Tuesday, May 6, 2008

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Call of Duty 4: Modern Warfare
From Activision
Price: $59.99

29 new or used available from $43.00

Average customer review:


Product Description
Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty series, delivers the most intense and cinematic action experience ever. Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay. ESRB Rated M for Mature


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Product Details
Amazon Sales Rank: #59 in Computer & Video Games
Brand: ACTIVISION
Model: 83079
Released on: 2007-11-05
ESRB Rating: Mature
Platform: Xbox 360
Dimensions: 2.00 pounds
Features
Intense action thriller with stunning next-generation graphics and amazing special effects
Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns
Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world
Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory
Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay

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Customer Reviews
Excellent
What more needs to be said that already hasn't? Amazing graphics, interface and, most importantly, re-playability.

Better than Halo 3
COD4 campaign is great but, if you're looking for an awesome online multiplayer game then this is the way to go.

INCREDIBLE
The following review pertains specifically to the single-player mode. I have XBOX Live, but I have not played the multiplayer version of this game - I've been having too much fun on single planer!

It's difficult to describe the game any less than incredible. The graphics are pristine (XBOX 360 w/HDMI, 32" LCD HDTV). The controls are very simple to learn. There are varying levels of difficulty that makes the game playable to a majority of people. I like how I'm able to go back into Arcade Mode (after you beat the game) and replay different levels - earning points toward "high scores."

Future improvements: Make the single-player mode longer! I finished the single-player game (recruit mode) in about 5 hours. That's way too short - so I shall be going back to a more challenging level. Other than this, there really are no other complaints.

[...]

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View prices, features, reviews of The Eye Of Judgment at discountedgame

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Eye of Judgment
From Sony

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Product Description
Developed by Sony Computer Entertainment Worldwide Studios, JAPAN Studio, The Eye of Judgment presents a new style of gameplay where collectable trading cards, embedded with a CyberCode, are brought to life in the 3D game through use of an innovative "9 Fields" battle mat and Playstation Eye. Players compete by selecting a card and placing the coded card in front of the Playstation Eye for their respective creatures to come to life and battle on screen. Players take turns placing cards as they jostle for control; the winner is the first player to conquer five of the nine squares of the "9 Field. Players have four ways to play The Eye of Judgment: single player against their PS3, against an opponent in two-player mode, against an opponent online, or letting the PS3 play out a round with the cards the player owns. The Eye of Judgment comes with a starter deck of 30 character and spell cards manufactured by Hasbro. Pre-constructed decks and booster packs, sold separately in stores, can be purchased to strategically build the perfect deck using the 110 cards unique cards available. The Eye of Judgment is a socially engaging title that will appeal to gamers of all ages and abilities More than 100 different characters and spells will be offered via additional booster packs and pre-constructed decks, available at major retail chains. ESRB Rated T for Teen


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Product Details
Amazon Sales Rank: #1322 in Computer & Video Games
Brand: Sony
Released on: 2007-10-24
ESRB Rating: Teen
Platform: PLAYSTATION 3
Dimensions: 13.70" h x 10.40" w x 10.90" l, 1.70 pounds
Features
Unique ‘Augmented Reality’ visuals for enhanced gaming experience
Customize a deck with over a hundred different creature and magic spell cards. Each unique card features different abilities and attacks
Easy to learn card play mechanics combined with advanced deck strategies
Battle in a variety of single-player and head-to-head modes
Log on and join the competitive arena of online play

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Editorial Reviews
Amazon.com
The unique combination of the power of the PlayStation®3, the engineering behind the next generation camera, innovative `cybercode' technology takes video games and the trading card game (TCG) genres and combines them into one revolutionary gaming experience.

"Augmented Reality"—like scenes from sci-fi movies, play a game with 3D generated images super imposed in real world environments. Simply place a trading card with `cybercode' technology underneath the next generation camera and watch a generated creature appear. The PlayStation®3 and the next generation camera recognizes the `cybercode' and reads creature type, orientation, tracks movement and calculates gameplay maneuvers in real-time.

Simple gameplay mechanics:

Create a deck from hundreds of different creatures cards and magic spell.
Strategically place one card on the 3x3 grid.
Watch cards come to `life' and battle against your opponent's cards.
Alternate turns and react to your opponents moves.
First person to occupy 5 squares wins the game.



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Customer Reviews
Eye of Judgement and PS3 EyeToy
What a great product at a great price!
For what most stores are charging just for the playstation eye, you get both the ye and eye of judgment game.

The game is fun.

Having the camera is fantastic.

I have used it to add my image to Rainbow Six Vegas 2.

I can only hope that more collectible card games will come out. I have heard rumors of a Marvel Universe card game. It would be great if they released a Magic the Gathering game for the PS3 or the Star Trek or Star Wars game for the PS3.

A DC universe collectible card game would be fantastic.

Great cards game.
Ok. This game its just such a cool game!cards are well done and coexist pretty well. just as you would expect from wizards of the coast, and set 2 is nice, gives more of the proper strategy of this kind of cards game like Magic. the 3*3 board and goal of the game makes it a little bit short and limits a lot your possible strategies, making them only for short lenght porpuoses... it would have been better if it was like other cards gaming. Overall is just an awesome game, very interesting and also a great deal with the PS EYE..

Great Game for the price
At first, the only reason I bought this was because it came with the playstation eye and was on sale. To my surprise, the game works surprisingly well and is especially fun with a friend. Takes me back to the days when I'd play Pokemon with my elementary school chums.


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Call of Duty4




Call of Duty 4: Modern Warfare

is a first-person shooter video game developed by Infinity Ward and published by Activision for Xbox 360, PlayStation 3, and Windows; it is also scheduled for release for Mac OS X in May 2008. It is the fourth installment of the Call of Duty video game series, excluding expansions. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. It is also the first game in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and it was released worldwide between November 6, 2007 and November 9, 2007. The game also became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007.

The story is set in a fictional near-future war between the United States, United Kingdom, and Russian Loyalists against Russian Ultranationalists and Middle Eastern rebels, and features real-world weapons and vehicles. It is told from the perspective of both a United States Marine and a member of the British SAS, and is set in multiple locations, including the Middle East, Azerbaijan, Russia, and Pripyat. The multiplayer portion of the game features different game modes, and contains a leveling system which allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

Call of Duty 4: Modern Warfare received almost universal praise, winning multiple awards at gaming websites, and being complimented on its storyline, visual elements, realism, and quality of its multiplayer gameplay.

Gameplay
Call of Duty 4: Modern Warfare is a first person shooter similar to previous games in the Call of Duty series, but is set in present-day warfare instead of the World War II setting that previous games in the series featured.

The series' move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M203 grenade launcher, M4A1 carbine, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to a service pistol and grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. A number of additional abilities, such as a grenade launcher attachment, night-vision googles, and airstrikes can also be called in.

