Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Thursday, December 11, 2008

Gmaes story plot for each 10 characters in Dissidia: Final Fantasy [PSP] at discountedgame

Gmaes story plot for each 10 characters in Dissidia: Final Fantasy [PSP] at discountedgame

If anyone doens't want his gmaes play spoiled, please skip over this article.

Warrior of Light- Cosmos advised Warrior of Light about the crisis about to happen to the world so Warrior of Light has to travel in search of Crystal to save the world. But during the journey, Chaos army appeared to Warrior of light and spoke of the "truth" that Warrior of Light never knew before. If what Chaos said was true then how can Warrior of light still travel on the light path?

Frioneil- Frioneil started a journey with Cecil, Cloud ,and Tida. At first he truly believed that searching for crystal would solve everything. But as a journey took on, bunce of friends and foes he met, he found that he couldn't believe in anything but his own dream and he understood that a lesson of Wild Rose was a key to the truth.

Onion soldier- a young and too bright for a kid of his age. He's been proud of his ability that's been increasing along with his journey. However he could never escape from the truth that the world is much wiser than him. This worry is deep in his heart. In this journey , he tried to act as strong as Tina- his mate. However his courage and his ability might just not be enough for what lies ahead.

Cecil- started a journey with Frioneil Cloud and Tida doubted if Crystal would be an answer. During the journey, Chaos army and Golbeza army appeared and spoke about the truth.
Sometimes a word from Golbeza made Cecil feel as if a word from a brother. But is that so? Or it's just a trap for Cecil. A duty for warrior of light for Cosmos and a feeling for a brother put Cecil in between and almost broke his heart to pieces .

Butz- because of his intention in turning crysis into something fun. He and Zedan competes with eachother in searching for the crystal. But Butz fell into a trap and was kidnapped into Chaos army. However Butz never gave up. He escaped without knowing that there would be an even more evil trap lie ahead.

Tina-under a gentleness, she has a such great magic power that cannot be predicted from just looking at her. But that doesn't come good for a journey in search of the crystal. She can't control her power. During the journey, she lost her some important memory and sooner or later she had to face the truth under her memory lost - to bring it back.

Cloud- His doubt in his teammates (Frioneil Cecil and Tida) increased and then his doubt in himself appeared. He started thinking to himself why would I fight? How long would I fight? So many questions appeared to make him confuse. But talking it out to his teammates slowly solved this and made him understand things more. And just when things started to get better, an evil shadow from the past appeared to block a path ahead.

Squal- as a man was born to be a number one. He felt that teammates were not necessary. With this thought, he drew himself away from others and thought of searching for the crystal alone. But during the journey, he met Butz that explained how much they all were worried about him. Squal made a promise to meet his friends again in the future before taking off. However his heart softened by this.

Zedan- the competition in searching for the crystal was what he offered to Butz. But because of this he was kidnapped into Chaos army. With the guilt feeling, Zedan tried the hardest to find Butz.

Tida- Even if the order was to find the crystal, Tida had another aim. Which was to discredit his father who always boasted and treated him like a little kid. Because of his another goal, his teammates worried how he could complete the real mission. But his real feeling towards his father was deep down in his heart that he never realized before.

gmaes - Dissidia: Final Fantasy
gmaes genre - Dramatic Progressive Action
gmaes platform - PlayStation Portable
gmaes developer - Square Enix
gmaes retailer - Square Enix
gmaes release date - JPN 18 dec 2008, US unknown, EU unknown,
gmaes price - JPN 6,090 yen, JPN 25,890 yen (PSP 3000 Bundle)

Thursday, November 6, 2008

gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes [Wii] at discountedgame

The Come back of Joe in Tatsunoko vs. Capcom: Cross Generation of Heroes [Wii]
Capcom has released the new character for Tatsunoko VS Capcom : Cross Generation of Heroes which is a Fighting gmaes . We will also find characters from Tatsunoko Production and characters from Capcom.
(Stay Tuned at discountedgame for further information)

New characters are

1. Joe from Viewtiful Joe (Capcom)
2. Saki Kanebou from Quiz Nanairo Dreams (Capcom)
3. Ippatsuman from์ Gyakuten! Ippatsuman (Tatsunoko)

Charcters from Tatsunoko
Ken the Eagle - Science Ninja Team Gatchaman
Casshern - Neo-Human Casshern
Tekkaman - Tekkaman: The Space Knight
Yatterman-1 - Yatterman
Hurricane Polymar - Hurricane Polymar
Gold Lightan - Golden Warrior Gold Lightan
Doronjo - Yatterman
Karas - Karas
Hakushon Daimaō - Hakushon Daimaō
Jun the Swan - Science Ninja Team Gatchaman

Characters from Capocm
Ryu - Street Fighter
Chun-Li - Street Fighter II
Batsu Ichimonji - Rival Schools: United By Fate
Alex - Street Fighter III
Morrigan Aensland - Darkstalkers
Sōki - Onimusha: Dawn of Dreams
Rock Volnutt - Mega Man Legends
PTX-40A1 - Lost Planet: Extreme Condition
Roll - Rock Man

gmaes :Tatsunoko vs, Capcom: Cross Generation of Heroes
gmaes Genre: Fighting
gmaes Platform : Nintendo Wii
gmaes Developer: Capcom / 8ing
gmaes Distributor: Capcom
gmaes Distribution Date:11 December 2008
gmaesgmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame
gmaes Tatsunoko vs. Capcom: Cross Generation of Heroes at discountedgame

Sunday, June 1, 2008

Prince of persia: gmaes features, reviews, characters, gameplay at discountedgame

prince of persia at discountedgame gmaes
gmaes Developer(s) Ubisoft Montreal
gmaes Publisher(s) Ubisoft
gmaes Series Prince of Persia
gmaes Engine Scimitar
gmaes Platform(s) PlayStation 3, Microsoft Windows, Xbox 360
gmaes Release date Late 2008
gmaes Genre(s) Action-adventure, Platform
gmaes Mode(s) Single-player
gmaes Media Blu-ray Disc, DVD-DL
gmaes Input methods Keyboard, mouse, Xbox 360 controller, SIXAXIS controller, DualShock 3
Prince of Persia is
an upcoming video gmaes developed by Ubisoft Montreal and published by Ubisoft. It is scheduled to be released on late 2008 for Windows, PlayStation 3 and Xbox 360. It is a new chapter in the Prince of Persia universe and it introduces a new gameplay, along with a fresh "illustrative" visual style.

gmaes Plot Summary
According to Ubidays Interview, a new Prince of Persia will be depicted as a wanderer at first, who while returning home from an adventure with his "bearings" and a donkey named "Lady with Treasure", to spend his rest of life in peace. But all of a sudden, he is caught by a fierce sandstorm, which throws him off of his original path, and he finds himself in a forbidden land - a mythical garden of beauty, dominated at its center by a massive Tree of Life. Imprisoned in the Tree of Life is Ahriman, the "Ancient Evil God of Darkness", who was imprisoned within the tree by his twin brother Ormazd, the "Ancient God of Light". The Prince encounters Elika, a descendant of the Ahuras, a group of people who guarded the imprisonment of Ahriman. Together, they witness the destruction of the tree. After being set free, Ahriman starts corrupting the lands with darkness and evil. Elika asks the The Prince for his help to bring back peace to the world by stopping Ahriman, and cleansing the world of it's darkness.

gmaes Development
prince of persia at discountedgame gmaes
The Prince and Elika running along the wall.

