Tuesday, May 27, 2008

Tom Clancy's Endwar: gmaes features, history, gameplay at discountedgame

Tom Clancy's EndWar

Tom Clancy's EndWar is a real-time strategy game for the Xbox 360, PlayStation 3, and PC platforms. It is set during World War III being designed by Ubisoft Shanghai. The special edition of Rainbow Six Vegas 2 included a video with the first live gmaes play footage of this gmaes .

tom clancy's endwar box art at discountedgame gmaes

North American Xbox 360 version box art
gmaes Developer(s): Ubisoft Shanghai
gmaes Publisher(s): Ubisoft
gmaes Designer(s): Michael de Plater
gmaes Engine: Unreal Engine 3
gmaes Platform(s): Xbox 360, PlayStation 3, Microsoft Windows
gmaes Release date: US September 2008, EU Q3 2008 fiscal year,
gmaes Genre(s): Real-Time Strategy
gmaes Mode(s): Multiplayer, Single player
gmaes Rating(s): ESRB: RP (Rating Pending)
gmaes Media: Blu-Ray Disc, DVD

Plot

In 2011, the United States and the European Union sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. Left out of the treaty, Russia accelerates development of its own system. SLAMS is activated in 2014. The US and EU launch test salvos against each other, which the SLAMS weapons completely destroy. Emboldened by the success of the tests, the US and EU pronounce "the end of strategic nuclear war," and the world celebrates a new age of peace and security.

However, in 2015 it is found that major oil companies have overstated the amount of recoverable oil reserves. The price of oil spikes to US$200 per barrel, sending stock markets in New York, London, and Tokyo into a massive downturn. Energy security becomes the explicit priority of governments around the world. Only Russia, already the world's No.1 supplier of oil and natural gas, benefits from the energy crisis, spending its oil profits on modernizing its armed forces and utilizing its new-found power to influence world events. A nuclear war occurs between Saudi Arabia and Iran in 2016, further compounding the global energy crisis and greatly crippling the nations of Europe. Once an alliance of individual countries, the EU now evolves into a continental state called the "European Federation" (EF). The United Kingdom is not required to join the EF and remains neutral, while the now fractured superpowers of the US and EF embark on a costly space arms race with each other.

The militarisation of space reaches its peak in 2018, when the United States reveals plans to launch the "Freedom Star" space station into high orbit by 2020, in an effort to regain its position as the premier world superpower. While partly designed for civilian research purposes, the station will also house three companies of U.S. Marines, who can deploy anywhere on Earth within 90 minutes. International reaction is extremely negative, to say the least. In 2020, when the final module of the Freedom Star is set to launch from Kennedy Space Center amid international outcry, it comes as little surprise when a group of terrorists attack the launch site. In investigating the source of the attack, the US, the EF, and Russia find themselves at odds, rolling with unstoppable momentum toward full-scale global war.

Characters

It is highly suggested that the game will serve as a tie-in with the events occurring in Ghost Recon, Rainbow Six and Splinter Cell. The website makes references to a "Ghost Leader", "Crosscom", "Splinter Cell" and an audio sample of the Splinter Cell night-vision activation sound effect can be heard, all being trademarks of the Ghost Recon and Splinter Cell series. A TeamXbox Article confirms that Captain Scott Mitchell of the Ghost Recon series indeed survives the events of GRAW 2 and leads the JSF. Lead designer Michael de Plater has revealed that the Ghost Recon team will be the Special Forces team for the US faction, Rainbow Six characters will be promoted as special EF commanders, and Third Echelon will provide battlefield intelligence, along with special units such as snipers . Also, there has been hinted at a "President Fisher..." (Possibly a reference to Sam Fisher, the protagonist of the Splinter Cell series of games) followed by a laugh. However, the U.S. president in the novelization of the game is David Becerra who also happens to be the first Hispanic President. As to whether David Becerra or Sam Fisher will be president in the game is currently unknown. In an IGN interview De Plater said the setting of EndWar (as a possible series) is a global battle, but this installment is focused on the North Atlantic theatre of battle, Europe, Russia and North America, but players will also hear reports of events in other parts of the world.

gmaes play

Electronic Gaming Monthly issue 216 contained an interview with the gmaes 's lead designer, Michael de Plater. He confirmed the game to be a Real Time Strategy gmaes , but not in the traditional sense. Units will gain experience as they are used in battle. The emphasis will be more on smaller scale battles rather than the overarching campaign. Clans will also be included in the game online for coordinating battles and creating a unified strategy for attacking or defending.

Factions

There are 3 playable factions in EndWar:

  • The Russian Spetsnaz Guards Brigade, which is composed of veterans of Russia's many regional conflicts, specializing in heavy weapons and heavy armor.
  • The European Federation Enforcers Corps, which is made up of veteran elite counter-terrorist and peacekeeping forces from throughout Europe, especially skilled in urban warfare. While their weaponry may not be as precise as those of the JSF and their units are slightly less armored, their strength lies in electronic warfare, as well as non-lethal weapons technology and advanced directed energy weapons. Their ranks notably contain many previous members of the elite counter-terrorist unit Rainbow.
  • The United States' Joint Strike Force, which is led by Ghost Recon main character Scott Mitchell, is modeled after today's Marine Expeditionary Units. The JSF is built around small, fast, and light units packing a precise punch, and is made up of elite units from all branches of the US military,. It also specializes in access to state-of-the-art stealth technology and battlefield robotics, such as Unmanned Aerial Vehicles and Automated Sentry Drones.

Real Time Strategy

A prominent feature of the game is the Massively multiplayer online real-time strategy feature. Players choose a faction and engage in combat with players from opposing sides in roughly 40 battlefields spanning North America, Russia, and Europe, contributing to their side’s overall success and changing the front lines on the global map. In a gmaes Reactor interview, it was revealed that players will have a personal character, and each day the front lines of the overall war will be reset based on smaller battles that have taken place. A briefing before each match will inform the player of his or her previous actions and the current global situation, as well as the possible effects of the battle that they are about to fight. There can be hundreds of battles that last an indefinite amount of time in a single territory, with the victor being the side that was the most effective; there are plans to include game play recordings of the best players' battles. There will be multiple ways to initiate new combat on a continent that's already been captured by the enemy, some examples that were given were a "D-day" style invasion of France, amphibious landings in southern or northern Europe, and a mass invasion of Siberia through Alaska. there will be several different types of gameplay like Attrition, Siege, and Sabotage. If one faction completely defeats the others, the developers can create a new scenario based on the previous outcome and start the war over again. Also, according to Erik Brudvig, "Ubisoft didn't rule out a little 'interference' on their part if one faction was getting a little overambitious."