A player can perform one of three stances: standing, kneeling, and prone; each affects the player's rate of movement, accuracy, and stealth. The game emphasizes the use of cover with these stances to avoid enemy fire or to recover health after taking significant damage, as there are no armour or health powerups. When the player has taken damage, the edges of the screen glow red and the character's heartbeat becomes louder, but by staying out of fire for a short period, the player can recover. When the player is within the blast radius of a live grenade, a marker indicates the direction of that grenade, warning the player to either flee or toss it back to the enemy.

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Single player
The single player campaign in Call of Duty 4 is similar to previous games in the series in that the player takes on the role of multiple characters over the course of the game. Similar to Call of Duty 3, these characters' involvement in the plot occur simultaneously and overlap over the events in the game. As such, the player's perspective can change from one character to another between missions.

Each mission features a series of objectives; the player is led to each objective with the head-up display, which marks its direction and distance. Some objectives are simply to arrive safely at that checkpoint, while others require the player to clear out all enemies around that point, stand their ground at the point to defend an objective, or to plant explosive charges on an enemy installation. The player is often accompanied by friendly troops, though they cannot issue orders. Throughout the scenarios are a series of computer laptops containing enemy intelligence that can be collected for unlocking game bonuses.


Multiplayer

Capturing a flag in Domination modeCall of Duty 4 features a number of different team-based and every-man-for-himself-based multiplayer modes on several different maps. These modes each have different objectives, therefore requiring different strategies to complete the mission. Players can call in the UAV reconnaissance scans, air strikes, and attack helicopters to assist their team by achieving a three-, five-, or seven-enemy kill streak respectively. A common aspect of each mode is that games end when either a team has reached a predefined number of points, or the time limit has run out, thereby selecting the team with the most points as the winning team.

The player's performance is tracked in the multiplayer mode through experience points earned by taking down other players, helping to complete objectives, or by being part of the winning team. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes they can participate in. The highest possible level obtainable is 55, but on the console versions of the game, the player has the option to play "Prestige" mode, resetting their level back to 1 and losing all earned bonuses in exchange for a special in-game insignia. This process can be repeated up to ten times with a different insignia being given each time. This gives the player a total of 605 levels to achieve. Leaderboard statistics, including kills, deaths, and playing time, are not affected by Prestige mode.

At the lower experience levels, the player only has access to five pre-determined classes, defaults for certain types of weapons. However, as the player advanced levels they earn the ability to customize their classes. This includes selecting their main weapon, side arm, and grenade type. Additionally, the player can select a limited number of "perks" that can customize their character further; perk effects include increasing damage by the player, being able to take more damage, or by detonating a grenade when dying in an act of martyrdom. Additionally, the player is given a number of challenges to try to complete, such as by achieving a certain number of kills with a specific weapon, performing a number of specific types of shots, or other activities. Completing a challenge can unlock new weapons, perks, or other bonuses, or can grant experience points

(Informations in gameplay | discountedgame blog can be found in Wikipedia)

Eye of Judgment 2



Gameplay

Through use of an included "9 Fields" table mat featuring 3x3 rectangular grid, and special trading cards encoded with CyberCode matrix code; players conquer a playfield by employing various creatures and spells, taking turns playing cards of their choice strategically on the mat, and performing actions through gestures that are captured through the PlayStation Eye camera, which is mounted on a special stand (also included with the game). The first player to occupy five spaces (more than half the field) wins the match.

On each turn, players can move a card, changing its position and/or orientation. The cards are divided into two main classes: creature cards and spell cards. When a creature card is placed face-up on the grid, the creature is "summoned", and displayed perched on top of the field. Creatures have different offensive and defensive levels depending on their orientation on the field, and are more vulnerable to attacks from the side or behind. During an attack, the view switches from the field view to a "battle mode", in which the two battling creatures are shown battling. Spell cards can be used to attack other creatures, or claim or cause an effect on a space.

Each of the nine fields, as well as most cards, are categorized by one of five elements. The elements are fire, water, earth, wood, and Biolith. In the default field configuration, the center field is always Biolith, and the PS3 chooses the elements of the other 8 fields at random. Other "locations" are available, each one favoring a different element. Fire and water are opposing elements, as are earth and wood. Creatures played on a field that corresponds to their element, such as a fire creature on a fire field, get an automatic bonus of +2 points to life, making them significantly tougher to kill. Creatures played on a field of their opposite element automatically lose 2 points of life, giving them a serious disadvantage. In fact, if a creature with 2 life points or less is played on its opposite element, it immediately dies. Biolith cards are neutral, and gain no bonus or penalty to life by being placed on any field. Each of the nine fields has a second element associated with it. This element is partially revealed on the edge of the field. That second element becomes active when certain cards cause the field to be "flipped". The original element then becomes inactive. It is not uncommon for the second element to be the original element's opposite.

Most actions in the game cost "mana". This includes summoning creatures, casting spells, attacking, and rotating a friendly creature that is in play. At the beginning of each player's turn, they gain 2 points of mana. If a creature is killed, it is moved to the discard pile and its owner gains 1 point of mana.
There are other cards in the game that allow a player to gain mana in various ways.


Features
The game features a profile mode in which players can hold cards in front of the camera and view their profiles; with information on health points, attack points, and special abilities and effects. In this mode, players can interact with the creatures, with the creature performing an attack action when poked. The game will also feature a simplistic "Rock, Paper, Scissors"-style mode for younger players

Set 1 will be bundled with a playing mat, the stand for holding the PlayStation Eye, a starter pack consisting of 30 summoning cards and 4 function cards, and an eight-card booster pack. All starter packs will contain the same selection of cards, while the booster packs will consist of random summoning cards. Booster packsa[›] and pre-constructed theme decksb are available for purchase separately by Wizards of the Coast. 110 different card types will be available for Set 1; each expansion pack will add support for approximately 100 new card types.

Two-player competitive matches can be played online. As a prohibitive measure against cheating the card draw, players' summoning decks are registered and saved by the game. In online matches, the random draw is handled virtually using the registered deck data. The cards are then played as normal. To prevent registering the same card multiple times as different copies, duplicate cards must be presented simultaneously when registering. In response to questions regarding possible counterfeiting of cards, marketing director Christy Newton stated that measures are incorporated in the recognition technology and in the printing of the cards to prevent color photocopies from being usable. Despite this, success has been reported using standard photocopies and hand-drawn copies

Development
When asked in an interview at E3 2006, Eye of Judgment producers Kazuhito Miyaki and Yusuke Watanabe answered that that the game had been in development for three years; of which the previous year had been focused on graphics development, and the two years before that were spent developing the gameplay mechanics on paper. The developers elaborated that technological tests were conducted at the start of the development, and that one of the main areas of development was currently getting the game to properly recognize the cards on the play mat.

Regarding the implementation of the CyberCode matrix code, Miyaki stated in a 2007 interview that working with the technology was challenging, noting that it started at Sony Computer Science Laboratories, featuring a more complicated barcode system where the initial implementation used "two supercomputers and high vision cameras", and wasn't practical for home game machines. According to Miyaki, "It had a whole mile to go, and to get from there to now has been very difficult."