Proof of development for the gmaes was found when, on September 21, 2006 a leaked RAR file contained concept images, although no comment was made by Ubisoft. Also, on January 23, 2008, some screenshots from the gmaes were leaked onto the internet, and again Ubisoft made no comments.

On April 1, 2008, Ubisoft registered the domain princeofpersiaprodigy.com.
In May, 2008, Ubisoft confirmed the gmaes as a work-in-progress. They stated to expect a release at the end of 2008, and gave many details about the plot and gmaes play in this gmaes . In one such interview, they stated that the general staples of the gmaes play are to remain intact, including platforming, and combat. Although the gmaes focuses more on one-on-one combat, similar to the original Prince of Persia trilogy, rather then fighting almost dozens of enemies, like in the Sands of Time trilogy.
prince of persia at discountedgame gmaes
The Prince fighting The Hunter.

On May 8, 2008, Ubisoft released an official video of a concept artist designing the Prince character for the gmaes. The "speed art" video shows a full-bodied new prince to be created on Photoshop. There was another fast-forward concept art drawing video released on May 22, detailing a female character Elika
The gmaes will use a heavily modified version of the Schmitar Engine, which was also used in Assassin's Creed. Developers chose to implement an illustrative graphical style, similar to cel-shaded graphics. Other features include improved artificial intelligence, detailed graphics, rich environments and an open-world, that will allow to create a non-linear gmaes play.

Characters
prince of persia at discountedgame gmaes
The Prince, as he appears in Prince of Persia (2008).

The Prince
The Prince's character is a whole new invention of this gmaes and is totally different from the one of The Sands of Time trilogy. He is stated to be a normal person, rather a thief at first, and not a noble Prince. He is a wanderer, a vagabond, wishing to make some money and then to go back home and spend his earnings on women and luxury.

He is an extremely agile and cunning warrior, proving to be a very able swordsman. In all the concept arts, he appears clad in ninja-styled clothes with red & blue colour scheme. Significantly, in all these arts and videos, he wields a long sword, and wears a spiked gauntlet in his left hand. For the first time in any Prince of Persia game, the concept of sword and scabbard has been introduced along with the concept of a double edged sword.

Elika
prince of persia at discountedgame gmaes
Concept-Art Render of Elika.

The gmaes producers revealed that they wanted a secondary character, who would really be a partner to the Prince in a true sense, and "not become any kind of burden on him or his way", but being a helpful and a friendly asset. Elika is said to be a large innovation to this gmaes , as the time-controlling powers of the Prince were in The Sands of Time trilogy. She is described as a "deadly ally", and would be a strong supporting character, who will affect every aspect of the game, as she accompanies the Prince throughout the gmaes. This includes exploration, combat and puzzle-solving. She would be able to perform some special moves (in tandem with the Prince, as well as some of her own) and use her magical abilities to aid the Prince in his quest. She would guide Prince on the right track in case he is lost in his way in the gmaes and assist him in solving multiple puzzles as well.


The inspiration to create Elika was drawn from supporting characters from other media, like Elizabeth Swann from the Pirates of the Caribbean film series; Padmé Amidala from Star Wars; and Arwen from The Lord of the Rings trilogy. It was revealed that she is descended from the Ahuras and has lived in a land without any possibility to contact the outside world.


Watch out for more gmaes information at discountedgame

tales of vesperia: gmaes features, characters, gameplay, reviews at discountedgame

tales of vesperia at discountedgame gmaes
gmaes Developer(s) Namco Tales Studio
gmaes Publisher(s) Namco Bandai Games
gmaes Designer(s) Kōsuke Fujishima (Character Design) Yoshito Higuchi (Chief Director, Producer) Motoi Sakuraba (Composer)
gmaes Platform(s) Xbox 360
gmaes Release date JPN2008
NA2008
gmaes Genre(s) Console role-playing gmaes
gmaes Mode(s) Single Player, multiplayer cooperative
gmaes Rating(s) CERO:B
gmaes Media DVD

Tales of Vesperia (テイルズ オブ ヴェスペリア, Teiruzu obu Vesuperia) is the newest and tenth main entry into the Tales of series. It was announced on December 22nd, 2007 at Jump Festa. The game's first trailer confirmed that the Character Designer is Kōsuke Fujishima, the Chief Director and Producer is Yoshito Higuchi (who previously worked on both Tales of Symphonia and Tales of the Abyss), the gmaes is being developed by Namco Tales Studio and its animated movies will be done by Production I.G. It has been confirmed on gmaes spot that Vesperia will be exclusively for Xbox 360, though a PlayStation 3 port is still possible.Bonnie Pink will sing the main theme for both the Japanese and American release. According to IGN, Vesperia may see a release in the United States and Japan close to each other, though no confirmed date of release has been given.
A recent list from Namco Bandai revealed that a PlayStation 3 version may also be in the works, but it was later removed - Namco Bandai stated it was a mistake.
gmaes play
Tales of Vesperia uses an improved and evolved version of Tales of the Abyss's battle system, called the "Evolved Flex-Range Linear Motion Battle System" (EFR-LMBS).
A change from previous entries, players will be able to learn special skills through their equipment. Players are also able to use acquired material to create rare and unique equipment. Another addition are special attacks that defeat non-boss enemies with a single blow if special button combinations are timed correctly. Also returning from Tales of Symphonia and Tales of the Abyss is the "Overlimit". Similar to Tales of the Abyss it is in the form of a visible gauge, but it comes in the form of a single bar that can be spread out among the party, or "stacked" up to four different levels to give various effects when used for a single person, such as the ability to cancel any arte at level two, and then becoming invulnerable at level four.
Another added aspect is "Encounter Linking", like Tales of Symphonia and Tales of the Abyss, enemies are visible on the field and a battle starts when one is touched, but if there are other enemies nearby, they may also join in and become a part of the fight.
Like in Tales of Legendia, a previous game in the series, skits will now be voiced by English voice actors.

