): ESRB: Everyone (E)

Samba de Amigo is played with a pair of maracas. As a song plays, the player (guided by on-screen graphics) must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by "Amigo", a grinning monkey with a square head and a sombrero. If the player does well, the scene around the monkey (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is the monkey alone, looking sad.

In the primary gmaes mode, each player has six spots arranged in a circle on the screen: two red meaning 'shake high,' two yellow meaning 'shake middle,' and two green meaning 'shake low.' Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. If both maracas are shaken in that location, the player gets an 'Amigo' bonus. Occasionally a long line of dots will flow into a spot and the word 'Shake' appears, telling the player to continue shaking his maraca rapidly there. Sometimes a stick-figure (named "Pose-kun") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.

The home gmaes adds a "party mode," with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this mini gmaes, "Ichi Ni San-ba," is a pun on counting to three in Japanese). The home version also has features which can be unlocked, such as sound effects and hidden songs.
For the home version of the game, the Sega maracas controllers are red, and the rattle part can be unscrewed from the top of each for quieter play. Each maraca has a cord which is plugged into to a bar that lays in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an ultrasonic transmitter mounted on its cord; presumably this allows the system to triangulate the position of each maraca as the player holds it. The gmaes can also be played with the standard Dreamcast controller, but this makes the gmaes trivial to play.

With the exception of the Ver. 2000 sequel, the maracas were never officially used for any other gmaes , though they can be used with Namco's Mr Driller for approximate control of the player's character. A single maraca could also be used to control the SNK produced gmaes Cool Cool Toon.

Samba name controversy
The choose of the name Samba in the gmaes title was controversial. There are any samba songs in the gmaes and even maraca is not used in samba music. In EGM Brazil magazine interview, developers said that samba was chosen because it represents a wide view of latin music genres. Samba has a very different genre genealogy from latins mambo, merengue and other tropical Latin subgenres, with roots brought from Africa, fully developed in Brazil on XX Century and famous worldwide with unmistakable beat. The song Vamos a Carnaval has anything from Samba from Brazilian Carnival.

Version 2000
samba de amigo at discountedgame gmaes
Samba de Amigo Ver. 2000

gmaes Developer(s) : Sonic Team
gmaes Publisher(s) : Sega
gmaes Platform(s) : Sega Dreamcast, Arcade
gmaes Release date : December, 2000
gmaes Genre(s) : Music
gmaes Mode(s) : Single player, multiplayer

Samba de Amigo: Ver. 2000, a follow-up to this gmaes, was released in Japan for the arcades and the Dreamcast. As the name suggests, it is more of an upgrade than a sequel, and it contains the following additions:

14 new songs have been added, as well as six new downloadable songs for the home version.
Whereas in the original game, there were only three songs to choose in each stage, this version allows the player to choose several.

A new character named Amiga joins the cast. She is Amigo's sister, and wields a tambourine.
In the home version, a new volleyball game replaces the original minigames. Survival Mode was also added, where the player must finish as many songs in a row as they can. In addition, the Challenge Mode has new goals, as well as five new "Secret" stages that are quite difficult.

Hustle Mode

The most significant addition to Ver. 2000 is the new "Hustle Mode". In this mode, the player still must follow the dots and shake the maracas in the appropriate location, but this is done a lot less often. Instead, Pose-kun appears frequently, and in addition to making the player do static poses, he will be shaking his maracas in certain patterns that the player must mimic. These patterns include either shaking one or both maracas back and forth between two of the six positions, or doing a full 360° rotation starting from one position, and looping all the way back around. All the songs in the gmaes, including the ones previously found in the first version, have both Original and Hustle Mode patterns, adding a whole new dimension to the game.
Samba de Amigo Ver. 2000 was announced for U.S. release, under the name Samba de Amigo Ver. 2001, but it was among the gmaes that were canceled when Sega discontinued support for their console.

While Ver. 2000 was the last Samba gmaes, that same year, Sega released a spiritual successor named Shakatto Tambourine. It was very much the same game as Samba de Amigo, except played with a tambourine controller, and featuring popular J-pop music.

Wii version : Samba de Amigo for Wii
gmaes Developer(s) : Gearbox Software, Sonic Team
gmaes Publisher(s): Sega
gmaes Platform(s): Wii
gmaes Release date : August 19, 2008
gmaes Genre(s) : Music
gmaes Mode(s) : Single player, multiplayer

It was revealed in 2007 that a new version of Samba De Amigo was being created for the Wii console by veteran developers Gearbox Software and Sonic Team. The new gmaes will take advantage of the motion tracking abilities of the Wii Remote. Official Nintendo Magazine UK have played a very early version of the sequel. They stated that the gmaes music and design was perfect but the functions of the controls had not been completely fixed and they were unable to enjoy the test fully. SEGA assured them that this matter would be fixed by the time of release. Also reported in Nintendo Power magizine, some of the tracks will be "Macarena","Cup of Life","Hot Hot Hot","Samba de Janeiro","La Bamba","Theme from Rocky","Low Rider", and "Conga". There will be 40+ tracks.

gmaes Characters
Amigo: The protagonist of the gmaes . Also appears in Sonic Pinball Party, Sega Superstars, Sega Superstars Tennis, and Sonic Riders: Zero Gravity. Amigo also makes a small cameo appearance on the cover of issue 15 of the Sonic X Comic beside Sonic and in the Sega Carnival track in Sonic Riders.