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Eye of Judgment 1



The Eye of Judgment is a turn-based card battle video game for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral. It is the first game to use the peripheral, with which it is available in a bundle in Japan, Europe, the Middle East and North America.

Once planned for release close to the PlayStation 3 launch in November 2006, the game was eventually released on October 25, 2007 as Set 1 in Japan. Expansion packs are planned for the game, with Set 2 and Set 3 to be released on PlayStation Network on March 27, 2008 and Summer 2008, respectively, in Japan. The Expansion Pack for Set 2 will include improved graphic displays, a new ability and honor ranking system, an in-game encyclopedia, and special matches. A "complete disc" of The Eye of Judgment with Sets 1-3 is also planned for release in stores.

In August 2006, an official teaser site indicated that the name contained the subtitle, Conquerors of 9 Fields. The game has since been given a new subtitle, Biolith Rebellion, in Japan.

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View prices and features of Grand Theft Auto IV at gameplay | discountedgame

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Grand Theft Auto IV
From Rockstar Games

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Product Details
Amazon Sales Rank: #2 in Computer & Video Games
Brand: Rockstar Games
Released on: 2008-04-29
ESRB Rating: Mature
Platform: Xbox 360
Dimensions: 2.00 pounds
Features
Carry on the Grand Theft Auto tradition playing through the single player campaign as Niko Bellic
Get cars and other modes of transportation anyway you can
Interact with various colorful characters who give you various missions to engage in
Engage in multiplayer challenges ranging from cover matches to shoot-outs
Game Rated 'M' due to Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol

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Editorial Reviews
Amazon.com
What does the American Dream mean today?

For Niko Bellic, fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don't.

Beginning with the 1997 release of the original Grand Theft Auto, the GTA series has been one of the most prolific, controversial and down right entertaining franchises in video games history. This pedigree of success guarantees that the highly anticipated eleventh game in the series, Grand Theft Auto IV, will garner at least as much attention if not more.


Return to Liberty City.


The dream as Niko expected it. View larger.


There's always a catch. View larger.


But some skills are international. View larger.

The Plot
Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Nikolai "Niko" Bellic, a new immigrant from an undisclosed eastern European country whose troubled past and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko's search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko's well-known skills as a tough guy against the ample list of enemies clamoring for Roman's debt-ridden blood.

Because Roman is the only person Niko knows in Liberty City he begrudgingly accepts his role as Roman's protector despite the deception. But as time goes on Niko comes into his own, and his experience on the wrong side of the tracks proves more valuable than he could have ever imagined as he fights for survival and later supremacy on the crime ridden streets of Liberty City.

Game Environments
Based on several of the boroughs of New York City and parts of New Jersey, Liberty City, familiar to players of previous games in the series, has been entirely redesigned for GTA IV. Players can expect visible detail down to the weeds growing in the cracks in the sidewalk, cars and buildings of visibly different ages and a much greater level if verticality in the buildings and bridges that they are able to explore as Niko moves through the city streets. In addition, pedestrians in GTA IV are much more realistic. No longer simply moving cardboard cutouts, these NPCs are intelligent, modern, human representations that laugh, cry, eat, drink, use cell phones and ATMs, and talking amongst themselves regardless of Niko's interaction with them.

Gameplay
Historically GTA games have focused heavily on mission-based play, requiring successful completion of fixed tasks in order for players to progress through the game, but this has changed to a great extent in GTA IV. Players will experience an entirely new and exciting emphasis centered on the blending of on-mission and off-mission play, resulting not only in an increased sense of realism, but more interesting and unrestricted gameplay.

Features
Official features for GTA IV have yet to be released. Stay tuned for more information as the game's release in early '08 draws nearer.




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Customer Reviews

GTA Letdown Again
Well I was eagerly anticipating Grand Theft Auto 4 ever since it was announced. I have been playing GTA since the very first game and nearly every game has been better than I could have imagined, however, GTA San Andreas came out and that was just a ghetto clone of GTA Vice City. And now we have the same game as San Andreas with better graphics and cut scenes but with the same horrible camera angles and camera control. So thank you Rockstar Games for making an awesome game with a piece of junk camera that makes the game worthless. I think I will just wait for the game to come out for on PC, if it ever does, so i can play GTA the way it was meant to be played, with a mouse and keyboard.

Adds Little to the Franchise
Short Review

Gameplay 6/10 - in essence a glorified GTA III with almost all the same features, some new minigames and side quests, but realism kills a lot of the fun

City 9/10 - incredibly well thought out and realistic city, massive, detailed, has everything that a metropolitan city should have

Vehicles 4/10 - very unimaginative, horrendous driving capability, many cars will roll on turns and will skid on dry pavement, only two special vehicles (helicopter and speedboat)

Controls 5/10 - sloppy, unintuitive, running and walking are nearly useless, weapon cycling is difficult in a firefight

Graphics 6/10 - great visuals on the city, very realistic / cars and other moving object look ok / people and clothes look slightly better than old xbox games rough facial features

Story 8/10 - very good story, considerably different from previous games, a lot of thought put in here

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Critical Review

Grand Theft Auto IV is a game that was years in the making. However for such a highly touted title as this I really expected more. GTA IV follows the story of an eastern European immigrant to Liberty City named Nico Bellic. He and his cousin Roman start off with small time crime and then Nico moves to more serious stuff such as grand theft auto, arson and murder. All the previous mainstays from the original GTA III are present here, massive city, immersive story, a good amount of weapons and tons of cars.

Gameplay 6/10
There is not a whole lot different in GTA IV from previous GTA games in essential terms. You can jump in any car, truck, motorcycle or van and steal it. You can: run over anyone you want, run into anything, beat up anyone and do all of these things with little virtual and no real consequences (well most of the time). However there are a considerable amount of minigames within GTA IV. You can go to cabaret shows, play darts, play pool, go to strip clubs, go bowling and even use the internet in cafes.

Also you are given a cell phone which helps you keep track of your contacts, text messages and allows you to call people up to get jobs or just to hangout. The phone also serves as the cheat interface. This is one of my favorite features. Instead of having to drive to the person's house or wondering if you were supposed to talk to them, you can just call them up on speed dial. They will also occasionally call you to see if you'd like to do things. It is akin to The Sims ® in this respect, because you'll get a thumbs up or down based on how the date or whatever went. Also, you are able to meet women whether on the internet or through other friends.

There are a ton of missions. From what I can tell you just work your way up through small mobs up to larger ones. This is what happened verbatim in the previous GTA games. There is more story here though and I'll get into that in the story section.