gmaes Characters
Yuri Lowell (ユーリ・ローウェル, Yūri Rōueru)Age: 21Gender: MaleHeight: 180cmEnglish Voice Actor: N/AJapanese Voice Actor: Kosuke ToriumiThe main protagonist of the game that wields a sword in battle. An empathetic young man, who doesn't give a second thought about helping those in need, but he knows his limits. He is quite sarcastic and cynical but a nice man at heart. He was once a knight, which gave him the freedom of taking brief journeys outside his hometown, but now works as a bodyguard. Envious of Flynn, he decides to leave his city and see the world himself. He hates the nobility and the government. He also yearns for his older brother. He meets Estelle when events lead him to be imprisoned.
Estellise (エステリーゼ, Esuterīze) Estelle (エステル, Esuteru)Age: 18Gender: FemaleHeight: 165cmEnglish Voice Actor: N/AJapanese Voice Actor: Mai NakaharaThe heroine of the game that wields swords and staffs. Her real name is Estellise, but she is also called Estelle. She uses healing magic and has pink hair. In the castle, Estelle encounters Yuri. She separates herself from her sad world, and begins to speak out and take action. She was kept in her castle for a long time, where she took up training with the sword. She is also surprised by the many things she encounters in the outside world. She enjoys reading books and takes the knowledge or other info she gains from them very seriously.Flynn Scifo (フレン シーフォ, Furen Shīfo)Age: 21Gender: MaleHeight: 180cmEnglish Voice Actor: N/AJapanese Voice Actor: Mamoru MiyanoA knight that wields a sword and shield. Flynn shared his childhood with Yuri, though they contrast from one another. He has similar ideals of helping others, but chooses to work them out via politics instead. After Yuri retired from the knights, he began to gain many achievements and was promoted. He neglects those of the nobility, but is more friendly to the common people of the empire. He travels regularly to fend off monsters, a fact that makes Yuri envious.Repede (ラピード, Rapīdo)Age: 4Gender: MaleHeight: 170cmEnglish Voice Actor: N/AJapanese Voice Actor: N/AYuri's dog, who accompanies Yuri to places and fights with him using a dagger. He holds a pipe in his mouth that is a memento of his previous owner. He is very close and friendly with those he accepts, but hates it when those he doesn't know try to touch him. He appears to be the most calm one of the group.Rita (リタ, Rita)Age: 15Gender: FemaleHeight: 150cmEnglish Voice Actor: N/AJapanese Voice Actor: Rika MorinagaA brunette-haired girl who wears goggles. She is a researcher that studies Blastia, and hates to be interrupted during her research. She is eccentric and has a poor social disposition. In battle she wields a book and is capable of using various magical attacks.Karol Capel (カロル カペル, Karoru Kaperu)Age: 12Gender: MaleHeight: 135cmEnglish Voice Actor: N/AJapanese Voice Actor: Kumiko WatanabeA little boy who wields a giant hammer and various other large weapons. He says that he is from the Hunting Blades guild (魔狩りの剣 (Makari no tsurugi, 魔狩りの剣). Because of certain circumstances he accompanies Yuri on his journey.


watch out for pre-ordering at discountedgame

Saturday, May 31, 2008

Samba de Amigo : gmaes features, reviews, gameplay, characters at discountedgame

Samba de Amigo (English: Friend's Samba)

is a rhythm gmaes developed by Sonic Team and released in 1999 by Sega in arcades, and in 2000 for the Dreamcast video gmaes console. Similar to games such as Guitar Hero and DrumMania, the player uses controllers shaped like instruments -- in this case, maracas -- with the goal of matching a series of patterns displayed onscreen. It can be played by one or two players simultaneously.

samba de amigo at discountedgame gmaes
gmaes play

gmaes Developer(s): Sonic Team
gmaes Publisher(s): Sega
gmaes Platform(s): Dreamcast, Arcade, Wii
gmaes Release date Dreamcast : December, 1999 October 18, 2000 December 8, 2000
gmaes Genre(s): Music
gmaes Mode(s): Single player, multiplayer
gmaes Rating(s): ESRB: Everyone (E)

Samba de Amigo is played with a pair of maracas. As a song plays, the player (guided by on-screen graphics) must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by "Amigo", a grinning monkey with a square head and a sombrero. If the player does well, the scene around the monkey (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is the monkey alone, looking sad.

In the primary gmaes mode, each player has six spots arranged in a circle on the screen: two red meaning 'shake high,' two yellow meaning 'shake middle,' and two green meaning 'shake low.' Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. If both maracas are shaken in that location, the player gets an 'Amigo' bonus. Occasionally a long line of dots will flow into a spot and the word 'Shake' appears, telling the player to continue shaking his maraca rapidly there. Sometimes a stick-figure (named "Pose-kun") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.

The home gmaes adds a "party mode," with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this mini gmaes, "Ichi Ni San-ba," is a pun on counting to three in Japanese). The home version also has features which can be unlocked, such as sound effects and hidden songs.
For the home version of the game, the Sega maracas controllers are red, and the rattle part can be unscrewed from the top of each for quieter play. Each maraca has a cord which is plugged into to a bar that lays in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an ultrasonic transmitter mounted on its cord; presumably this allows the system to triangulate the position of each maraca as the player holds it. The gmaes can also be played with the standard Dreamcast controller, but this makes the gmaes trivial to play.

With the exception of the Ver. 2000 sequel, the maracas were never officially used for any other gmaes , though they can be used with Namco's Mr Driller for approximate control of the player's character. A single maraca could also be used to control the SNK produced gmaes Cool Cool Toon.

Samba name controversy
The choose of the name Samba in the gmaes title was controversial. There are any samba songs in the gmaes and even maraca is not used in samba music. In EGM Brazil magazine interview, developers said that samba was chosen because it represents a wide view of latin music genres. Samba has a very different genre genealogy from latins mambo, merengue and other tropical Latin subgenres, with roots brought from Africa, fully developed in Brazil on XX Century and famous worldwide with unmistakable beat. The song Vamos a Carnaval has anything from Samba from Brazilian Carnival.

Version 2000
samba de amigo at discountedgame gmaes
Samba de Amigo Ver. 2000

gmaes Developer(s) : Sonic Team
gmaes Publisher(s) : Sega
gmaes Platform(s) : Sega Dreamcast, Arcade
gmaes Release date : December, 2000
gmaes Genre(s) : Music
gmaes Mode(s) : Single player, multiplayer

Samba de Amigo: Ver. 2000, a follow-up to this gmaes, was released in Japan for the arcades and the Dreamcast. As the name suggests, it is more of an upgrade than a sequel, and it contains the following additions:

14 new songs have been added, as well as six new downloadable songs for the home version.
Whereas in the original game, there were only three songs to choose in each stage, this version allows the player to choose several.

A new character named Amiga joins the cast. She is Amigo's sister, and wields a tambourine.
In the home version, a new volleyball game replaces the original minigames. Survival Mode was also added, where the player must finish as many songs in a row as they can. In addition, the Challenge Mode has new goals, as well as five new "Secret" stages that are quite difficult.

Hustle Mode

The most significant addition to Ver. 2000 is the new "Hustle Mode". In this mode, the player still must follow the dots and shake the maracas in the appropriate location, but this is done a lot less often. Instead, Pose-kun appears frequently, and in addition to making the player do static poses, he will be shaking his maracas in certain patterns that the player must mimic. These patterns include either shaking one or both maracas back and forth between two of the six positions, or doing a full 360° rotation starting from one position, and looping all the way back around. All the songs in the gmaes, including the ones previously found in the first version, have both Original and Hustle Mode patterns, adding a whole new dimension to the game.
Samba de Amigo Ver. 2000 was announced for U.S. release, under the name Samba de Amigo Ver. 2001, but it was among the gmaes that were canceled when Sega discontinued support for their console.