Amiga: Amigo's tambourine playing sister. Only appears in Ver. 2000.
Linda: A beautiful "butterfly girl" who loves to dance.
Bingo and Bongo: Two large mechanical bears who play bongos. Bingo is blue and male; Bongo is pink and female.

Rio: A male (but often taken as female) animal of indeterminate species who wears cheetah pattern clothing. He carries a horn but apparently prefers dancing.
Chumba and Wamba: Two male cheetahs who play mandolin (Chumba) and conga drums (Wamba). They were named for the band Chumbawamba, whose song "Tubthumping" appears in both gmaes (although it's a cover version by No Smoking).
Pose: A stick-figure-like character who tends to only appear as player instructions, although he is a computer opponent in one of the mini-games.

Song List

Most of Samba de Amigo's songs are covers composed by Wavemaster, Sega's in-house music studio, and performed by sound-alike vocalists.

Songs in the original gmaes include an even mix of classic Latin songs mixed with popular tunes from the late 90s.

"Al Compás Del Mambo" / "Mambo Beat" - Perez Prado
"The Cup of Life" - Ricky Martin†
"El Ritmo Tropical (El Bimbo)" - Dixie's Gang
"La Bamba" - Richie Valens
"Livin' la Vida Loca" - Ricky Martin†
"Love Lease" - Masao Honda
"Macarena" - Los Del Rio
"Mas Que Nada" - Jorge Ben‡
"El Mambo" - Solemar‡
"Samba de Janeiro" - Bellini
"Samba de Amigo (Samba de Janeiro 2000)" - Bellini. Remix of "Samba de Janeiro" by P.K.G. Production
"Soul Bossa Nova" - Quincy Jones
"Take on Me" - Reel Big Fish. Cover of the song by A-Ha.
"Tequila" - The Champs
"The Theme of Inoki" / "Ali Bombaye" - Michael Masser. Originally composed for the 1977 film The Greatest, and modified to be the theme song of wrestler Antonio Inoki.
"Tubthumping" - No Smoking. Cover of the song by Chumbawamba.
†These songs were not included in the original Japanese home release, due to rights issues. They were, however, included in the English release, and in Ver. 2000.‡Neither of these songs were included in the English release, or in Ver. 2000. "El Mambo" was included only in the Japanese home release, and not the arcade version.

Songs added to Ver. 2000

Version 2000 added a different mix of songs, many of which were contemporary hits. The songs were also of several different styles, and not just of the Latin variety. In addition, "Mambo de Verano" and "Vamos a Carnaval" were two original songs created just for the game by Wavemaster.

"Bamboleo" - Gipsy Kings
"Cha Cha Cuba" - Matt Bianco
"Djobi Djoba" - Gipsy Kings
"Games People Play" - Inner Circle
"The Theme of Rocky" / "Gonna Fly Now" - Bill Conti
"Hot Hot Hot" - Arrow
"Mambo de Verano" - Masaru Setsumaru
"Salome" - Chayanne
"S.O.S. (The Tiger Took My Family)" - Dr. Bombay
"(Mucho Mambo) Sway" - Shaft
"Tout Tout Pour Ma Chérie" - Michel Polnareff
"Vamos a Carnaval" - Tomoko Sasaki and Naofumi Hataya
"Volare" - Gipsy Kings
"Wedding March" - Felix Mendelssohn

Downloadable songs

By selecting the "Internet" option in the menu, the player could visit the Samba de Amigo home page using the game's built-in browser. Here, additional songs are available for download, all of which are taken from various games in Sega's library.
"After Burner" - from After Burner. Composed by Hiroshi "Hiro" Kawaguchi.
"(Angels With) Burning Hearts" - from Burning Rangers. Composed by Naofumi Hataya.
"Dreams Dreams" - from Nights into Dreams.... Composed by Tomoko Sasaki.
"Magical Sound Shower" - from Out Run. Composed by Hiroshi "Hiro" Kawaguchi.
"Opa-Opa!" - from Fantasy Zone. Composed by Hiroshi "Hiro" Kawaguchi.
"Open Your Heart" - from Sonic Adventure. Performed by Crush 40.
"Rent-A-Hero no.1" - from Rent-A-Hero no.1
"Sonic - You Can Do Anything" - from Sonic the Hedgehog CD (original soundtrack). Composed by Masafumi Ogata, vocals by Keiko Utoku.
"Super Sonic Racing" - from Sonic R. composed by Richard Jacques, vocals by T.J. Davis.
available after Ver. 2000
"It Doesn't Matter" - from Sonic Adventure. Performed by Tony Harnell.
"Lazy Days (Livin' in Paradise)" - from Sonic Adventure.
"Let Mom Sleep" - from Jet Set Radio. Composed by Hideki Naganuma.
"Let's Go Away" - from Daytona USA. Composed by Takenobu Mitsuyoshi.
"My Sweet Passion" - from Sonic Adventure. Performed by Nikki Gregoroff.
"We Are Burning Rangers" - from Burning Rangers. Composed by Naofumi Hataya.