Overall the gameplay I felt was good, but nothing new or revolutionary. I've played other games with minigames such as these and I played GTA III when it first came out. The sad thing is that Rockstar managed to set the bar so high with GTA III that it would be difficult to top it. I was expecting this really over the top GTA IV that would just have so much stuff to do that I wouldn't be able to quit playing. Instead they ended up on the other side. In my opinion the gameplay is bare bones and in terms of pure fun it really falls short. Another thing that is very apparent after playing for a few hours is they wanted to create as realistic of a game as possible. In the process they made the game so realistic it has many of things that suck about real life. When I play games, I want to escape

City 9/10
I must applaud the attention to detail and realism the game designers took to create Liberty City. From the slums to the high rises, you really feel like you're in a metropolis. Graffiti, misshapen fences, partially lit up buildings at night, dirty old carnivals, trash and variety of buildings are just some of things that add to the masterpiece of the city. You'll actually run into traffic on the tollway bridge. People will talk to you as you pass them by. There are four areas and you are only able to get to the other parts once you have completed certain missions. It is referred to as a terrorist threat in the game.

I think what makes the game truly realistic is the minigames and side quests or activities. The ability to get on the internet in a web cafe and go to something like 40 websites is astounding. The time to create the content for this must have taken weeks to come up with. Even the police vehicles have a database where you can look up people and the most wanted in the city. In terms of realism, this city is by far the best recreation of a city and by extension the closest thing to virtual reality. The only problem I have is that you can't get to the other parts of the city until later in the game (without immediately becoming public enemy no. 1).

Cars / Vehicles 4/10

I'm sure plenty of people will have a problem with my take on this, but I really feel this is a weak point in the game. Granted there are tons of vehicles-something like 200 in total. My problem is not with the variety, it is purely with the controls and drive of almost all of the cars in particular. It seems as if all but 10% of them are is severe disrepair or are in need of maintenance. I've never seen so many sloppy turning vehicles in a video game. There is so much body roll in many of the vehicles that you can go around a reasonably normal curve and easily flip a sedan. This harkens back to the realism.

Unfortunately, they developers based few of these on actual physics and attempted to show that normal cars can't take a turn at 75 mph. They can however take them at 45 mph without flipping. Oh and yeah there was an invention a couple of decades ago called ABS. I had some rather high end cars skidding for half a block. If you don't believe me try it for yourself in the game and you'll find it to be true. My qualm with the cars is directly related to the fact that they are obvious replicas of some very common cars. If the cars resemble the real thing, they should drive like the real thing.

The engine sounds are ok. The V8 engines don't sound bad, but the 6 cylinders have very little variance between cars. The cars also seem very slow, even if they aren't. The Comet and Turismo are a couple of the top end cars which very closely resemble some German and Italian carmakers. The only difference is acceleration can be felt between a car and a dump truck. You can always go back to the argument that they are just artificial and this is a moot point. I don't remember how the car's drove in previous GTA games, but I know they were somewhat easier to drive and much faster. It makes it considerably more difficult to run from the cops when you have a dog of a car that has a high chance of rollover, can't turn properly at over 15 mph and will slide on DRY pavement.

By far the worst part is that there are only a few special vehicles (as far as I know). There is a speed boat and the Annihilator - some sort of military helicopter. The only thing I can think of here is marketing. Rockstar planned on selling better vehicles (and weapons) on Xbox Live in the near future. It is brilliant, but I'm one of those crazy people that think for $60 you should get a good amount of extras built-in.

Controls 5/10
I'm not really sure what they were going for here. Controls are clumsy, slow and hardly intuitive. The jump button is X? Your character actually leans when you turn while walking or running. I don't know many people that do this. The part I like the least is that Niko does everything so incredibly slow. He walks as if someone laced his drink with Ketamine. Running is not mush faster. Going along with that, if you happen to get thrown off your bike or out of your car while chasing someone you lose at least 10 seconds getting back into the car. In essence there is absolutely no point to walking if you don't have to. Controls for the cars are not bad. The triggers are the accelerator and the brake.

Weapons control is ok. You can lock on to people with guns, but you also have to lock on to people with a grenade. How exactly does a grenade lock on? It takes a great deal of time to cycle through weapons if you have more than two. The helicopter is a joke. To speed up you hold the trigger and you'll simultaneously raise altitude while moving forward. You need to push the nose down to get it to go faster. This is all well and good until you try to land it. It is nearly impossible to land as you can't get the thing to stay in one position for any length of time. I almost always trash the blades. There is hardly anything different from previous GTA games. Controls are mediocre at best.

Graphics 6/10
The city graphics are really breathtaking. They are very detailed and quite well done. Everything looks very crisp and believable. The water especially has amazing reflective qualities. The cars look decent for the current gaming generation. There was obviously a good amount of time spent here. More importantly it is hard to fault the designers on the visuals of the vehicles because there are just so many of them. I was considerably impressed with the movement of the vehicles on the suspension.

Character detail is average at best, maybe even poor. Even the main character has a very unrealistic graphic quality to it. The faces remind me of Halo 2 from the original xbox which was about four years back. The clothes look really lame. It appears as if the people are wearing construction paper. Everything in general on the people leaves a lot to be desired. They look polygonal and don't have much human quality. Despite this, the animation as always is very smooth and realistic, which I don't understand. If you are going to spend that much time on the animation mapping, why not spend more time on the people's faces.

Story 8/10
I was pretty impressed with the story from GTA IV. It has the makings of a good criminal story. Niko-a former Russian (or eastern European) sailor with an infamous past comes to Liberty city to get a new start and for revenge. Without giving away too much information: Niko plays the role of saboteur, hit man, hired gun, lackey, car theft extraordinaire and just all around criminal. The story follows him and his cousin Roman who owns at cab service. Along the way you'll meet new people who will have various "jobs" to do and some of the story will overlap with other parts of the game.

Each mission has a rather lengthy movie attached to it; probably about five minutes on average. This was the only downside I could find to the story. Other than that, the movies are very informative and give you an insight into the character's personalities and life. The writing was very well done and a lot of the movies had hilarious jokes in them. I will admit I skipped a few however.

Conclusion
Am I happy with my purchase with Grand Theft Auto IV? No, but I was kind of expecting this. With the current trend in games moving towards ultra realism Rockstar was following suit. They are catering to an older crowd which demands more of a top notch entertainment experience instead of swing a remote at a TV. However, I'm a pure gamer and to me any of the previous GTA games is better in relation to exhilaration, which I just don't get with GTA IV. The first day I played the game I became bored very quickly after realizing there just wasn't much to do if you don't play the mission.
Unfortunately there seems to be a divide between these ultra realistic games and one that are purely for fun. GTA San Andreas I felt had a great mixture of both. Sure you can still steal any car, run over people, shoot people, beat them up, but the game just falls flat on its face when it comes to heritage. Where are the insane vehicles, where is the innovation? This game is not revolutionary in any way in my opinion. In fact, when you put this up against current games on this system it is quite inferior in most ways except for playing time. But if you're bored while you're playing who cares how long the game is? Grand Theft Auto III was. It is an ok game, plain and simple and I'd give it a 6 out of 10 overall.