While Ver. 2000 was the last Samba gmaes, that same year, Sega released a spiritual successor named Shakatto Tambourine. It was very much the same game as Samba de Amigo, except played with a tambourine controller, and featuring popular J-pop music.

Wii version : Samba de Amigo for Wii
gmaes Developer(s) : Gearbox Software, Sonic Team
gmaes Publisher(s): Sega
gmaes Platform(s): Wii
gmaes Release date : August 19, 2008
gmaes Genre(s) : Music
gmaes Mode(s) : Single player, multiplayer

It was revealed in 2007 that a new version of Samba De Amigo was being created for the Wii console by veteran developers Gearbox Software and Sonic Team. The new gmaes will take advantage of the motion tracking abilities of the Wii Remote. Official Nintendo Magazine UK have played a very early version of the sequel. They stated that the gmaes music and design was perfect but the functions of the controls had not been completely fixed and they were unable to enjoy the test fully. SEGA assured them that this matter would be fixed by the time of release. Also reported in Nintendo Power magizine, some of the tracks will be "Macarena","Cup of Life","Hot Hot Hot","Samba de Janeiro","La Bamba","Theme from Rocky","Low Rider", and "Conga". There will be 40+ tracks.

gmaes Characters
Amigo: The protagonist of the gmaes . Also appears in Sonic Pinball Party, Sega Superstars, Sega Superstars Tennis, and Sonic Riders: Zero Gravity. Amigo also makes a small cameo appearance on the cover of issue 15 of the Sonic X Comic beside Sonic and in the Sega Carnival track in Sonic Riders.

Amiga: Amigo's tambourine playing sister. Only appears in Ver. 2000.
Linda: A beautiful "butterfly girl" who loves to dance.
Bingo and Bongo: Two large mechanical bears who play bongos. Bingo is blue and male; Bongo is pink and female.

Rio: A male (but often taken as female) animal of indeterminate species who wears cheetah pattern clothing. He carries a horn but apparently prefers dancing.
Chumba and Wamba: Two male cheetahs who play mandolin (Chumba) and conga drums (Wamba). They were named for the band Chumbawamba, whose song "Tubthumping" appears in both gmaes (although it's a cover version by No Smoking).
Pose: A stick-figure-like character who tends to only appear as player instructions, although he is a computer opponent in one of the mini-games.

Song List

Most of Samba de Amigo's songs are covers composed by Wavemaster, Sega's in-house music studio, and performed by sound-alike vocalists.

Songs in the original gmaes include an even mix of classic Latin songs mixed with popular tunes from the late 90s.

"Al Compás Del Mambo" / "Mambo Beat" - Perez Prado
"The Cup of Life" - Ricky Martin†
"El Ritmo Tropical (El Bimbo)" - Dixie's Gang
"La Bamba" - Richie Valens
"Livin' la Vida Loca" - Ricky Martin†
"Love Lease" - Masao Honda
"Macarena" - Los Del Rio
"Mas Que Nada" - Jorge Ben‡
"El Mambo" - Solemar‡
"Samba de Janeiro" - Bellini
"Samba de Amigo (Samba de Janeiro 2000)" - Bellini. Remix of "Samba de Janeiro" by P.K.G. Production
"Soul Bossa Nova" - Quincy Jones
"Take on Me" - Reel Big Fish. Cover of the song by A-Ha.
"Tequila" - The Champs
"The Theme of Inoki" / "Ali Bombaye" - Michael Masser. Originally composed for the 1977 film The Greatest, and modified to be the theme song of wrestler Antonio Inoki.
"Tubthumping" - No Smoking. Cover of the song by Chumbawamba.
†These songs were not included in the original Japanese home release, due to rights issues. They were, however, included in the English release, and in Ver. 2000.‡Neither of these songs were included in the English release, or in Ver. 2000. "El Mambo" was included only in the Japanese home release, and not the arcade version.

Songs added to Ver. 2000

Version 2000 added a different mix of songs, many of which were contemporary hits. The songs were also of several different styles, and not just of the Latin variety. In addition, "Mambo de Verano" and "Vamos a Carnaval" were two original songs created just for the game by Wavemaster.

"Bamboleo" - Gipsy Kings
"Cha Cha Cuba" - Matt Bianco
"Djobi Djoba" - Gipsy Kings
"Games People Play" - Inner Circle
"The Theme of Rocky" / "Gonna Fly Now" - Bill Conti
"Hot Hot Hot" - Arrow
"Mambo de Verano" - Masaru Setsumaru
"Salome" - Chayanne
"S.O.S. (The Tiger Took My Family)" - Dr. Bombay
"(Mucho Mambo) Sway" - Shaft
"Tout Tout Pour Ma Chérie" - Michel Polnareff
"Vamos a Carnaval" - Tomoko Sasaki and Naofumi Hataya
"Volare" - Gipsy Kings
"Wedding March" - Felix Mendelssohn

Downloadable songs

By selecting the "Internet" option in the menu, the player could visit the Samba de Amigo home page using the game's built-in browser. Here, additional songs are available for download, all of which are taken from various games in Sega's library.
"After Burner" - from After Burner. Composed by Hiroshi "Hiro" Kawaguchi.
"(Angels With) Burning Hearts" - from Burning Rangers. Composed by Naofumi Hataya.
"Dreams Dreams" - from Nights into Dreams.... Composed by Tomoko Sasaki.
"Magical Sound Shower" - from Out Run. Composed by Hiroshi "Hiro" Kawaguchi.
"Opa-Opa!" - from Fantasy Zone. Composed by Hiroshi "Hiro" Kawaguchi.
"Open Your Heart" - from Sonic Adventure. Performed by Crush 40.
"Rent-A-Hero no.1" - from Rent-A-Hero no.1
"Sonic - You Can Do Anything" - from Sonic the Hedgehog CD (original soundtrack). Composed by Masafumi Ogata, vocals by Keiko Utoku.
"Super Sonic Racing" - from Sonic R. composed by Richard Jacques, vocals by T.J. Davis.
available after Ver. 2000
"It Doesn't Matter" - from Sonic Adventure. Performed by Tony Harnell.
"Lazy Days (Livin' in Paradise)" - from Sonic Adventure.
"Let Mom Sleep" - from Jet Set Radio. Composed by Hideki Naganuma.
"Let's Go Away" - from Daytona USA. Composed by Takenobu Mitsuyoshi.
"My Sweet Passion" - from Sonic Adventure. Performed by Nikki Gregoroff.
"We Are Burning Rangers" - from Burning Rangers. Composed by Naofumi Hataya.

Sega Superstars Tennis Court

Samba de Amigo has a court in Sega superstars tennis. It is a sunny court and takes quite a few aspects from the Samba games. The music for the court is played by cacti, which appear in the background of the court.