De Plater hinted at the game being "streamlined" with regards to units, resource management, etc. He stated that "every time [they] cut features out, it just made the gmaes better." For example, only 12 groups are allowed under control at once, creating a "Madden at war" style of battle. Also, the resource system will be stripped down compared to other RTS gmaes . Each unit costs the same amount of resources, which are gained by capturing strategic points on the battlefield. There will also be "no magic" in EndWar, meaning all new units must be transported onto the battlefield by a transport vehicle.

Units

The number of unit types was revealed to be limited to seven: Riflemen, Engineers, Tanks, Transport, Gunships (includes tiltrotor aircraft, shown in the trailer), Artillery, and Command Vehicles. Troops which have been with the player for many battles will be more effective than fresh recruits. De Plater, lead designer, says this creates a "Pokémon-like" ownership of the player's units, and will have a large effect on his tactics. "It's a battalion that you own," says de Plater. "You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its composition and abilities." According to a Pre-GC IGN article: "Each faction has roughly 150 upgrades and units have six levels of experience. These upgrades are where the seven unit types can gain great variety and specialization through three different ways-experience, equipment and training, all of which have different effects and abilities. This allows many of the related unit types other games consider a different class have merely to be folded into one of the seven present in EndWar. For example, a rifleman may be upgraded to a sniper unit rather than having that unit type exists by itself." There are about 40,000 lines of dialogue, 9,000 of which are "unit chatter" that will give a battalion its own personality. Each unit will have a specific voice to help the player recognize instantly which one is in danger, and these voices show the degree of danger they are in (such as the severity of an injury or the morale the unit has).

The player will not control individual soldiers, but much larger platoons and companies. The soldiers will behave realistically, using stealth and military tactics. Veterans will act based on their experience in previous battles. Says Robert Ashley, a writer for EGM, "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squadmates will drag him back to safety. When the player orders reinforcements, the additional troops deploy from helicopters, rappeling down the ropes like old pros. When ordered to take control of a building, the troops will gather around the entrance and break in Rainbow Six-style-boot through the door and guns blazing. Then they will take sniper positions in the windows."Craters, walls, debris, and buildings can be used for cover, and units can be pinned down by heavy enemy fire.

Voice

The game will feature optional voice commands so that the player may use a headset to give orders to their troops, although the troops will only react to valid and game-related orders in certain languages, but are able to understand many accents of those languages. It has been said by officials at Ubisoft Shanghai that, "You can control the whole game using voice controls if you wanted to." Hearing enemy soldiers communicate gives the player a strategic advantage to counter their attack with one of their own.

Point of View

The view in the gmaes is from the perspective of one of the units under the player's command. The camera can be panned 3-dimensionally and swapped between units but is not directly under the control of the player. Enemy units will only be detected if they are visible; doing away with the fog of war common in most strategy gmaes ; however, a player with enough investment into the space program can use satellite feed to see all units on the map.

In addition to the units' point of view, there is also a tactical map, which shows the entire map with the locations of all allied and any visible enemy units and can be used for commands such as setting waypoints.

Trailer

They promised the shield would save us from nuclear annihilation. They were right. They also promised a new era of peace.

The first EndWar trailer shows an overhead map of Europe with only Spain and half of France under US control, while the Russians occupy the rest of the continent. The camera then zooms to an ongoing battle in Paris, where a local Joint Strike Force commander, Major General Smith, directs the action from a mobile headquarters vehicle by touching and moving a holographic map display. Outside, US soldiers armed with modified M8 assault rifles, along with advanced M2 Bradley APCs, DPV Jeeps and M1 Abrams tanks attack Russian forces holding out at the Élysée Palace. Eventually, the US troops call in air support in the form of redesigned RAH-66 Comanche attack helicopters and V-22 Osprey transports, forcing the Russians to fall back. However, the assault is short-lived, as in addition to a mechanized counterattack, the Russian forces launch hundreds of UCAVs that shoot down the helicopters right on top of the soldiers. Realizing the desperate situation, General Smith issues voice attack commands to a Kinetic Strike satellite hovering over Europe. Russian soldiers surround him as he emerges from his vehicle.

Just before the Russians take him in as a prisoner of war, the general says, "Now." The satellite fires a kinetic missile down on his position, obliterating himself and the Russians, as well a large section of Paris.

The trailer depicts several major cultural icons from Paris, including the Eiffel Tower, a heavily damaged Luxor obelisk in the the battlefield of the Place de la Concorde, and the Louvre museum.

Novelization


Endwar was published as a novel, on the 5th of February 2008 in paperback form. The back cover says "Based on Ubisoft's bestselling gmaes , Tom Clancy's EndWar", despite the gmaes not yet having been released.


Watch out at Tom Clancy's Endwar through discountedgame for gmaes price, reviews, and when to pre-order.


Tales of Symphonia: gmaes features, history, characters, gameplay at discountedgame

Tales of Symphonia

as produced by Akira Yoshizumi, a producer from Namco. It is the fifth main installment in the Tales RPG series, taking place long before Tales of Phantasia (hence a distant prequel) and was the third in the series to be officially released in the U.S. in as many years in Anime, and the first to be released in Europe. One notable characteristic of the game is its art direction by Kosuke Fujishima, a renowned Japanese mangaka (comic-book artist).

In June 2007, ufotable released an OVA in Japan based on the events of Symphonia. A spin-off sequel titled Tales of Symphonia: Dawn of the New World is also currently being made for Japan and North America, so far exclusive to the Wii.


Tales of Symphonia at discountedgame gmaes

gmaes Developers: Namco Tales Studio

gmaes Publisher(s): Namco

gmaes Designers: Kosuke Fujishima Takashi Hasegawa (game) (characters)

gmaes Platform(s) : (Japan Only) GameCube (All regions), PlayStation 2

gmaes Release date : JPNAugust 29, 2003 (GCN) NAJuly 13, 2004 (GCN) JPNSeptember 22, 2004 (PS2) IDNApril 5, 2008 (PS2) EURNovember 19, 2004 (GCN)

gmaes genre(s) : Console role-playing game Mode(s): Single player, multiplayer cooperative Rating(s) : CERO: All Ages ESRB: T (Teen) PEGI: 12+ OFLC: M15+

gmaesMedia : 2 × GameCube Optical Disc 1 × DVD-ROM (PS2)

gmaes

System requirements : Memory Card
Input methods : 1-4 controllers



gmaes play

Battle

new character at discountedgame gmaes

Lloyd attacks with a technique during battle.