A fun game, but far from revolutionary
Many people are calling GTA IV revolutionary. Yes, the level of detail in this game is impressive, but other than that, it is not much different from the previous GTA games.
The new storyline is interesting, but not exactly an edge of your seat thriller. I personally like the GTA Vice City story best.
While there are aspects of the game that are annoying (ie toll booths and driving on a sheet of ice), any game has its flaws.
In my opinion, the biggest disappointment in this game is the language, which took a big turn for the worse in GTA IV. While GTA III, Vice City, and San Andreas all had their share of foul language and sexual content, GTA IV takes it to a new level- perhaps in an attempt to outdo Saints Row, which I feel raised the profanity bar above GTA San Andreas. I feel like this game could have done with a few less f-bombs. Perhaps I notice the language more than before since I have graduated college, gotten married and had a baby girl since the last game came out.


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Xbox 360
During Microsoft's 2006 E3 press conference on 9 May, it was announced that Rockstar Games will offer exclusive episodic content via Xbox Live for the Xbox 360 version of the game. Peter Moore, the then head of Microsoft's Interactive Entertainment Business division announced that Rockstar games is working on two GTA IV downloadable packs exclusively for the Xbox 360, which will be released after the full game.

Moore described downloadable content as "epic episode packs", and not just extra cars or characters. A press release during the conference said that the packs would add "hours of entirely new gameplay" to the games. The official Xbox website states that these episodes will last a minimum of 10 hours. The Episodes are compared to Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas in scope,CVG reports "the downloadable content (DLC) coming for the Xbox 360 version of GTA IV has repositioned those games in just this way. DLC so far has meant the odd new car, jumper of bit of horse armour, but GTA IV is set to completely redefine the idea with expansions that are to GTA IV what Vice City or San Andreas were GTA III. Yes, Rockstar is clearly hinting at new downloadable cities"

Jeronimo Barrera, Vice President of Product Development for Rockstar Games, has said that the episodes are an experiment because they are not sure that there are enough users with access to online content on the Xbox 360. Details on the pricing of these downloads have not yet been revealed, though it would almost certainly not be released for free, as Take-Two Interactive's former CEO, Paul Eibeler, has said numerous times that these downloads would provide "additional revenue streams" to the company, but Microsoft has said that it will be up to Rockstar on whether or not they will charge for it. Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of US $50 million for the two episodes. On 20 February 2008, it was announced that the extra content will be introduced starting August 2008.


PlayStation 3
Downloadable content for the PlayStation 3 was reportedly said to be "likely" by Jeronimo Barrera, in the May edition of PlayStation World Magazine. The form that the content will take was not stated.


games Community and online features

Multiplayer
GTA IV will be the first games in the GTA series to include online multiplayer on a console with goals of supporting up to 16 players and has been confirmed that multiplayer will be open-ended gamesplay that allows players to explore the whole city. Later revealed in an issue of PSM, GTA IV will have 15 modes of play and support up to 16 players, with the player using a customisable character to play as, with a choice of gender, race and clothing. The modes of play include several varieties of deathmatch and racing, with a cooperative single player mission and free mode. Other multiplayer modes include Mafia, in which players try to complete an objective before their opponents, and Cops 'N' Crooks, in which one team of police officers must stop the other team of criminals from escaping. The map used in multiplayer will be the same as the single player map and the host of the games can control many variables like traffic, police reaction and laps in races. Rockstar has left one games type unknown and not explained some.

During a hands on preview with major review sites several new details were revealed. Gameplay in multiplayer is identical to the single player; players will be free to roam the map during multiplayer games, although weapons and spawn points will only appear within a pre-defined area. The host of the games has a great degree of control over the game and can specify where, when, and what weapons may be used, police presence and more. Voice chat is supported and the player may chat with individual players by calling them on the mobile phone.

The online games are split into two types, ranked and unranked. The reward for the ranked gamesplay will be cash. The amount of cash a player has will determine their rank.


Social Club
Rockstar games Social Club
Rockstar games Social Club is a web site that will display the gamesplay statistics of registered users and feature competitions and awards based on player activity within the game. The Social Club web site was announced on 27 March 2008 and launched on 17

The Social club will initially consist of five parts, including the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of Fame, The Liberty City Marathon and The Zit


games Music downloads
Following a partnership between Rockstar games and Amazon.com, players will be able to purchase real world MP3s through GTA IV's in-games mobile phone. Players will be able to 'mark' radio songs that they like by dialing ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If a player is registered on Rockstar's 'Social Club' website he or she will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.

Initially, this service will only be available in the US.


games PlayStation Home
In an interview with Playstation World Magazine, Rockstar mentioned that they will "heavily support" Sony's Playstation Home, a community-based service for the PlayStation Network. Rockstar also mentioned that visitors to their Playstation Home apartment would receive 'goodies' such as clothing for their avatar and items and decorations for their own Playstation Home apartment. In addition to this, users can earn PlayStation Home trophies for their home space (similar to the achievements that Xbox 360 users enjoy).


games Soundtrack

Dan Houser has said that Rockstar is "certainly evolving the way the radio works". According to Official Xbox Magazine, one of the radio stations includes an "Eastern European-sounding" dancing theme. Other music announced as a placeholder for the press includes Russian and East Coast hip hop. The range of music in GTA IV will span different decades and genres, the first track shown to the media was "Sorrow Tears and Blood" by Fela Kuti, and while there is no official word on whether it will be in the final release of the game


Grand Theft Auto IV: Special Edition

GTA IV: Special Edition contents.Grand Theft Auto IV: Special Edition was announced on 21 May 2007 for both the PlayStation 3 and Xbox 360 versions. It will contain the following:

A customized metal safe deposit box.
A Rockstar key chain for the safe deposit box keys.
A limited edition Rockstar duffel bag.
Production artwork in the Grand Theft Auto IV Art Book.
Selected soundtrack CD from Grand Theft Auto IV.
A specially packaged version of the game.

Controversy

Jack Thompson
In 2007, Jack Thompson, a Florida lawyer who had previously campaigned against other Grand Theft Auto games, stated he would take various measures to prevent the sale of the game by Rockstar to minors. On 14 March 2007, Rockstar's parent company, Take-Two Interactive, filed a lawsuit against Thompson in Florida in an attempt to pre-emptively block him from trying to declare its games a public nuisance. It would be a crime to sell games declared to be a public nuisance, effectively banning such games, which they believe would be a violation of First Amendment rights. Thompson responded by filing a countersuit, accusing Take-Two of violating federal RICO statutes (the charge was later dropped), committing perjury, obstruction of justice, and conspiring against him with third parties to deprive him of his civil rights.