Awards

E3 2000 gmaes Critics Awards: Best Puzzle/Trivia/Parlor gmaes
GameSpot's Best and Worst of the Year: Best Console Puzzle gmaes , 2000
1st Annual Game Developers Choice Awards: nominated for the Excellence in Audio award and for a gmaes Spotlight Award

watch out for pre-ordering period at discountedgame

Wednesday, May 28, 2008

Command & Conquer : Red Alert 1; gmaes features, reviews, gameplay, plot at discountedgame

Command & Conquer: Red Alert

Command & Conquer: Red Alert is a real-time strategy computer gmaes in the Command & Conquer series, released by Westwood Studios in 1996. The events of Red Alert take place in an alternate history, where Allied Forces battle across Europe against an aggressive Soviet Union. It was initially available for PC (MS-DOS & Windows 95 versions included in one package), and was subsequently ported to PlayStation. The PlayStation version was subsequently re-released as a download for PSP.

red alert 1 at discountedgame gmaes

gmaes Developer(s): Westwood Studios
gmaes Publisher(s): Virgin Interactive
gmaes Electronic Arts (Win)
gmaes Series: Command & Conquer
gmaes Version: 3.03 (Win) 2.00 (DOS)
gmaes Platform(s): MS-DOS, Windows, PlayStation, PSP
gmaes Release date: November 22, 1996 (DOS)
1998 (Windows)
May 15, 2008 (PSP)
gmaes Genre(s): Real-time strategy
gmaes Mode(s): Single-player, multiplayer
gmaes Rating(s): ELSPA: 15+ ESRB: T (Teen) OFLC: MA 15+
gmaes Media: 2x CD-ROM, Download
gmaes System requirements: Windows 95/98, 75 MHz Pentium Processor (120 MHz recommended), 8 MB RAM (16 MB recommended), 4x CD-ROM, 1 MB video card
Input methods: Keyboard, Mouse (PC)/Gamepad (PlayStation/PSP)

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it is considered a discountedgame since the price has dropped from $1.99 . Click discountedgame astore for details.

Setting & story

Red Alert takes place in the 1950s (no exact dates are ever specified) of a parallel universe, inadvertently created by Albert Einstein in a failed attempt to prevent the Second World War.

Starting in the "real world" of 1946 at the Trinity site in New Mexico, America, the opening to Command & Conquer: Red Alert shows Albert Einstein as he prepares to travel backwards through time and space. After his "chronosphere" device is activated, he appears in Landsberg, Germany, in the year 1924, where he finds Adolf Hitler just after his release from Landsberg Prison. Following a brief conversation, Einstein shakes Hitler's hand, with this somehow eliminating the man's existence and returning Einstein to his time of origin.

With the threat of Nazi Germany successfully removed from history, the Soviet Union began to grow increasingly powerful under the rule of Joseph Stalin. Had Adolf Hitler risen to power, Nazi Germany would have emerged as a force standing in the way of Stalin's own ambitions of conquest. Instead, left unchecked, the Soviet Union proceeds by seizing lands from China and then begins invading Eastern Europe in order to achieve Joseph Stalin's vision of a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and begin a grim guerrilla war against the invading Soviets. Over the course of the game's story, the Allies and Soviets fight a devastating conflict for control of the European mainland in what has turned to an alternate Second World War.


Characters

Allies

  • Grand Marshal Günther von Esling, German officer, Commander-in-Chief of European forces, and apparent leader of the military governing Europe. Played by Arthur Roberts.
  • General Nikos Stavros, Greek officer, Second-in-Command to General von Esling. Played by Barry Kramer.
  • Tanya Adams, a special ops. commando. Played by Lynne Litteer.
  • Professor Albert Einstein, German physicist. Played by John Milford.
  • General Carville, USA officer. The player's commanding officer in Red Alert: Retaliation. Played by Barry Corbin.

Soviet

  • Joseph Stalin, General Secretary of the Soviet Union. Played by Eugene Dynarski.
  • Nadia, Chief of the NKVD. Played by Andrea C. Robinson.
  • General Gradenko, Russian commander. Played by Alan Terry.
  • Marshal Georgi Kukov, commander of the Red Army. Played by Craig Cavanah.
  • Kane, advisor to Stalin. Played by Joseph D. Kucan.
  • General Topolov. High ranked Soviet military mastermind and mentor to the player in Red Alert: Retaliation. Played by Alan Charof.

Allied Campaign

The Soviets quickly overrun Allied front lines, storming past Germany, and overrunning Greece. However, the arrival of General Carville, and the quick actions of European forces quickly destroy the Soviet sarin bio-weapon facilities. They also destroy Soviet missile submarine prototypes. General Carville's forces, in addition to German Army and Greek Army forces under the command of General Stavros then push into Germany, while General Carville also invades via Siberia

The Allies then destroy Stalin's Iron Curtain project, while working on their own Chronosphere. Stalin tries to destroy the Allied Forces using ICBMs, but a defecting Soviet general, Major General Kosygin, reveals the Soviet plan and the Allies destroy them.

The Allies then use the Chronosphere in the assault on Moscow, and as retribution for the destruction of Greece, General Stavros kills Stalin personally.

gmaes play

red alert 1 at discountedgame gmaes

In-gmaes screenshot of a base on the PC version.

Red Alert was praised for its user interface, which claimed to be more developed than the competing gmaes of its time. Players could queue commands, create unit groups that could be selected by a number key, and control numerous units at a time. The gmaes was known to be easy to control, simple to learn and responsive to users commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first gmaes to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions which often required the player to defeat the enemy with various sets of circumstances before continuing. The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command and Conquer games since the original.

gmaes balancing

The game balance between the forces of the Allied and Soviet armies differed from other gmaes at its time. Like the 'rock-paper-scissors' balancing of modern gmaes , Red Alert required each player to use their side's strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides had units with similar abilities and relied on outnumbering your opponent with more units of a certain kind.

The Soviets' vehicles have more hit points and firepower than Allied vehicles but are often slower moving. The Soviets also have superior defensive capabilities against both ground attacks (the devastating Tesla Coil) and air attacks (the long-ranged SAM). In online play and computer skirmish, they have access to two of the Allied side's most useful infantry: the Rocket Trooper and Tanya, a commando capable of easily killing infantry and destroying structures. They also have a wide selection of air units, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Soviet "tank rush" was a popular strategy online, involving building many heavy tanks and overwhelming the opponent with sheer numbers.

The Allies' forces are generally cheaper, faster to build and are more agile. Their mine layers destroy enemy armor and their infantry can survive longer with good use of their Medic unit. The Allies possess an advantage in naval power thanks to the cruiser, which has the longest-ranged and most powerful surface-to-surface attack in the gmaes , and the destroyer, which is capable of adeptly taking on any type of unit type in the game, including submarines, air units and targets on land. The only offensive naval unit the Soviets have is the submarine, which cannot attack land-based targets or aircraft, and while normally invisible except when surfacing to attack, it can be detected by destroyers and gunboats. When heavily damaged it is not able to submerge. The Allies also possess several other tools, such as stealing enemy resources, hiding their own units and structures, or revealing the game map with satellite technology.