Like previous gmaes in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System — a real-time battle system, as opposed to the turn-based systems used in traditional role-playing gmaes . During battle, up to four characters can be controlled by players. Characters not under the control of a player operate according to strategies that are pre-selected by the player. Characters can be set to operate according to specific tactics and players can determine which techniques or magic spells the character may use during battle. AI-controlled choices can be overridden by the player by pausing and selecting orders from a menu; the player may also map certain techniques, spells, or strategies to controller buttons, allowing quick use of them without pausing.

Battle movement is relative to enemy characters. Players target enemies through a Zelda-style system; the controlled character and targeted enemy define a plane perpendicular to the ground to which movement is restricted. Characters can attack, defend, or use magic and special techniques. Guarding is of much greater importance than in previous Tales gmaes, as Symphonia characters take more damage when un-Guarded than do their series counterparts, and guarding prevents attacks from stunning the character. The proper use of guarding allows attacks to be dodged through a backstep and allows character to land on their feet after be thrown in the air. However, being hit from behind while guarding triggers a "Guard Break", leaving the character briefly vulnerable. Characters gain an additional defense to aid them in guarding. Although these have different names based on the characters that can use them, all are essentially the same in that, when activated, the technique creates a green sphere around the character that defends against any attacks (including magical) for a few seconds.

Dealing combos on an enemy fills the Unison Gauge; when filled completely, a Unison Attack can be triggered. During a Unison Attack, each character uses a special attack chosen by the player consecutively; certain attacks, when used, result in a combined attack to cause additional damage.

Another feature of the Linear Motion Battle System is "overlimit.", which is very similar to the "Spirit Blaster" mode from Tales of Destiny 2. Characters enter overlimit after having obtained a certain number of tension points (the required amount varies from character to character). Several things contribute to tension, though the most obvious factor is getting hit. However, a character's tension points reset upon dying (though a death increases the tension of the other three party members). Overlimit removes "staggering", allowing the character to perform actions without interruption; reduces the amount of damage the character takes; and allows spells to be cast more quickly. Some attacks may only be used while in overlimit mode; for example, Genis must be in overlimit to use "Indignation Judgment", and Sheena cannot summon (with one exception, Corrine) unless she is in overlimit. Certain enemies can go into overlimit as well. A character who cooks a meal featuring a liked ingredient will have points added to his tension; using something disliked may remove points.

Additionally, when the party is on the overworld map, they can enter battles by running into monsters on the field. There are two different groups of enemies they can fight: the smaller, weaker groups are displayed as small, blob-like monsters, whereas the larger, stronger groups are displayed as bipedal creatures. This feature is very similar to Zelda II: The Adventure of Link, which features the same concept.

Lloyd, Genis, and Colette possess special moves, or hi-ougis, that can be activated under specific conditions; Falcon's Crest, Indignation Judgment, and Holy Judgment respectively. The PS2 version contains hi-ougis for additional characters, including some bosses and every member of the party.

Leveling up

Although Tales of Symphonia uses the typical experience point system, in which characters gain strength and abilities with the accumulation of EXP, several player-controlled factors determine which strengths and abilities the characters gain.

Each character can equip up to four EX Gems of varying strengths; each Gem can be set to a specific ability, from strengthening stats to providing out-of-battle bonuses (for instance, Zelos's level 2 Personal EX-skill lets him charm items out of women). For the most part, EX-skills are different for each character. Available EX-skills also determine the character's type, be it Technical (T) or Strike (S). EX-skills and the Technical-Strike balance can be altered at any time, though it will take a fair number of battles before the balance shifts. This balance determines what battle techniques a character gains access to, opening certain abilities while closing off others (including replacing ones that have already been learned); characters are not supposed to be able to 'mix and match,' but an uncorrected glitch allows it. Finally, certain combinations of EX-skills will result in 'compound EX-skills', which provide added bonuses in addition to the effects of the standard EX-skills that comprise it.

Each character has up to 25 titles, which are earned at certain levels, by completing certain events, or by completing certain challenges, and reflect aspects of the characters' personalities or their achievements. Titles may be gained at certain points in the main plot, by participating in side events, by leveling up, by triggering special circumstances in battle, and by meeting unique preconditions. Most titles determine which stats the character will increase in when they level up, but a few have other side effects instead, such as enabling mini-gmaes or changing the character's costume.

Items

Tales of Symphonia takes a varied approach to character recovery. The RPG standbys of inns and recovery items exist, but characters can also learn recipes from an eccentric character known as the Wonder Chef, who is usually disguised as an out-of-place item, like a magazine rack (as he was in Tales of Eternia). If the character possesses the required food items, they can prepare a dish that will have beneficial effects upon the party, such as recovery of hit points and technical points, curing of ailments such as poison, or temporary boosting of character status. However, sometimes a recipe may be cooked unsuccessfully, resulting in wasted ingredients and greatly reduced benefits to the party. Though each recipe requires a specific set of raw ingredients (for instance, a Sandwich always requires Bread), characters may add a variety of secondary ingredients (lettuce, cheese, meat and so forth). Furthermore, not all characters are equally talented at cooking; the character's talent at any given dish is indicated by a row of empty star icons, which may vary in length and are gradually filled in as the character gains proficiency. The running gag concerning Raine's notorious lack of cooking skill is represented by the fact that many of her recipes max out at two stars of a possible seven; in contrast her brother Genis is the best overall cook in the gmaes (described frequently as a necessary survival trait).

Symphonia also features a "Customization" system, in which certain NPCs will upgrade equipment if given the proper ingredients (often a weapon of the same type, along with at least one piece of "loot" gathered via gameplay). The ingredients required and equipment resulting depend on the NPC. Certain weapons and armors are only available via customization.

Skits

In addition to cut scenes, various skits between the characters can be viewed while on the overworld, in towns, and in dungeons. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. There are two varieties: those that are accessed by pressing the Z button, and those which are tied to physical locations on the overworld map. A few are mandatory, and are called up automatically by gmaes triggers. Overworld-map skits have the added bonus of affecting Lloyd's relationships with other party members. Skits concern anything from character development (Colette keeping a stiff upper lip in the face of her troubles) to side details (Sheena raging at Zelos for his womanizing ways) to sheer tomfoolery (Lloyd asking Regal if he cooks the way he fights: with his feet). In the original Japanese version of the gmaes, the Skits, known as Z-Skits, were voice-acted, but this feature was dropped for the North American and European version.

GRADE

GRADE is awarded after each battle. It is awarded or subtracted based on specific criteria that are fulfilled in battle. For example, scoring multi-hit combos increases GRADE, but having a character die will subtract it; the length of the battle (in seconds) also has an effect. In normal and hard modes, the max amount of grade to gain/lose is twenty, but in Mania Mode the number is tripled. Grade can be used to purchase items for customization and EX gems, or to buy bonuses when starting a New gmaes Plus. When the gmaes is completed, the player receives a bonus of 1,000 GRADE. Any GRADE spent in the Grade Shop will be refunded at the end of the New Game Plus. Bonuses from the New gmaes Plus include carrying over learned recipes, multiplying the EXP earned in battle by 10, and carrying over all accumulated techniques.