On 20 April 2007, both parties reached a settlement and agreed to drop their respective lawsuits. Under the terms of the settlement Thompson is barred from suing to block the sale or distribution of any future games published by Take-Two or any of its subsidiaries. He will be restricted to communicating through Take-Two's attorneys on any future matters. Thompson will still be able to maintain his outspoken stance against the publisher's titles, as well as still being allowed to act as counsel in lawsuits brought against Take-Two by other parties. For their part, Take-Two agreed to drop its contempt of court lawsuit against Thompson regarding alleged improper conduct during the Bully court hearings in Florida, which, if found to be in contempt, would have resulted in Thompson seeing jail time.

On 18 September 2007, Jack Thompson filed a document with a federal court in Florida that claims that the assassination target of a mission in GTA IV is a lawyer character based upon himself. When the main protagonist enters his office and pulls a gun on him, the lawyer yells "Guns don't kill people! Video games do!" Thompson has threatened that unless the similarities to himself are removed from the game he will "take necessary and proper means to stop release of the game".


Mural ad for the game on a wall in New York City, July 2007.
New York City officials
After the release of the first trailer, New York City officials were appalled with the choice of their city as the inspiration for the setting of Grand Theft Auto IV, and said that a games like GTA does not represent the city's crime levels accurately. A spokesperson for Mayor Michael Bloomberg said, "The mayor does not support any video games where you earn points for injuring or killing police officers". As a response, Jason Della Rocca, executive director of the International Game Developers Association, accused New York City officials of double standards, for criticising video games but not other forms of entertainment, such as books, films and television shows, which use New York City as the setting.


Edited version for Australia and New Zealand
Despite confirmation in February 2008 that the Australian version of Grand Theft Auto IV would not be edited in any way, Rockstar has now told The Sydney Morning Herald journalist Jason Hill that the Australian version will be edited.

Grand Theft Auto IV was awarded an MA15+ rating on 11 December 2007. In a post on his blog, Jason Hill stated that a Rockstar spokesperson confirmed to The Sydney Morning Herald's video games section, Screenplay, that the company had produced a special version of Grand Theft Auto IV to comply with the Australian classification system. The spokesperson would not comment on what has been cut from the games.

It was announced on 15 April 2008, and subsequently reported across the Internet, that the New Zealand release will be the edited Australian version.

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Reception

Official Xbox Magazine 9.5/10
Official Xbox Magazine (UK) 10/10
Official PlayStation Magazine (UK) 10/10
Official PlayStation Magazine (Australia) 10/10
Empire (UK) 5/5 (Xbox 360)
Xbox World 360 98%
The May 2008 issue of Official Xbox Magazine (UK) published the first Grand Theft Auto IV review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect."

The June issue of Official PlayStation Magazine (Australia) gave Grand Theft Auto IV a perfect score of 10/10, explaining in their verdict: "The scope and scale of GTA IV is beyond anything gaming has ever had to offer". Throughout the review they refer to GTA IV as "a living and breathing world where anything is possible".

PlayStation Official Magazine (UK) also gave the games 10/10 in their May 2008 issue. Giving the game it's highest award, the gold award, and describing the game as "A masterpiece that improves on all GTA's best bits."

The British newspaper Daily Star, also gave a positive review, praising: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era.".

The film magazine Empire gave the game a perfect 5 in its game reviews section, calling it "damn-near perfect".

Xbox World 360 gave the game a 98% rating, mentioning: "everything we were entitled to expect, and yet somehow impossibly more

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gameplay

GTA IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the games. Although storyline missions are necessary to progress through the games and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

The player can also partake in a variety of optional side missions.


games Synopsis

gamesPlot
Niko Bellic is Eastern European, between 28 and 32 years of age and has come to Liberty City to pursue the "American Dream". Niko was persuaded to move to Liberty City by his cousin Roman, who claimed in multiple e-mails to Niko that he was living a fabulous life, with a mansion, women, hot tubs and sports cars. Roman's claims turn out to be lies to hide his own failures, however, and in reality he only owns a small taxi business, which he wants Niko to work for.

Roman is the only person Niko knows in Liberty City to begin with, and is one of his major connections in the first part of the game. Niko is a tough character, whereas Roman is friendly. Roman is heavily in debt and a lot of people are after him. He desperately needs Niko's support, hence the reason he deceived Niko into traveling to Liberty City. They are constantly bickering. It is later revealed that one of the reasons Niko, as an ex-soldier, goes to Liberty City, is to track down the man who betrayed his old army unit.


games Setting

Grand Theft Auto IV takes place in a redesigned Liberty City consisting of five boroughs, based on four of the boroughs of New York City and New Jersey. Broker is the equivalent of Brooklyn, Queens is Dukes, the Bronx is Bohan and Manhattan is Algonquin, and New Jersey is Alderney (after the Channel Island of the same name). A Staten Island-esque area will not be featured in the games for the reason that Rockstar games believes it would not be fun to play there. Dan Houser states that there would not be any "dead spots" or "irrelevant space" within Liberty City, such as the wide open deserts in San Andreas.

The total area of the map is smaller than San Andreas, but the new rendition of Liberty City will be far more detailed and is the largest individual city in the Grand Theft Auto series. According to the Official PlayStation 2 Magazine (UK edition), "to get from one side of the new and improved Liberty City to the other will take you at least an hour." Rockstar games has stated that it is the biggest single city in a Grand Theft Auto games yet, and although smaller than "San Andreas", it is comparable to it in terms of scope when "the level of vertically of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account. Eventually, the player will be able to lead Niko to cross the Brooklyn, Manhattan, and Williamsburg bridges and explore.

Screenshots reveal that the Brighton Beach area is renamed as "Hove Beach" from Brighton and Hove, the English city from which the area gets its name; Coney Island is renamed as "Firefly Island"; Central Park is renamed "Middle Park". The "Statue of Happiness" is the games ' equivalent of the Statue of Liberty; "Star Junction" is Times Square; "BOABO" (Beneath the Offramp of the Algonquin Bridge Overpass) is DUMBO; the "Thornton Building" is the Flatiron Building; and "Twitchins" is Brooklyn's Domino Sugar Factory; the "GetaLife" building is the MetLife Building; the "Booth Tunnel" is the Lincoln Tunnel (named after Abraham Lincoln's assassin, John Wilkes Booth). Other structures include the Coney Island Cyclone, the Chrysler Building, and the Empire State Building.


games Characters
Please help improve this article or section by expanding it.
Further information might be found on the talk page or at requests for expansion. (April 2008)


games Marketing
As the release date approaches, Rockstar has been marketing the games heavily. Rockstar's marketing has come in many forms, including television ads, Internet video, viral marketing and a redesigned website.


games play
After the initial load sequence, there are no loading sequences during gameplay. A Rockstar spokesperson claimed, "you can basically play the games from beginning to end without a single load screen.

"Titles in the GTA series have traditionally been heavily mission based (fixed missions must be completed to progress through each game), but the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the games, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other."

Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates, playing darts and bowling. Niko may become intoxicated, causing him to stumble and the camera to blur and bounce about.