Expansion packs

Counterstrike & Aftermath (1997)

red alert 1 at discountedgame gmaes

In 1997, two expansion packs for Red Alert were released for the PC, Command & Conquer: Red Alert: Counterstrike, and Command & Conquer: Red Alert: The Aftermath. The expansion packs were designed by Westwood Studios with the "apprenticeship" of Intelligent gmaes , a London based gmaes developer. Much of the development on multiplayer maps was undertaken by players from the Compuserve Red Alert ladder. New units, missions, maps, and music were included in the expansions.

Of particular note with the Counterstrike add-on is the addition of the secret Ant Missions titled "It came from Red Alert" to this add-on, where the player battles against giant red ants with Allied Forces and Soviet units. The Secret Ant Missions themselves can be accessed by pressing the SHIFT key and left-clicking simultaneously on the speaker in the top right corner of the main menu.

The Aftermath add-on, however, added many new units available in single and multi player modes. New Allied units include the Field Mechanic and the Chrono Tank. New Soviet units include the Missile Sub, the Shock Trooper, the M.A.D Tank and the Tesla Tank. Also, both sides receive the Demolition Truck. The add-on also includes hundreds of new maps as well as maps with huge map sizes.

A cited difficulty with the add-ons is that the Counterstrike and Aftermath missions are put into a single list in the gmaes menu, which makes it hard to see which missions are from which expansion. This issue is fixed with the Red Alert v3.03 (beta) patch, which separates the single "New Missions" list into two lists; one for each expansion.

Retaliation (1998)

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On August 28, 1998, Westwood Studios released Red Alert Retaliation for the Sony PlayStation, this was a compilation of the two PC expansion packs. It even retained the secret Ant Missions.

It included 19 exclusive FMV (full-motion video) clips that were not in any of the PC expansion packs, which virtually had none as instead a text briefing was presented for the missions. The FMVs had a general (for both sides) telling you what your objectives were. The Allied General was General Carville who would later appear in Red Alert 2, the Soviet General known as General Topolov on the other hand is not seen afterwards.

The Retaliation videos are available for the PC Red Alert in the Red Alert modification Red Alert: The Lost Files. This modification adds the Retaliation videos to the Counterstrike and Aftermath missions. It requires Red Alert patch v3.03 or Red Alert patch v3.03 TFD (for the Red Alert version of the C&C The First Decade package).

Compatibility issues

Command & Conquer: Red Alert cannot be directly installed on either Windows XP or Windows Vista, with the notice "Red Alert can only be installed on Windows 95" appearing if an installation is attempted on either of the two operating systems. It however remains possible to manually install the game and its expansion packs, by running Red Alert's executables in Windows 95 compatibility mode, and by replacing the "Thipx32.dll" file which the gmaes installs within its main directory with an updated version. On the other hand, EA Games had released Command & Conquer: First Decade on two double layer DVDs which consists of all of the C&C games except Tiberium Wars released in 2007. This compilation of all C&C games is the easiest way to install even the original C&C Tiberian Dawn, which came out when Windows 95 was popular.

All versions of Red Alert, as well as the demo, are rated silver in wine.

Soundtrack

The game's original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines. Among his most famous songs from the series is the theme of Red Alert, titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a dramatic chant. It alone has enlisted itself as a staple in the Red Alert series, and a second version of Hell March was specifically created for Command & Conquer: Red Alert 2.

When playing the single-player campaign, a limited number of tracks are initially available, and more are unlocked as the player progresses through missions. When playing in a multiplayer or 'skirmish' game, however, all tracks are available from the start. More tracks were included in the Red Alert expansion packs: Counterstrike, The Aftermath and Retaliation.

An official soundtrack was released containing all 15 songs plus a hidden bonus track:

Half a minute after the end of track 15 plays an unnamed bonus track. Its melodramatic opening was used in the secret campaign, and the track itself is a tribute to Misirlou, using the rhythm of an earlier C&C music piece; "No Mercy". In the media player on Frank Klepacki's website, the track is titled "Surf No Mercy".

Connections to the Tiberian series

red alert 1 at discountedgame gmaes

Kane (standing) advises Joseph Stalin (centre), with Nadia (left) and Gradenko (right).

Westwood Studios designed Command & Conquer: Red Alert as the prequel to Command & Conquer: Tiberian Dawn, and by proxy of the Tiberian series as a whole.

Throughout the Soviet's campaign, Kane is seen to make infrequent appearances as a mysterious counselor to Joseph Stalin, and the story subtly implies he may in fact have been instigating the world war between the Soviet Union and the Allied nations in order to further the Brotherhood of Nod's long-term goals. Indeed -- Nadia, one of Stalin's other closest advisers and evidently a member of the Brotherhood herself as early as the 1950s, instructs the player to "keep the peace" until Nod would "tire of the USSR in the early 1990s" upon the campaign's successful conclusion. Kane however then shoots her without warning, and proclaims to the player that he "[is] the future". Moreover, during the fifth cutscene of the Allied campaign, a news announcer reporting on the Allies' loss of Greece is suddenly heard stating that the United Nations are in the process of bringing about a unique military task force in order to prevent future globalized conflicts. This task force is heavily implied to have been "Special Operations Group Echo: Black Ops 9" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative, one of the two main and iconic factions of the Tiberian series along with the Brotherhood of Nod.

A much debated theory intended to resolve the apparent time line error which came to exist between Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert 2 is to consider Red Alert as the genesis of two parallel story lines. If the Soviet campaign were to be successfully completed in Red Alert, then the USSR would emerge as the dominant Eurasian power and Kane and the Brotherhood of Nod would subsequently take control of this new empire. Conversely, if the Allied campaign were to be completed in Red Alert, the Allies would emerge victorious and the time line would instead lead into the events of Red Alert 2. It should be noted however that this theory is in direct contradiction to the original Tiberian Dawn manual, which states that Nod is an African group in its origin, making no mention of the Soviet Union whatsoever. Additionally, a GDI FMV mission briefing sequence in Tiberian Dawn features a map with all of the GDI member states of the time, with one of them being Russia itself. Also, during Red Alert's Allied campaign a newscaster refers to the United Nations having approved "a unique military funding initiative", calling for the formation of a "global defense agency", both vociferous references to the international military alliance of identical naming in Tiberian Dawn, which nonetheless is not featured in Red Alert 2 in any form. A further apparent flaw of this theory is that if the Allies had been defeated by the Soviet Union in Red Alert, the future Group of Eight would not have existed to have first set up the Global Defense Initiative by becoming its primary founding nations.

According to former C&C designer Adam "Ishmael" Isgreen, Command & Conquer: Tiberian Dawn follows the events of Red Alert's Allied campaign,while Red Alert 2 and Yuri's Revenge take place in a parallel universe created by an attempt to alter the past in "Tiberian Incursion", which was known to be the working title of Westwood's cancelled sequel to Tiberian Sun: Firestorm. Isgreen also implied that Nikola Tesla was responsible for inadvertently having attracted the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth.