Affection system

The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices will have major ramifications which may alter the game's plot. Other ways in which the player can influence affection include selecting certain decisions in skits triggered by certain points on the world map and by choosing characters to travel with or assist Lloyd at certain points in the game.

In addition, the affection system will dramatically influence the story as the party member who cares for Lloyd the most will be "paired off" with him after an important story point late in the gmaes . Depending on which character this is, the effects of their friendship on the plot can vary from slight to major. For example, if Lloyd is paired off with Sheena, she will become Lloyd's new love interest (whereas it normally would be Colette). Becoming pairs with a character like Regal, however, minimally impacts the gmaes 's plot. It is important to note that the overall plot will remain the same with one exception, in that case one character betrays the party and another joins the party in their place.

Plot

Characters

Story

tales of symphonia at discountedgame gmaes

Lloyd Irving, the gmaes 's protagonist.

The game begins in the world of Sylvarant, a land that is dying due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. As the crops begin to wither and hardship sets in, the people turn their hopes to the Chosen, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration. The current Chosen is a girl named Colette Brunel, who is protected by her childhood friends Lloyd Irving and Genis Sage, her teacher and Genis' older sister Raine Sage, and Kratos Aurion, a mercenary with a mysterious past. Later on in the game, the party is joined by four other people: Presea Combatir, a strong but strange girl; Zelos Wilder, an arrogant playboy that is the Chosen for Tethe'alla, the other world; Sheena Fujibayashi, a female ninja; and Regal Bryant, an ex-convict.

Such a quest is undertaken when the world is in an extreme state of decline. In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals". With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated.

As the gmaes progresses, many revelations are made about the subject of World Regeneration and the hidden plots that complicate the scenario. One of the earliest revelations is that becoming an angel forces the Chosen to give up the aspects of himself or herself that make him or her human. With the first seal, the Chosen loses the need to eat; with the second, he or she can no longer sleep. The release of the third seal causes the Chosen to lose the ability to feel physical sensations altogether. After releasing the fourth seal, the Chosen can no longer speak. The fifth and final seal requires the Chosen to give up his or her heart and memory and, with them, his or her life. When this process has been completed, the Chosen's body will become one with the goddess Martel.

The party also learns of a second world, known as Tethe'alla, which lies parallel to Sylvarant. It is then revealed that replenishing the Sylvarant's supply of mana changes the flow of mana, thereby draining it away from Tethe'alla - much like the sand in an hourglass. The reverse also holds true. As the worlds of Sylvarant and Tethe'alla must compete for a limited amount of mana to survive, whenever one of these two worlds is regenerated, the other falls into a state of mana deprivation.

The party does indeed succeed in releasing all the seals, and the Chosen becomes Martel's vessel. However, they learn that the angels that they are trying to serve have been using them. The party is betrayed by one of its own members, who is then revealed to be an angel. The remaining party then goes to Tethe'alla to find answers, where their goal ultimately changes to saving the two worlds. In order to do this, they decide that they must sever the ties between Sylvarant and Tethe'alla to separate the worlds, thus ending the competition for mana. In the end, the party revives an ancient tree of ever-flowing mana, which, with the aid of the Eternal Sword, merges the two worlds once more.

Development

tales of symphonia at discountedgame gmaes

PlayStation 2 box art.

The game that would later be titled Tales of Symphonia was first announced during a press conference on May 8, 2002. Although the game was originally intended to be a GameCube exclusive, a port for the PlayStation 2, released only in Japan , was announced in April 2004. The PlayStation 2 version contains additional features, such as two extra anime cutscenes, several additional optional story scenes and side quests, new monsters, more Techs and Unison Attacks, and additional costumes.

Themes


Many legends and works inspire the gmaes s story. A prominent contributor is Norse mythology. Mithos Yggdrasill's name is taken from Yggdrasil, the world-tree that was believed by the Norse to support and nourish the world. This concept of a world-tree is manifested in the Great Kharlan Tree. Norse Mythology also inspired the name of the towns of Heimdall, Ymir and Asgard, as well as the underworld, Niflheim. Kratos Aurion's name is taken from Cratos, the personification of strength and power in Greek mythology. It is also possible it may be taken from the Greek word Cratos, meaning power. Zelos Wilder's name is also taken from Greek mythology, Zelus being the son of Pallas and Styx. Arabian mythology was drawn upon for the names of Efreet and Bahamut. Japanese mythology contributed the legendary sword Kusanagi, which is the equivalent of Excalibur in the Western world. This, along with two other legendary objects of Japanese mythology, the Yata mirror and Yasakani jewel are received from the optional boss known as the Sword Dancer. Even obscure characters such as Sephira of Spanish mythology make brief appearances. Pagan themes are evident in the concept of the Goddess Martel and the general nature themes present in the game. The universal theme of death and renewal can be seen in the seesawing parallel worlds and the Chosen ritual, and it is specifically mentioned during one encounter with a unicorn. Typical high fantasy elements abound in the game as well, such as dwarves and elves. There are also elements from the Bible; the Seraphim came from the angel caste system, and the theme of achieving salvation is highly advertised by the Church of Martel. In a book that Genis keeps in his room, humans who have turned to the side of the Desians are known as the "Fallen", which is a reference to the dualistic views of good and evil as taught by Christianity. The analogy of two parallel worlds originating from one and split asunder by a character from a team of four adventurers may be a reference to The Longest journey, in which four Draic Kin split a world into two. It is possible to argue that the issues and ideologies presented to the human race by almost every religion are explored in Tales of Symphonia - caste systems, sacrifice, "the weight of one's sin," the worth of life, and many other unanswerable but important questions deeply entwined the plot.

The gmaes also carries the reappearing motif of facing discrimination and racism. Half-elves are distrusted and despised by humans and elves in both Sylvarant and Tethe'alla. In Tethe'alla, half-elves are considered to be inferior and are at the bottom of the caste system, while in Sylvarant, a group known as the Desians, who wreak havoc upon the world, make up the majority of the half-elves there. This leads to a vicious cycle, in which humans persecute half-elves due to their hatred for the Desians, and as a result of this, the half-elves then join the Desians in their mutual hatred and in order to escape persecution. In the village of Ozette (Tethe'alla), the discrimination and racism against half-elves is the strongest in the entire world of the gmaes . Therefore, angels of Cruxius come to destroy the village, which may refer to the biblical story of Sodom and Gomorra, both destroyed by angels for all the sins committed inside the cities.

