Sunday, May 11, 2008

Final Fantasy part2

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games

The first installment of the series premiered in Japan on December 18, 1987. Each subsequent title was numbered and given a unique story. Since the original release, many Final Fantasy games have been localized for markets in North America, Europe, and Australia, on numerous video game consoles, IBM PC compatible computers, and mobile phones. Future installments will appear on seventh generation video games consoles; two upcoming titles for the PlayStation 3 include Final Fantasy XIII and Final Fantasy Versus XIII. As of March 2007, there are 28 games in the franchise. This number includes the main installments from Final Fantasy to Final Fantasy XII, as well as direct sequels and spin-offs. Many of the older titles have been re-released on multiple platforms.


Main series
Cover of the North America release of Final Fantasy for the Nintendo Entertainment SystemFinal Fantasy was released for the Nintendo Entertainment System in Japan in 1987 and in North America in 1990. The story focuses on the four "Light Warriors" and their elemental orbs, which have been darkened by four Elemental Fiends. Final Fantasy introduced many concepts to the console RPG genre.
Final Fantasy II was originally released on the Famicom in Japan in 1988. The story centers on four youths who join a resistance to end the Emperor's military campaign against the world. Final Fantasy II was the first games to introduce Chocobos and Cid.

Final Fantasy III was released on the Famicom in Japan in 1990. The plot focuses on four orphaned youths who come across a crystal, which grants them power and instructs them to restore balance to the world. It was the first games to implement a Job System, summoning and introduce Moogles.
Final Fantasy IV was released on the Super Nintendo Entertainment System in 1991; in North America, it was released as Final Fantasy II. The story centers on a Dark Knight and his journey to save the world from the evil Golbez. It was the first game to introduce the "Active Time Battle" system.
Final Fantasy V was released on the Super Famicom in Japan in 1992. The story focuses on a wanderer and his allies as they prevent the resurgence of Exdeath. It features an expanded version of the Job System from Final Fantasy III.

Final Fantasy VI was released on the Super Nintendo Entertainment System in 1994, but it was released in North America under the title Final Fantasy III. The plot centers on a group of rebels as they attempt to overthrow an imperial dictatorship. It has more battle customization options than its predecessors, as well as the largest playable cast in the series.
Final Fantasy VII was released on the PlayStation in 1997 and was the first title to be officially released in Europe. The story centers on a group of adventurers as they battle a powerful corporation. Final Fantasy VII was the first game in the series to use 3D computer graphics, which feature fully polygonal characters on pre-rendered backgrounds. This is the first Final Fantasy to have the same number designation in America and Japan since the original games was released.
Final Fantasy VIII was released on the PlayStation in 1999. The plot focuses on a group of young mercenaries who seek to prevent a sorceress from manipulating an international war. It was the first game in the series to consistently use realistically proportioned characters, and feature a vocal piece as its theme music.
Final Fantasy IX was released on the PlayStation in 2000. The story begins with the protagonists attempting to stop a war sparked by an ambitious queen. It returned to the series' roots by revisiting a more traditional Final Fantasy setting.
Final Fantasy X was released on the PlayStation 2 in 2001. The story focuses on the protagonists trying to defeat a rampaging force known as Sin. Final Fantasy X introduced fully three-dimensional areas and voice acting to the series, and it was the first to spawn a direct sequel (Final Fantasy X-2).

Final Fantasy XI was released on the PlayStation 2 and PC in 2002, and later on the Xbox 360. The first MMORPG in the series, Final Fantasy XI is set in Vana'diel, where players can experience hundreds of quests and stories. It is also the first game in the series to feature real-time battles instead of random encounters.
Final Fantasy XII was released for the PlayStation 2 in 2006. The game takes place in Ivalice, where the empires of Archadia and Rozarria are waging an endless war. It features a real-time battle system similar to Final Fantasy XI, a "gambit" system that automatically controls the actions of characters, and a "license board" that determines which abilities and equipment the character can use.
Final Fantasy XIII is in development for the PlayStation 3. It will be the flagship installment of the Fabula Nova Crystallis Final Fantasy XIII compilation.

Direct sequels and spin-offs
Final Fantasy has spawned numerous spin-offs and compilations. Three Square games were released in North America with their titles changed to include "Final Fantasy": The Final Fantasy Legend and its two sequels. Final Fantasy Adventure is a spin-off to the Final Fantasy series and spawned the Mana series. Final Fantasy Mystic Quest was developed for a United States audience, and Final Fantasy Tactics featured many references and themes found in previous Final Fantasy games. In 2003, the video game series' first direct sequel, Final Fantasy X-2, was released. Square Enix has released numerous games featuring Chocobos, and the Kingdom Hearts series includes characters and themes from Final Fantasy. Vagrant Story, another Square game, is set in Ivalice, the same world featured in Final Fantasy Tactics and Final Fantasy XII. Three Final Fantasy compilations—Compilation of Final Fantasy VII, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy XIII—share many themes.