When the Command & Conquer: The First Decade compilation was released in February of 2006, Electronic Arts divided the Command & Conquer series into three distinct universes, with this apparently violating the storyline connections between Red Alert and Tiberian Dawn initially established by Westwood Studios. With the subsequent release of the title Command & Conquer 3: Tiberium Wars in March 2007, however, Electronic Arts published a document pertaining to C&C 3's storyline in which a reference to Kane's appearances in the 1950s of Command & Conquer: Red Alert was made.

Tuesday, May 27, 2008

Tales of Symphonia: gmaes features, history, characters, gameplay at discountedgame

Tales of Symphonia

as produced by Akira Yoshizumi, a producer from Namco. It is the fifth main installment in the Tales RPG series, taking place long before Tales of Phantasia (hence a distant prequel) and was the third in the series to be officially released in the U.S. in as many years in Anime, and the first to be released in Europe. One notable characteristic of the game is its art direction by Kosuke Fujishima, a renowned Japanese mangaka (comic-book artist).

In June 2007, ufotable released an OVA in Japan based on the events of Symphonia. A spin-off sequel titled Tales of Symphonia: Dawn of the New World is also currently being made for Japan and North America, so far exclusive to the Wii.


Tales of Symphonia at discountedgame gmaes

gmaes Developers: Namco Tales Studio

gmaes Publisher(s): Namco

gmaes Designers: Kosuke Fujishima Takashi Hasegawa (game) (characters)

gmaes Platform(s) : (Japan Only) GameCube (All regions), PlayStation 2

gmaes Release date : JPNAugust 29, 2003 (GCN) NAJuly 13, 2004 (GCN) JPNSeptember 22, 2004 (PS2) IDNApril 5, 2008 (PS2) EURNovember 19, 2004 (GCN)

gmaes genre(s) : Console role-playing game Mode(s): Single player, multiplayer cooperative Rating(s) : CERO: All Ages ESRB: T (Teen) PEGI: 12+ OFLC: M15+

gmaesMedia : 2 × GameCube Optical Disc 1 × DVD-ROM (PS2)

gmaes

System requirements : Memory Card
Input methods : 1-4 controllers



gmaes play

Battle

new character at discountedgame gmaes

Lloyd attacks with a technique during battle.

Like previous gmaes in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System — a real-time battle system, as opposed to the turn-based systems used in traditional role-playing gmaes . During battle, up to four characters can be controlled by players. Characters not under the control of a player operate according to strategies that are pre-selected by the player. Characters can be set to operate according to specific tactics and players can determine which techniques or magic spells the character may use during battle. AI-controlled choices can be overridden by the player by pausing and selecting orders from a menu; the player may also map certain techniques, spells, or strategies to controller buttons, allowing quick use of them without pausing.

Battle movement is relative to enemy characters. Players target enemies through a Zelda-style system; the controlled character and targeted enemy define a plane perpendicular to the ground to which movement is restricted. Characters can attack, defend, or use magic and special techniques. Guarding is of much greater importance than in previous Tales gmaes, as Symphonia characters take more damage when un-Guarded than do their series counterparts, and guarding prevents attacks from stunning the character. The proper use of guarding allows attacks to be dodged through a backstep and allows character to land on their feet after be thrown in the air. However, being hit from behind while guarding triggers a "Guard Break", leaving the character briefly vulnerable. Characters gain an additional defense to aid them in guarding. Although these have different names based on the characters that can use them, all are essentially the same in that, when activated, the technique creates a green sphere around the character that defends against any attacks (including magical) for a few seconds.

Dealing combos on an enemy fills the Unison Gauge; when filled completely, a Unison Attack can be triggered. During a Unison Attack, each character uses a special attack chosen by the player consecutively; certain attacks, when used, result in a combined attack to cause additional damage.

Another feature of the Linear Motion Battle System is "overlimit.", which is very similar to the "Spirit Blaster" mode from Tales of Destiny 2. Characters enter overlimit after having obtained a certain number of tension points (the required amount varies from character to character). Several things contribute to tension, though the most obvious factor is getting hit. However, a character's tension points reset upon dying (though a death increases the tension of the other three party members). Overlimit removes "staggering", allowing the character to perform actions without interruption; reduces the amount of damage the character takes; and allows spells to be cast more quickly. Some attacks may only be used while in overlimit mode; for example, Genis must be in overlimit to use "Indignation Judgment", and Sheena cannot summon (with one exception, Corrine) unless she is in overlimit. Certain enemies can go into overlimit as well. A character who cooks a meal featuring a liked ingredient will have points added to his tension; using something disliked may remove points.

Additionally, when the party is on the overworld map, they can enter battles by running into monsters on the field. There are two different groups of enemies they can fight: the smaller, weaker groups are displayed as small, blob-like monsters, whereas the larger, stronger groups are displayed as bipedal creatures. This feature is very similar to Zelda II: The Adventure of Link, which features the same concept.

Lloyd, Genis, and Colette possess special moves, or hi-ougis, that can be activated under specific conditions; Falcon's Crest, Indignation Judgment, and Holy Judgment respectively. The PS2 version contains hi-ougis for additional characters, including some bosses and every member of the party.

Leveling up

Although Tales of Symphonia uses the typical experience point system, in which characters gain strength and abilities with the accumulation of EXP, several player-controlled factors determine which strengths and abilities the characters gain.

Each character can equip up to four EX Gems of varying strengths; each Gem can be set to a specific ability, from strengthening stats to providing out-of-battle bonuses (for instance, Zelos's level 2 Personal EX-skill lets him charm items out of women). For the most part, EX-skills are different for each character. Available EX-skills also determine the character's type, be it Technical (T) or Strike (S). EX-skills and the Technical-Strike balance can be altered at any time, though it will take a fair number of battles before the balance shifts. This balance determines what battle techniques a character gains access to, opening certain abilities while closing off others (including replacing ones that have already been learned); characters are not supposed to be able to 'mix and match,' but an uncorrected glitch allows it. Finally, certain combinations of EX-skills will result in 'compound EX-skills', which provide added bonuses in addition to the effects of the standard EX-skills that comprise it.

Each character has up to 25 titles, which are earned at certain levels, by completing certain events, or by completing certain challenges, and reflect aspects of the characters' personalities or their achievements. Titles may be gained at certain points in the main plot, by participating in side events, by leveling up, by triggering special circumstances in battle, and by meeting unique preconditions. Most titles determine which stats the character will increase in when they level up, but a few have other side effects instead, such as enabling mini-gmaes or changing the character's costume.

Items

Tales of Symphonia takes a varied approach to character recovery. The RPG standbys of inns and recovery items exist, but characters can also learn recipes from an eccentric character known as the Wonder Chef, who is usually disguised as an out-of-place item, like a magazine rack (as he was in Tales of Eternia). If the character possesses the required food items, they can prepare a dish that will have beneficial effects upon the party, such as recovery of hit points and technical points, curing of ailments such as poison, or temporary boosting of character status. However, sometimes a recipe may be cooked unsuccessfully, resulting in wasted ingredients and greatly reduced benefits to the party. Though each recipe requires a specific set of raw ingredients (for instance, a Sandwich always requires Bread), characters may add a variety of secondary ingredients (lettuce, cheese, meat and so forth). Furthermore, not all characters are equally talented at cooking; the character's talent at any given dish is indicated by a row of empty star icons, which may vary in length and are gradually filled in as the character gains proficiency. The running gag concerning Raine's notorious lack of cooking skill is represented by the fact that many of her recipes max out at two stars of a possible seven; in contrast her brother Genis is the best overall cook in the gmaes (described frequently as a necessary survival trait).