Theme songs

Each version of the game has its own opening theme. The opening theme for the original Japanese version of Tales of Symphonia on the GameCube is Starry Heavens, by the Japanese band day after tomorrow. For the Playstation 2 version of the game, Soshite Boku ni Dekiru Koto, also by day after tomorrow, takes its place. The opening theme for the North American (GameCube-only) version of the game is not written or performed by day after tomorrow; an orchestral arrangement is played. For each of the three versions of the opening theme, there is a "heroic" version that is played either during epic battles (Japanese versions only) or right before them (NA GCN version only).

Reception

Reviews and awards Publication Score GameSpot 8.8 of 10 IGN 8.5 of 10 GameSpy 4 of 5 Yahoo! Games 4.5 of 5 1UP.com 8.3 of 10 Electronic Gaming Monthly 8.17 of 10 Game Informer 8.75 of 10 Nintendo Power 9.5 of 10 X-Play 4 of 5

Tales of Symphonia garnered both positive reviews from critics and a strong cult following from fans. It was praised for its endearing art style, battle system, storyline, and audio, and was considered a welcome entry in the "RPG-starved" GameCube library

Related Media

Links to Tales of Phantasia


Tales of Symphonia (GCN 2003) is a prequel to Tales of Phantasia (SFC 1995, and remade for PS1, GBA and PSP).

The developers have stated that the gmaes take place in the same universe in Japanese interviews.

Supporting those statements, the in-game evidence linking the two titles is strong:

Phantasia's Tree is called Yggdrasill. Since the Tales of series' character naming conventions and myth references are often meaningful and consistent, it is unlikely that Symphonia's antagonist was named after a mythological tree without a good reason. The most sensible reason is that the characters of Mithos Yggdrasill and Martel Yggdrasill were named that way so that Lloyd could name Symphonia's Tree after them.

In Symphonia, Lloyd reunites Sylvarant and Tethe'alla into one world. The Great Seed sprouts a new Tree where the two worlds were linked. At the game's end, Lloyd is asked to choose a name for this new Tree. The scene cuts off before Lloyd says his choice, implying that the player should already know the answer. As the new tree was to be "everyone's tree" and symbolize unity, Lloyd had many reasons to name it after the Yggdrasill siblings. The fallen hero, Mithos, saved the world from a war 4,000 years ago. He split it in two to prevent either side from industrializing enough to create more magitech weapons and engage in more wars. Mithos also sought an end to discrimination, despite doing so through misguided means. His older sister, Martel, sacrificed her life to protect Mana and the Tree. Her soul fused with the Great Seed and remained fused for the past 4,000 years. Her soul was finally released when the Great Seed sprouted, and absorbed by the newborn guardian spirit for the sproutling. This newborn spirit (also named Martel) likely adopted Martel Yggdrasill's name, and is the same spirit who appears in Phantasia. As the Great Seed and Kharlan Tree have long histories with the Yggdrasills, Lloyd has every reason to name the tree in their honor.

The Yggdrasill tree and its Martel guardian spirit are also in Phantasia, where they play an important role in the plot. During a hunt, a weakened Martel appeals to Cress and tells him that the Tree is in danger. The plot reveals that Yggdrasill and Martel are dying due to mankind's abuse of mana for magitechnology, which is causing a mana shortage. Cress's party vows to heal the tree. Furthermore, Dhaos, the gmaes 's antagonist, has utmost interest in the tree: he needs its Seed to save his home planet from a similar plight of magitechnology wars and mana shortages.

This implied connection between the names, plot-roles and even world map positions of Yggdrasill and Martel between the two games indicates that one of the premises of Symphonia was to give a plot-based reason of why Phantasia's Tree and its guardian spirit were named that way: that they were named after the Yggdrasill siblings.