Sega Superstars Tennis Court

Samba de Amigo has a court in Sega superstars tennis. It is a sunny court and takes quite a few aspects from the Samba games. The music for the court is played by cacti, which appear in the background of the court.

Awards

E3 2000 gmaes Critics Awards: Best Puzzle/Trivia/Parlor gmaes
GameSpot's Best and Worst of the Year: Best Console Puzzle gmaes , 2000
1st Annual Game Developers Choice Awards: nominated for the Excellence in Audio award and for a gmaes Spotlight Award

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Sonic Unleashed: gmaes features, reviews, gameplay, characters at discountedgame

Sonic Unleashed at discountedgame gmaes

gmaes Developer(s) Sonic Team
gmaes Dimps (Wii, PS2 stage design)
gmaes Publisher(s) Sega
gmaes Designer(s) Yoshihisa Hashimoto (lead designer)
gmaes Engine Hedgehog Engine
gmaes Platform(s) PlayStation 2, PlayStation 3, Wii, Xbox 360
gmaes Release date INT Late 2008
gmaes Genre(s) Console platform gmaes
gmaes Mode(s) 2D platforming, 3D stages
gmaes Media Blu-ray Disc (PS3), DVD-DL (Xbox 360/PS2), Wii Optical Disc (Wii)
Input methods Wii Remote with Nunchuk/Classic Controller; gmaesCube Controller[4] (Wii)
SIXAXIS/DualShock 3 (PS3) DualShock 2 (PS2) Xbox 360 controller (Xbox 360)

Sonic Unleashed is an upcoming video gmaes in the Sonic the Hedgehog series. The name was trademarked by Sega on March 12, 2008. Screenshots of cut scenes and gmaesplay were posted ten days later along with a video shortly after. The title was then officially confirmed on April 3, with a small selection of screenshots and an updated video. The gmaesplay style is markedly different when compared to recent games. It will focus on two-dimensional platforming levels, displayed in 3D, as well as fast, fully-3D controllable stages. gmaesplay will seamlessly transition between these two modes.

gmaes Story
Dr. Eggman is the primary antagonist for Sonic Unleashed. In this installment, Dr. Eggman has managed to shatter the planet into pieces, and it is up to Sonic to return the seven broken continents back to normal by retrieving the Chaos Emeralds and activating their power.The official press release alludes to a new twist to Sonic's abilities; unofficial screenshots, together with the official teaser trailer, indicate that Sonic's progress will be made even more difficult when he transforms into a werewolf at night. .

gmaes Characters
Sonic the Hedgehog/ Super Sonic / Werewolf Sonic
Doctor Eggman
Whilst the player will be primarily in control of Sonic for the duration of the gmaes , they will occasionally play as a different character.

gmaes play
Sonic Unleashed at discountedgame gmaes
3D mode

gmaes play will primarily consist of two modes: a 3D sidescroller, with two-dimensional gameplay (as found in the Sonic Rush and Sonic Rivals series), with seamless shifts to 3D. Concepts returning from past games include Sonic's trademark high-speed gmaes play, as well as improved lock-on for automatically targeting and hitting enemies. Sliding across the ground also returns, but players will be able to perform new "side-step maneuvers", allowing Sonic to dodge obstacles to the left or right at high speed. Another new control mechanic, whose final implementation is still being decided upon by Sega, is "drift turns", whereby Sonic can slide around a corner.
An on-screen energy meter can be filled by collecting rings, which is used to activate a temporary speed boost, during which time the camera uses a fish-eye effect and motion blur; hitting enemies and obstacles will reduce the meter.
Two stages and associated gmaes play have been demonstrated to journalists, and shown to the public in screenshots; these two have been dubbed "Europe" and "Greece" by the publisher.
A day and night system will also be introduced.

Development
Sonic Unleashed at discountedgame gmaes
Sonic and his new werewolf form.

The development of Sonic Unleashed was announced in April 2008. The game runs on Sega's "Hedgehog Engine", which has been in production for three years. Unleashed was originally intended to be the third installment of the Sonic Adventure series. The gmaes is currently being developed internally by Sonic Team Japan. It will be a multiplatform release on the Wii, PlayStation 3, Xbox 360, and the PlayStation 2.
Wii Version
The Wii version of the gmaes will be developed specifically to take advantage of its controller's capabilities, with notable differences in gmaes play, and with different levels created specifically for this version. Dimps will be involved with designing the daytime stages for this and the PS2 version. The game will use the Wii Remote and Nunchuck option, and will support the gmaes Cube controller; Sega is also adding the option of using the Classic Controller.


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