The player will not be able to fly any fixed-wing aircraft. However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the games.
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc.
The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.

Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hot wiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random.

Players will be able to choose from five different camera views while in a car, including a dashboard view, two outside views near and far from the car, a road view, and a cinematic view The new chase cam will follow the player but focus the camera direction on a target vehicle.
All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved. When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.

When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.

The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous gmaes was awkward and cumbersome. The player can slide to cover, blind fire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, Body armour will be damaged more by gunshots and stab wounds.

Notable weapons in this games other than malee fighting with fists and knives include pistols, submachine guns, assault rifles, sniper rifles, rocket launchers, and molotov cocktails.
Niko will be able to visit comedy clubs and cabarets in the games.
There will be no jet-packs, bicycles, parachutes or tanks
There is now an auto save that activates after completing a mission
Every street in Liberty City contains a physical sign with a name on it.
The vehicle GPS systems in Grand Theft Auto IV can be used to display the best route to take on a mission which requires you to travel to a different place. This route is marked on the map.

games NPC behaviour
According to Dan Houser, "virtually none of the characters from the previous games are returning, as a lot of them are dead anyway."

Police and wanted levels will now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay 'N' Spray" as in previous games , Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police will not shoot at Niko unless he has committed a serious offense. If they catch up to Niko, he will put his hands up and the player will have the option to attempt to escape before the handcuffs are slapped on. Additionally, pedestrians with cellphones can now report crimes.

Interpersonal relationships are now dynamic; ignoring cell phone calls or refusing help will change the attitude of specific characters towards Niko.

Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions. The flow of pedestrians and traffic will be different depending on the time of day. Pedestrians and motorists will often act as good Samaritans and aid characters that Niko is attacking or carjacking.

games Environment
Niko's outfit can be changed throughout the games. However, it will not be possible to customize his physique or hairstyle as in Grand Theft Auto: San Andreas, as Dan Houser explained: "We want this installment to focus more on interacting with other in-game people other than yourself."

When Niko goes to the hospital, he has to pay $100 and he will keep his weapons. When Niko gets arrested, he has to pay more than $100 and he will lose his weapons.

In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself.

The player can hail a cab in order to travel to any address in the city. When riding, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately. The player will be able to ask the driver to change the radio station by pressing D-pad left or right.

Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "TW@" (twat) in order to upload a resume for prospective employers. There are over 100 accessible, fictitious websites within the games. Although TWo was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".

Every street in the games will have a name; some missions will require the player to go to a specific address.

A day in Liberty City is forty-eight minutes long (one games hour lasts two minutes in real time), instead of twenty-four minutes as in previous Grand Theft Auto titles

Some meetings in the games will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game

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Grand Theft Auto IV (also known as GTA IV and GTA 4) is an upcoming sandbox-style action-adventure video gmaes developed by Rockstar North. It will be the ninth title in the Grand Theft Auto series and the first in its fourth generation. Grand Theft Auto IV will be released worldwide on 29 April 2008 for both PlayStation 3 and Xbox 360. Exclusive Xbox 360 episodic packs are due for release in August via Xbox Live.

The games will be set in a re-imagined GTA universe, with little-to-no continuity with previous games. The setting is a redesigned Liberty City, based heavily on New York City, as well as New Jersey. The games will follow Niko Bellic, an Eastern European who comes to the United States in search of the "American Dream," only to find his cousin has lied to him about the wealth that would be waiting for him.

The story of Grand Theft Auto IV was written by Rockstar co-founder Dan Houser. The games will be the first in the series to use the new RAGE games engine, which also powered Rockstar Games presents Table Tennis.

games Development

According to Janco Partners analyst Mike Hickey, a financial consultant for Take-Two Interactive Software, around 150 games developers worked on Grand Theft Auto IV. He also remarked that Rockstar games is "fully capable of ushering in an entertainment experience categorically superior to the prior cycle's GTA product."

Rockstar games initially appeared to be committed to the original 16 October 2007 release date. However, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the games in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles. Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October". On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008. Their stated reason for the date change was "due to additional development time required to complete the title." In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges." It was revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay. On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.

The games uses Rockstar's own RAGE games engine in combination with the Euphoria games animation engine. Instead of pre-written animations, Euphoria controls the way the player moves, enabling character movements to be more realistic. The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out a window and the character grabbed onto a ledge to stop himself from falling. The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching. On 18 April, GTA IV has been announced "gone gold".

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Product Description
Start your engines and race with Mario and his friends with their finely tuned racing machines in Mario Kart Wii. Use 3 different control styles with the Wii Wheel included in the box. The worldwide race is on with a whole new set of tricks, tracks, and ways to play. Mario Kart Wii draws on courses and battle arenas from every game in the series - not to mention tons of new ones. The true king of the Mushroom Kingdom racing circuits will finally be crowned. Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more. Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. You can have multiplayer races on any open courses or battle in arenas. Now you can feel like you are Mario and steering to avoid obstacles and doing incredible stunts.

Special Powers/Weapons/Moves/Features - Shake the Wii Remote to pull off a trick that will temporarily boost your speed. When riding a bike, gain additional speed by flicking the Wii Remote up and popping a wheelie Up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Wi-Fi Connection with 2 people playing locally


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Product Details
Amazon Sales Rank: #1 in Computer & Video Games
Brand: Nintendo
Model: rvlrrmce
Released on: 2008-04-27
ESRB Rating: Everyone
Platform: Nintendo Wii
Dimensions: 4.00 pounds
Features
Wii Wheel must be used with a Wii Remote (Remote not included)

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Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.


Game Features:
The Wii Wheel transforms the Wii Remote™ controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk™ controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.
Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii™ characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.
Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.
Cruise new tracks and arenas or tour classic courses from Super Mario Kart™, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!! and Mario Kart DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.
Characters
Nintendo favorites Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad, plus a host of new faces-including your own! Get into the game and put your Mii character behind the wheel.

Special Powers/Weapons/Moves/Features
Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie

Nintendo Wi-Fi Connection:
Keeping in the tradition of Mario Kart, Nintendo has pushed multiplayer racingeven further utilizing the Wii's built in Wi-Fi Connection. There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.



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Customer Reviews

A ruined classic games at gameplay | discountedgame
I have owned every Mario Kart game, and consider myself to be a bit of an addict, spending embarrassing amounts of time practicing things such as power sliding on straight aways and downing suckaz with simple items such as banana peels. So needless to say, I was very excited for a mario kart game that would allow me to showcase my skills online, and relive memories with old multiplayer comrades who have since moved to other parts of the country.

Imagine my surprise when I put the disc in and discovered that there was no multiplayer grand prix mode! Working in tandem to unlock new classes, tracks, carts, and racers had always been one of my favorite parts of Mario Kart, and it was something that Double Dash did to perfection, allowing up to four people to get in on the challenge.

I had invited the friend whom I played through all of the double dash grand prixs with over to do it again on the Wii, so after we found this out it sort of killed the buzz... but whatever, we had always spent a lot more time on battles than grand prixs anyway.