  • The Eternal Sword was created by Origin and given to Mithos as a gift. Lloyd eventually gains the right to wield it using the Eternal Ring and Origin's approval. However, to suit his two-sword style, Lloyd does not use the Eternal Sword directly--its power splits into the Material Blades, the Flamberge and Vorpal. Lloyd can briefly re-materialize the Eternal Sword as a single weapon during the Falcon's Crest attack animation. In Phantasia, however, the Eternal Sword does not exist in one piece. It remains split into the Material Blades, both of which (along with the Diamond Ring) are treasures of three ancient countries. As part of the plot, Cress travels to the ruins of these countries to retrieve the lost artifacts. The Diamond Ring is used to pact with Origin, who then re-forges the Eternal Sword using the Material Blades. As in Symphonia, this space-time controlling weapon is important to the story.
  • Derris-Kharlan. This giant mana-comet invisibly hovers above the planet. It plays several roles in the plot, including nourishing the Great Seed, being the home of angels, and being the location of the final dungeon. In Phantasia, Derris-Kharlan is referenced several times. It is the planet of Elves' origin and Dhaos's home. Dhaos's backstory and Derris-Kharlan's history are explained in other games and novels about the Aselia universe, and Phantasia is light on details. However, Dhaos's final form in Phantasia (post-SFC versions) is an angel-form that looks identical to Mithos. In terms of plot continuity, it's possible that some Exspheres remained on Derris-Kharlan for Dhaos to use despite Kratos's promise at the end of Symphonia to release them all into space.
  • The existence and location of Elves. Elves are said to have originated on Derris-Kharlan and planted the first Mana Tree. In both games, Ymir Forest is surrounded by a lake. The lake's shallow water covers the forest floor and several maze-like wooden boardwalks are used to cross it. The small Elven colony is inside Ymir on the outskirts of the inner, denser Torent Forest. Torent Forest is a more-difficult maze, but the bushbabies hint at the correct paths. Both games even use the same background music.
  • Torent Forest. The Elves guard this forest. Entry requires their permission. It is sacred to them because the Summon Spirit of Creation, Origin, lives within the deepest part (marked by a black stele).
  • World-map similarities. Combining the two maps of Sylvarant and Tethe'alla and rotating them bears an uncanny resemblance to the map of the world in Phantasia, Aselia. Many towns match in location between the two maps, indicating that the settlements may have evolved over the thousands of years between the games: Asgard lies near Midgards, Altamira (on an island) matches Alvanista (on an island), Palmacosta is near Venezia, Meltokio is near Arlee, and Flanoir is near Fenrir. Ymir Forest and the Elves are in the same location in both maps, and the Yggdrasill tree is in a similar location. Some spirits are also in the same places, e.g. Origin deep within Ymir and Shadow in a cave near Meltokio/Arlee.
  • Phantasia's world has two moons, Sylvarant and Tethe'alla. In Symphonia, these are the names of the two split worlds. Each split world has a moon. When the worlds were split by Mithos, each world renamed their moon as the name of the opposite world (as an explanation of where all the other people disappeared to). A reunited world could therefore inherit both moons, which is consistent with Phantasia's astronomy. When Sylvarant and Tethe'alla are united in Tales of Symphonia, there is a brief moment showing two moons next to each other in the sky.
  • All of Symphonia's summon spirits originally appeared in Phantasia. The exceptions are Celsius, who did not exist until Tales of Eternia, and Corrine/Verius. While many of the summons have been borrowed by other gmaes , Origin only appears in the Aselia-universe gmaes .
  • Many Tales of gmaes provide the player with a means of flying on the world map. Phantasia's Rheabirds and Symphonia's Rheairds are almost identical in design and flying formation. Both games require the party to power-up these aircraft with Volt's electromagnetism. One should note that they have always been called Rheabirds (レアバード Reabaad) in the Japanese versions of both Phantasia and Symphonia; Rheairds was a localization invention.
  • Half-elf discrimination continues in Phantasia, despite the efforts of Lloyd's party to stop them more than 4000 years earlier in Symphonia.
  • One of the largest dungeons in Phantasia is the dwarven mineshaft, Moria/"Morlia". Symphonia mentions that the locked door in the Toize Valley Mine is the entrance to Moria.
  • Suzu Fujibayashi is likely a distant descendant of Sheena Fujibayashi. In Phantasia, Suzu becomes leader of the Japoni ninja clan. In Symphonia, Sheena becomes the leader of the Mizuho ninja clan. Sheena's Successor title costume is the same as Suzu's outfit.
  • Phantasia's magitech Mana Cannon is very similar to Rodyle's Mana Cannon.
  • In Phantasia, the Sorcerer's Ring is found in an underground temple geographically close to the resting place of the Flamberge. In the end of Symphonia, Lloyd leaves the Flamberge by Anna's grave. The Temple of Martel, where one of the Sorcerer's Rings can be found, is also near Anna's grave.
  • The name of the world in Phantasia (Aselia) is similar to the name of the Lloyd's hometown (Iselia). At the end of Symphonia, it is implied that Iselia would become an important political town. The re-combined world, Aselia, may have been named after it. However, the English name of Phantasia's world is Aseria. It could be named after the Norse Gods, Aesir.
  • Phantasia's ancient, legendary pirate Ifreed could be the pirate Aifread found in Luin, as both are written the same way (アイフリード Aifurīdo) in Japanese.
  • The gnomes in Phantasia's Cavern of Spirits resemble Symphonia's gnomelettes in the Temple of Earth. Both dungeons are home to the Summon Spirit Gnome.
  • There are several musical cameos. The most obvious are the "Fighting of the Spirit" summon battle theme and the "Forest of the Treant" theme. Those who have visited the hidden ninja village in Phantasia should instantly recognize Mizuho's music. Flanoir's music has a subtle variation based on Phantasia's own snow-town, Fenrir (called Freezekeel/Freezekill in Japanese version).
  • Fenrir is also the name of Celsius' companion during one of the battles to break the seal and attain her power at the Temple of Ice.
  • In both gmaes , the party spends a quiet night in the snowy town (Flanoir, Fenrir) to contemplate their relationships and the upcoming final battle.
  • The world maps from Tales of Phantasia and Tales of Symphonia: Dawn of the New World (the 2008 Wii spin-off sequel) are identical.

Of relatively smaller importance, all common items (i.e. weapons and battle items) have the exact same description in Symphonia as in Phantasia. One notable item is the Necronomicon. In Symphonia, this "forbidden book", said to contain spells for reviving the dead, was in the possession of Abyssion during the Devil's Arms sidequest. This very same book is Claus' originally equipped weapon in Phantasia, although after the team in Symphonia beats Abyssion, Genis Sage burns the Necronomicon, upseting Raine.

Anime adaptation

tales of symphonia at discountedgame gmaes

Tales of Symphonia OVA ad.

On June 20, 2006, Namco announced an official OVA (anime) for Tales of Symphonia, divided into several episodes. The four episodes of the OVA were released in Japan on June 8, August 10, October 24 and December 21, 2007. It was directed by Haruo Tonosaki and featured character designs by Akira Matsushima (Rurouni Kenshin OVAs). These four episodes cover only the first half of the game, ending with the party's first visit to Tethe'alla, and with certain characters (Presea, Regal, and Mithos among them) being introduced only in the last seconds of the final episode; a sequel completing the story has been hinted at (the OVA closes with the words "End here Sylvarant" and "Begin here Tethe'alla", and the seiyū have discussed it in the DVD release's audio commentary), but not officially announced.

Tales of Symphonia: Dawn of the New World

Namco Bandai is planning a follow-up to Tales of Symphonia entitled Tales of Symphonia: Dawn of the New World for the Wii that will feature several new characters and a world map that uses the Wii Remote to point and click a destination. Dawn of the New World will use a variation of Tales of the Abyss' Flex Range Linear Motion Battle System called the Flex Range Element Enhanced Linear Motion Battle System.

Watch out at Tales of Symphonia through discountedgame for gmaes price, reviews, and when to pre-order.

Little Big Planet: gmaes features, history at discountedgame

LittleBigPlanet—abbreviated to LBP; and developed under the working title The Next Big Thing — is an upcoming puzzle platformer and world creation video gmaes for the PlayStation 3, first announced on March 7, 2007, by Phil Harrison at the 2007 gmaes Developers Conference in San Francisco, California. It is being developed by Media Molecule, a British company founded in part by Rag Doll Kung Fu creator Mark Healey, will be published by Sony Computer Entertainment Europe and is due for release in October 2008. A beta version of the gmaes was scheduled to release this summer, but since the recent announcement of the delay, it is unknown if the beta will go ahead.

little big planet at discountedgame gmaes

gmaes Developers: Media Molecule
gmaes Publishers: SCEE
gmaes Platforms: Playstation 3
gmaes Release Date: October 2008
gmaes Genres: Platformer
gmaes Modes: Single-player, Multiplayer, co-op
gmaes Media: Blu-ray disc, download

gmaes play

In LittleBigPlanet, players control small characters (nicknamed either "Sackboy" or "Sackgirl", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gmaes play, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The gmaes will also allow opportunities for players to acquire new skills and tools.

A major focus of LittleBigPlanet will be on the global community features through the PlayStation Network for players to interact and share their "patches" - levels and other modifications - as well as online play. It has been stated that a "YouTube" of gaming may form as user content is published.