Overview

Common elements

Although most Final Fantasy installments are independent, many themes and elements of gameplay recur throughout the series. The concept of summoning legendary creatures to aid in battle has persisted since Final Fantasy III; common summons include Shiva, Ifrit, and Bahamut. Recurring creatures include Chocobos, Moogles, Tonberries, Behemoth, Cactuars and Malboros. Some spin-off titles have cameo appearances of characters from other games , and most titles feature recycled character names. For example, there has been a character named Cid in each game since Final Fantasy II; however, each appearance and personality is different. Airships and character classes—specific jobs that enable unique abilities for characters—are other recurring themes.


Gameplay

games screens
Final Fantasy games typically have several types of screens, or modes of interaction, that are broadly categorized by function. Screens are accessed either by the player's actions or by automatic events. Such screens include: field screens, battle screens, world screens, menu screens, cutscenes, and minigames. The player normally controls the character interaction with the environment via Field, Battle, and World screens; minigames are sometimes used for this as well.

"Field screens" are enclosed and interconnected areas—towns, caves, fields, and other environments—through which the player can navigate the playable characters. Most of the character dialogue and exploration occurs on the field screens. In the first ten titles (except Final Fantasy VIII, where when you are not on the world map the characters follow the main character), players can navigate the main character, which represents the whole party, around the environment. Since Final Fantasy XI, multiple playable characters have been shown on the Field screen, and battles have been incorporated into the Field screen.


Final Fantasy IV (SNES) world screen"Battle screens" facilitate battles in an arena, usually with a change of scale and a background that represents where the battle is occurring. For example, a random battle in a desert will have a desert backdrop. Battles are normally either plot-relevant or random encounters. In Final Fantasy XI and XII, battles screens were omitted by having battle sequences occur on the main field screen; the change was influenced by a desire to remove random encounters.

The "World screen" is a low-scale map of the game world used to symbolize traveling great distances that would otherwise slow the plot progression. The party can often traverse this screen via airships, Chocobos, and other modes of transportation. "Menu Screens" are used for character and game management; typical menu screens include items, character status, equipment, abilities, and gammaes options. This screen is usually presented in a very simple table layout. "Cutscenes" are non-interactive playbacks that provide instructions for the player or advance the plot. They can either be pre-rendered video, also known as full motion video, or they can be executed with the same engine as any of the first three modes. "Minigames" are small activities that generally serve as diversions from the story.

Battle system

Combat in the Final Fantasy series started with a simple menu-driven, turn-based battle system. Since Final Fantasy IV, the series has gradually introduced more real-time elements, culminating in a full real-time system for Final Fantasy XI and Final Fantasy XII. The traditional, turn-based battle system was used in the first three games . At the beginning of each combat round, the player chooses battle commands for all playable characters. These commands are carried out in an order determined by the "speed" statistic of the characters.

With Final Fantasy IV, the turn-based battle system was replaced by the Active Time Battle (ATB) system. ATB was replaced by the Conditional Turn-Based (CTB) system in Final Fantasy X, and Real Time Battle systems were introduced in Final Fantasy XI. At the 2006 E3 conference, Square Enix presented a short demo of Final Fantasy XIII, in which a menu at the bottom of the screen was used for inputting battle commands; the system was barely noticed because of the cinematic nature of the battles.

Most installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies—however, defeating bosses in some titles did not provide experience points. Battles also use a point-based system for casting magical spells. Since Final Fantasy III, most titles have featured a variety of "special commands", such as stealing items from enemies or performing more powerful attacks. These abilities are sometimes integrated into the job system, which has appeared in several installments.



Music
Nobuo Uematsu, composer of most of the Final Fantasy soundtracksMain article: Music of Final Fantasy
Nobuo Uematsu was the critically acclaimed chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004. Uematsu is also involved with the rock group The Black Mages, which has released three albums of arranged Final Fantasy tunes. Other composers who have contributed to the series include Masashi Hamauzu and Hitoshi Sakimoto.

Although each game offers a variety of music, there are some frequently reused themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice, arpeggiated theme in the early games to a complex melodic arrangement in recent installments. Victorious battles in the first ten installments of the series were accompanied by a victory fanfare; this theme has become one of the most recognized pieces of music in the series. The basic theme for Chocobos is rearranged in a different musical style for each installment. A piece called "Prologue" or "Final Fantasy", originally featured in Final Fantasy I, is often played during the ending credits. Although leitmotifs are often used in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements


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