We found surprise again when we couldn't do a free for all battle! After messing around with some vs. races on motorcycles we decided to ditch this game, and spent the night on the SNES, and playing bob-omb blast on double dash.

The bulk of my issues with this game can be condensed to three items:

-Lack of options
-Lack of skill
-Lack of creativity

Double Dash was filled with options, you could combine characters in various ways to get certain unique items or racer attributes. You could choose the number of laps in vs. races, and take your choice of three unique battle styles. In Mario Kart Wii the lack of options is mind numbing quite honestly. It makes the game feel as though it was rushed to production. Why can't I choose how many computer characters participate in a battle or vs. race? Why isn't multi-player GP available? Why are there only two battle modes, one of which is hell of lame? Perhaps most annoying of all... WHY CAN'T I CHOOSE TO TURN THE STUPID RACER NAME TAGS THAT SUBMERGE HALF THE SCREEN OFF WHEN I PLAY ONLINE!?!?!

The lack of skill required in this game was evident from my first GP race. Every other Mario Kart game did a good job of making item boxes scarce, and the occurence of items such as blue shells and lightning very infrequent (although there was an OPTION in double dash to change this). There are several tracks on the Wii version that are nearly unplayable because of the volume of items. With 12 players, and the stupid items like the thwomp and lightning cloud that don't really help anyone... it just isn't racing anymore when there is absolutely no value to your place in the first 90% of the race. Coming back with items is one of the great joys of mario kart, I understand that (I still have fond memories of hitting the super ramp on Mario Circuit 2 with a mushroom to cut a corner and jump up two places to secure first over ten years ago), but there is something else going on entirely in tracks like the Luigi Circuit on the Wii (which might be one of the worst mario kart tracks ever), where every racer gets ripped to shreds on every lap because of the overwhelming volume of items.

This gripe could easily branch into things like how the power slide boost, for the first time ever, is not controlled by the player (and I'm not talking about the manual vs. auto drift), but simply by the length of time you hold the slide, and how they reverted to the "hold and wait" technique of blocking items that existed in Mario Kart 64, as opposed to timing a reverse release to block such as in Double Dash, and how the "get a boost when you are right behind someone for awhile" time has been cut down to almost nothing... but I think I have said enough on this.

The tracks and items in general though... where is the creativity? I'm not expecting the wildly refreshing array of tracks we were greeted with in Mario Kart for the GBA, or the slew of new items that required poise and tact to make decent use of that showed up in Double Dash, but there is nothing new on the Wii version. Let me re-phrase that; there are a couple of new things, but they are quickly beaten to death via recycling (soooooooooooo many figure 8's), or in cases such as the mega mushroom, little more than repeats of other items (in this case, the star). The half pipe thing is new... but I don't really see the purpose when it is faster to not go up the ramp? And the motorcycles... who cares/if the drift controls were the same as in double dash no one would choose them for the cheap wheelie boost?

Then there are the lazy re-hashes of the classic tracks. Changing the placement of item boxes, and other key features of the tracks (such as making the walls solid in the ghost valley track, and removing the rock throwing natives on the N64 DK track)... I just don't see the point. I mean, I know that most people probably don't have every Nintendo console (sans Virtual Boy) within 5 feet of eachother in their entertainment room so playing Ghost Valley 2 on SNES isn't really an option... but seriously. Some of these re-hashed classic tracks aren't even worth playing in the form they are presented here.

There are a few nice features. Toad's Factory, Grumble Volcano, and Koopa Cape are amazing tracks. There are a lot of karts to choose from (although the differences, as I can tell so far, seem to be negligible... unlike the kart selection in Double Dash where the differences were quite obvious). And it's not like the game is unplayable, quite the contrary, it can even be enjoyable for short periods of time. As part of the Mario Kart franchise though, I just expect more.

I honestly don't know why though, as every big franchise title aside from Mario Galaxy and Twilight Princess has been like this. No options, dumbed down game play, terrible online game options and matching features, basically just leaving a ton of potential on the table and all of my expectations largely unfulfilled.

This is easily the worst Mario Kart game, and definitely the last Wii game I pre-order.

Oh, and the Wii Wheel... don't buy extras of these. They aren't worth the hassle. After struggling with getting my kart to power slide correctly through two grand prixs I dug out the cube controllers (ps - why is there no option to configure buttons how I want? Or... better question, why does the GCN controller layout not match that of GCN Mario Kart when the only new feature is wheelies, which could easily be added onto the unused c-stick or d-pad or... even better, onto the L trigger that items are incorrectly assigned to!?)

Great Party! gmaes at discountedgame
How many of us have enjoyed the past Mario Karts? This game has had its mixed reviews with the pros. But what about us 'normal people'? I think this game is great--especially with the new steering wheel--it's very creative, refreshing and fun. While some people didn't like the gamecube DoubleDash version, and instead liked this version, I like both. I do miss the fact that we can't play as two people in one kart, but this game is still fun. The items are more unstable, more routes to take, and new karts/bikes! A big PLUS to this game is that there is the online racing. We can always challenge ourselves against people rather the computers now! This game is entertaining--replay value is there. Great for parties. 5 stars for fun. 4 stars for the overall because the lack of the partnership.

How do they keep doing this? games at gameplay | discountedgame
Recently, there has been a story going around how the Wii has so many bad games for it. It was a blog that was picked up by many news sites. What it did not address is the fact that when a game is good for the Wii, it is simply amazing. Mario Galaxy and now Mario Kart fall into this category.

I have now had time to play the game for a week and am totally hooked. I have been playing Kart since it was out for the N64. This game has many, many things going for it including new courses but even better, some of the best courses from the past reappear.

The game play itself is fun. I had read some previews slighting the game because the wheel created control problems. I assumed that the problem would be that it is too sensitive causing the driving to constantly overcompensate and go off course. WRONG! I have found the wheel to have just enough `play' in it to allow for a great experience. It is also really quite fun to be sitting on the couch holding this wheel and steering. The best part is when you catch yourself leaning into turns as if it will help.

For the Wii, I would list this as a must have. One of my keys being that you can sit and play for hours or if you just need a quick fix, you can play a couple of courses in 10 minutes.

The main reason I give it 4/5 overall is the multiplayer but the issue is not one with this game but rather a Wii issue and that being the lack of a headset. I am still surprised that they provide no way to communicate with your other players. I am scheduled to play against my nephew this weekend but I have not figured out how we will chat during play to decide on courses or what have you. This seems to be a huge weakness in the online options of the Wii and unfortunately, I am reflecting it on my rating. In the future, if the headset does come out, I will try to remember to reflect that here.

If you have a Wii and want the full range of experiences the must have games now include:

* Mario Kart
* Mario Galaxy
* Link's Crossbow Training
* Wii Play

With just these 4 games plus the included Wii sports you will have many, many hours of great Wii fun.

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