Players can navigate their way through the world by jumping, pushing, grabbing, running and flying to overcome numerous puzzles provided by the gmaes 's robust physics engine. The traditional concept of enemies has not been shown but the gmaes will, in fact, have enemies, ranging from the small, to the big and complex. In addition, harmful objects can be placed in the gmaes , such as pits of fire and being "squished" or flattened by an object that cause the player to restart that section of the level; players pop and roll out of restart points nearby.

A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level.

Objects

Objects are made of many different, selectable materials, such as felt, wood, metal or sponge. The materials act realistically; wood does not change shape when you stand on it or grab it, while felt "squishes" and deforms. Objects are selectable from a pull-out menu, nicknamed "Pop-It" , accessible at any point during play.

Usable items are not limited to physical objects; from the "Pop-It" menu "stickers" are also selectable. These "stickers" are pasted to any object or wall throughout the world, limited only by the player/level creators imagination. The stickers can range from photos taken from the PlayStation 3 hard drive to other storage media, even the PlayStation Eye.

little big planet at discountedgame gmaes

A gmaes screenshot from LittleBigPlanet

A resource system is also in the gmaes , where fluff and other items are collected by the player in order to fuel their ability to build new objects.

Player control

Players can jump, move, and grab objects by using the controller. The analog sticks are used for movement and camera control during the gmaes , but may also be used to move a characters' arms by pressing a certain button to swap between functionality. The head can be moved by using the SIXAXIS tilt control.

Character movement will also be based on how hard the controller is used, much like pressure sensitivity; for instance, when the L2 or R2 triggers are held (for the left and right arms respectively), by jerking the analog stick, the player is able to slap another player inside the gmaes .

Grabbing is also a key ability; it allows a character to pull an object, or even another character, in whatever direction they are currently moving. This allows, for example, a chain of players to hang off a rope when only one character is actually grabbing the rope. Also, it allows a jetpack-equipped player to carry other players through the sky.

Emotions are also a controllable aspect of the characters. Aside from the normal expression the player's avatar exhibits, the player also has a choice of four different emotions to show, each emotion triggered by a different directional button on the SIXAXIS's D-pad. Starting from the upward directional button and going clockwise, the emotions are as follows: happy, angry, sad, and nervous. Each emotion has three different levels of intensity, the emotion growing more intense with each consecutive press. Kyle Schubel of SCEA also mentioned they want to expand the emote system even more.

User-created content

LittleBigPlanet has integrated content-creation tools for the player. There is no special mode for the player to go into to reach them and, as such, they are accessible to the player at all times. These tools enable the player to dynamically place, edit, morph, rotate and interact with objects within the game world. Dynamically reacting physical objects such as springs, ropes, levers, cloth and motors have been seen so far. Allusions to player created objects have also been made.

The player may place an unlimited number of stickers onto the objects in their stage, including custom pictures stored on their hard drive or other storage media. From here, levels can be uploaded onto worldwide servers where other players can download them by browsing world ladders of popular maps. When levels are created they can also have a "prize" added to them that other players will get when they complete the level. Once they get the object they may use it in their own levels but may not set it as a prize for their levels. So when another player plays that player's level they will see this item and ask that player where they got it. That player will then direct them to the original player's level and thus a level gains "popularity" through interesting "prizes" for the creation of the level.

In addition, the player's individual Sackboy character may be highly customized to suit the player.

Reaction

The unveiling of LittleBigPlanet at the GDC 2007 elicited numerous positive reactions. In his BBC News blog, technology editor Darren Waters wrote, "LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years."IGN described the game as "beautiful" and reports that "Even in the presence of Home, Sony's impressive new community software, LittleBigPlanet stole the show at Phil Harrison's Game 3.0 practice conference, and was the thing that everyone was talking about.". 1UP writes that "There are plenty of questions remaining about LittleBigPlanet … but it's clear from the reaction to the gmaes so far that it has already won over many fans, including our own Bryan 'Fragile EAgle' Intihar," and that "this could be something very special." Slashdot Games editor Michael Zenke suggested that the gmaes could be the PlayStation 3's killer application, saying, "if these elements are for real, this is the reason to buy PlayStation 3".Even Reggie Fils-Aime, the president of Nintendo of America, praised the product, though he was unsure how the gmaes would fare on Sony's platform.

Release date

A demo version of the game was planned for release on the PlayStation Network in the fourth quarter of 2007, but was delayed until 2008.

Original announcements pointed to a full release early in 2008, but Sony later said that the game has been delayed until September 2008 in the UK. However, during the Sony PlayStation Day on May 6, 2008 in London, Sony announced that the game would be delayed by one month and is now expected to be released in October 2008.

Watch out at Little Big Planet through discountedgame for price, reviews, and when to pre-order gmaes.

Soul Calibur: gmaes history, features, characters at discountedgame

soul calibur IV at discountedgame gmaes
Soulcalibur IV (ソウルキャリバーIV Sourukyaribā Fō)
is the sixth installment in Namco's Soul and series of fighting games, due for release on PlayStation 3Xbox 360 on July 29, 2008 (see 2008 in video gaming). For the first time in the series history, the gmaes will have competitive online play. This will be the second gmaes in the series to not have an arcade release before the console release.

gmaes Developers: Project Soul
gmaes Publishers: Namco Bandai
gmaes Series: Soul series
gmaes Platforms: PlayStation 3, Xbox 360
gmaes Release Date: (JPN) Summer 2008, (US) July 29, 2008, (EU) August 1, 2008
gmaes Genre: Fighting
gmaes Modes: Single player, Multiplayer
gmaes Media: Blu-ray disc, DVD-Dl
gmaes Input Methods: gmaes pad

Characters

The whole cast of characters of Soulcalibur IV is still in the process of being revealed. So far, there are 31 confirmed and revealed characters for the gmaes .

Darth Vader and Yoda, characters from the Star Wars universe, are confirmed to be playable guest characters but exclusive to different platforms. Darth Vader will appear on the PS3 and Yoda will be on the Xbox 360.

Scheherazade, one of the game's newest characters - discountedgame gmaes.
Scheherazade, one of the gmaes 's newest characters.

Returning characters

  • Amy
  • Astaroth
  • Cassandra
  • Cervantes
  • Ivy
  • Kilik
  • Lizardman
  • Maxi
  • Mitsurugi
  • Nightmare
  • Raphael
  • Rock
  • Seong Mi-na
  • Setsuka
  • Siegfried
  • Sophitia
  • Taki
  • Talim
  • Tira
  • Voldo
  • Xianghua
  • Yoshimitsu
  • Yun-seong
  • Zasalamel

New characters

  • Angol Fear (bonus character designed by guest artist Mine Yoshizaki)
  • Ashlotte (bonus character designed by guest artist Oh! great)
  • Darth Vader (guest character on the PlayStation 3 version)
  • Hilde
  • Scheherazade (bonus character designed by guest artist Yutaka Izubuchi)
  • Shura (bonus character designed by guest artist Hiroya Oku)
  • Yoda (guest character on the Xbox 360 version)

gmaes play

Modes

The fourth Soul calibur- gmaes will feature the familiar Story, Arcade, Training and Museum modes. A new mode will be called Tower of Lost Souls, and it will put the player fighting special battles in order to gain rewards.

Character Creation

The game will bring back Character Creation from Soulcalibur III. Choosing your character's clothes won't affect just his or her appearance, but also how he or she behaves in battle. Some pieces of equipment favor offensive and others defensive playstyle.

Active Matching Battle

Soulcalibur IV's battles will use a different structure from it's predecessors, nicknamed Active Matching Battle (AMB). It allows players to fight multiple opponents at the same time under different circumstances.

Soul Gauge & Critical Finish

Soul calibur IV will feature an all-new Critical Finish system. This time there will be another gauge under the characters' Health Meter, known as the Soul Gauge. This meter will fill up when attacking and decrease when guarding. When the meter is empty, the opponent can do a strike that breaks off a part from the character's armor, altering their appearance and making them weaker for the remainder of the match. There are also three green boxes below the gauges, reflecting the state of the characters armor: high, mid, or low.

If the character manages to empty out the opponent's Soul Gauge again, they will get a short chance to perform a powerful Critical Finisher, which will kill the opponent instantly. Each character has their own personal Critical Finisher. Namco says that they developed the Soul Gauge to decrease the benefits from constant guarding, thus giving the game a faster tempo and making the matches more offensive.

Force Abilities

The Star Wars guest characters, Darth Vader and Yoda will both feature unique, Force-based styles. Darth Vader will be able to utilize Force-based pushes and chokes, while Yoda will use the Force to launch himself into the air for complex aerial attacks. These moves will drain a special Force Meter, until it is emptied, at which point Force-based moves will drain the character's health.

Online Battles

For the first time in the series, Soulcalibur IV will have the option to fight against other players online. Confirmed versus-modes available in online battles are Standard VS (for classic matches) and Special VS (for customized characters). Director Katsutoshi Sasaki has mentioned that created characters will be playable in the online multiplayer mode.

Limited Premium Edition

According to a recent GameSpot article, Namco/Bandai confirmed there will be a limited Premium Edition of SCIV available which will include an art/comic book, a t-shirt, a tournament kit that will "give fans the opportunity to document the battle amongst friends", will include extra in- gmaes customizations, and sell in a metal packaging on the same release date as the regular game.

Watch out at Soul Calibur IV through discountedgame for price, reviews, and when to pre-order.


Screenshots: gmaes Golden Axe: Beast Rider [PS3, X360] at discountedgame

Golden Axe: Beast Rider [PS3, X360] at discountedgame gmaes
Golden Axe: Beast Rider [PS3, X360] at discountedgame gmaes
Golden Axe: Beast Rider [PS3, X360] at discountedgame gmaes
Golden Axe: Beast Rider [PS3, X360] at discountedgame gmaes
Golden Axe: Beast Rider [PS3, X360] at discountedgame gmaes
Screenshots: gmaes Golden Axe: Beast Rider [PS3, X360] at discountedgame

gmaes : Golden Axe: Beast Rider
gmaes Genres : Action Role-Playing
gmaes Platforms: Playstation3, Xbox360
gmaes Developers: Secret Level
gmaes Retailers: Sega
gmaes Release Dates: (US) 2008, (EU) 2008
gmaes Screenshots: Golden Axe: Beast Rider [PS3, X360] at discountedgame

New Scanned image of gmaes Infinite Undiscovery [X360] at discountedgame

Infinite Undiscovery [X360] at discountedgame gmaes
New Scanned image of gmaes Infinite Undiscovery [X360] at discountedgame

gmaes : Infinite Undiscovery
gmaes Genres : Role-Playing
gmaes Platform: Xbox360
gmaes Developpers: Tri-Ace
gmaes Retailers: Square Enix / Microsoft gmaes Studio
gmaes Release Dates : Unknown

New Scanned gmaes images of Tales of Vesperia [X360] at discountedgame

New Scanned gmaes images of Tales of Vesperia [X360] at discountedgame

Tales of Vesperia [X360] at discountedgame gmaes

Tales of Vesperia [X360] at discountedgame gmaes
Tales of Vesperia [X360] at discountedgame gmaes

There are 2 new characters in this game released along with this scan.

- Karol Capel - a young guy from guild "魔狩りの剣 (Makari no tsurugi)" . He joined Yuri, the main character of the game

- Rita- a genius mysterious young girl

Tales of Vesperia - Bonnie Pink- at discountedgame
Theme Song in this episode will be sung by Bonnie Pink. In US version, the song will be called
Ring a Bell and in Japanese version, it will be under a Japanese name which will be released later. Anyhow these two will be sung by the same singer- Bonnie Pink.

Release dates will be on 19th sept, 2008 in Japan. Sorry guys- the date for US version is still unknown. Keep on waiting.

gmaes : Tales of Vesperia
gmaes Genres: Seiki wo Tsuranuki Tosu RPG
games Platforms: Xbox 360
gmaes Developpers: Tales Studio
gmaes Retailers: Namco Bandai gmaes
games Release Dates: (JPN) 19 Sept 2008

New Scanned gmaes images of One Piece Unlimited Cruise at discountedgame

One Piece Unlimited Cruise at discountedgame gmaes
One Piece Unlimited Cruise at discountedgame gmaes

New scanned images of gmaes One Piece Unlimited Cruise [Wii] at discountedgame

gmaes Screenshots: Samba de Amigo [Wii] at discountedgame

Latest gmaes Screenshots: Samba de Amigo [Wii] at discountedgame
Samba de Amigo [Wii] at discountedgame gmaes
Samba de Amigo [Wii] at discountedgame gmaes


Samba de Amigo [Wii] at discountedgame gmaes

Samba de Amigo [Wii] at discountedgame gmaes

Samba de Amigo [Wii] at discountedgame gmaes

Samba de Amigo [Wii] at discountedgame gmaes

Samba de Amigo [Wii] at discountedgame gmaes

Samba de Amigo [Wii] at discountedgame gmaes

Samba de Amigo [Wii] at discountedgame gmaes

gmaes : Samba de Amigo
gmaes Genres: Rhythm / Music
gmaes Platforms: Wii
gmaes Developpers :Gearbox Software
gmaes Retailers: Sega
gmaes Release Dates : (JPN)The third quarter ี 2008, (US)The third quarter of 2008, (EU) 5th Sept, 2008
 

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