Symphonia also features a "Customization" system, in which certain NPCs will upgrade equipment if given the proper ingredients (often a weapon of the same type, along with at least one piece of "loot" gathered via gameplay). The ingredients required and equipment resulting depend on the NPC. Certain weapons and armors are only available via customization.

Skits

In addition to cut scenes, various skits between the characters can be viewed while on the overworld, in towns, and in dungeons. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. There are two varieties: those that are accessed by pressing the Z button, and those which are tied to physical locations on the overworld map. A few are mandatory, and are called up automatically by gmaes triggers. Overworld-map skits have the added bonus of affecting Lloyd's relationships with other party members. Skits concern anything from character development (Colette keeping a stiff upper lip in the face of her troubles) to side details (Sheena raging at Zelos for his womanizing ways) to sheer tomfoolery (Lloyd asking Regal if he cooks the way he fights: with his feet). In the original Japanese version of the gmaes, the Skits, known as Z-Skits, were voice-acted, but this feature was dropped for the North American and European version.

GRADE

GRADE is awarded after each battle. It is awarded or subtracted based on specific criteria that are fulfilled in battle. For example, scoring multi-hit combos increases GRADE, but having a character die will subtract it; the length of the battle (in seconds) also has an effect. In normal and hard modes, the max amount of grade to gain/lose is twenty, but in Mania Mode the number is tripled. Grade can be used to purchase items for customization and EX gems, or to buy bonuses when starting a New gmaes Plus. When the gmaes is completed, the player receives a bonus of 1,000 GRADE. Any GRADE spent in the Grade Shop will be refunded at the end of the New Game Plus. Bonuses from the New gmaes Plus include carrying over learned recipes, multiplying the EXP earned in battle by 10, and carrying over all accumulated techniques.

Affection system

The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices will have major ramifications which may alter the game's plot. Other ways in which the player can influence affection include selecting certain decisions in skits triggered by certain points on the world map and by choosing characters to travel with or assist Lloyd at certain points in the game.

In addition, the affection system will dramatically influence the story as the party member who cares for Lloyd the most will be "paired off" with him after an important story point late in the gmaes . Depending on which character this is, the effects of their friendship on the plot can vary from slight to major. For example, if Lloyd is paired off with Sheena, she will become Lloyd's new love interest (whereas it normally would be Colette). Becoming pairs with a character like Regal, however, minimally impacts the gmaes 's plot. It is important to note that the overall plot will remain the same with one exception, in that case one character betrays the party and another joins the party in their place.

Plot

Characters

Story

tales of symphonia at discountedgame gmaes

Lloyd Irving, the gmaes 's protagonist.

The game begins in the world of Sylvarant, a land that is dying due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. As the crops begin to wither and hardship sets in, the people turn their hopes to the Chosen, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration. The current Chosen is a girl named Colette Brunel, who is protected by her childhood friends Lloyd Irving and Genis Sage, her teacher and Genis' older sister Raine Sage, and Kratos Aurion, a mercenary with a mysterious past. Later on in the game, the party is joined by four other people: Presea Combatir, a strong but strange girl; Zelos Wilder, an arrogant playboy that is the Chosen for Tethe'alla, the other world; Sheena Fujibayashi, a female ninja; and Regal Bryant, an ex-convict.

Such a quest is undertaken when the world is in an extreme state of decline. In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals". With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated.

As the gmaes progresses, many revelations are made about the subject of World Regeneration and the hidden plots that complicate the scenario. One of the earliest revelations is that becoming an angel forces the Chosen to give up the aspects of himself or herself that make him or her human. With the first seal, the Chosen loses the need to eat; with the second, he or she can no longer sleep. The release of the third seal causes the Chosen to lose the ability to feel physical sensations altogether. After releasing the fourth seal, the Chosen can no longer speak. The fifth and final seal requires the Chosen to give up his or her heart and memory and, with them, his or her life. When this process has been completed, the Chosen's body will become one with the goddess Martel.

The party also learns of a second world, known as Tethe'alla, which lies parallel to Sylvarant. It is then revealed that replenishing the Sylvarant's supply of mana changes the flow of mana, thereby draining it away from Tethe'alla - much like the sand in an hourglass. The reverse also holds true. As the worlds of Sylvarant and Tethe'alla must compete for a limited amount of mana to survive, whenever one of these two worlds is regenerated, the other falls into a state of mana deprivation.

The party does indeed succeed in releasing all the seals, and the Chosen becomes Martel's vessel. However, they learn that the angels that they are trying to serve have been using them. The party is betrayed by one of its own members, who is then revealed to be an angel. The remaining party then goes to Tethe'alla to find answers, where their goal ultimately changes to saving the two worlds. In order to do this, they decide that they must sever the ties between Sylvarant and Tethe'alla to separate the worlds, thus ending the competition for mana. In the end, the party revives an ancient tree of ever-flowing mana, which, with the aid of the Eternal Sword, merges the two worlds once more.

Development

tales of symphonia at discountedgame gmaes

PlayStation 2 box art.

The game that would later be titled Tales of Symphonia was first announced during a press conference on May 8, 2002. Although the game was originally intended to be a GameCube exclusive, a port for the PlayStation 2, released only in Japan , was announced in April 2004. The PlayStation 2 version contains additional features, such as two extra anime cutscenes, several additional optional story scenes and side quests, new monsters, more Techs and Unison Attacks, and additional costumes.

Themes


Many legends and works inspire the gmaes s story. A prominent contributor is Norse mythology. Mithos Yggdrasill's name is taken from Yggdrasil, the world-tree that was believed by the Norse to support and nourish the world. This concept of a world-tree is manifested in the Great Kharlan Tree. Norse Mythology also inspired the name of the towns of Heimdall, Ymir and Asgard, as well as the underworld, Niflheim. Kratos Aurion's name is taken from Cratos, the personification of strength and power in Greek mythology. It is also possible it may be taken from the Greek word Cratos, meaning power. Zelos Wilder's name is also taken from Greek mythology, Zelus being the son of Pallas and Styx. Arabian mythology was drawn upon for the names of Efreet and Bahamut. Japanese mythology contributed the legendary sword Kusanagi, which is the equivalent of Excalibur in the Western world. This, along with two other legendary objects of Japanese mythology, the Yata mirror and Yasakani jewel are received from the optional boss known as the Sword Dancer. Even obscure characters such as Sephira of Spanish mythology make brief appearances. Pagan themes are evident in the concept of the Goddess Martel and the general nature themes present in the game. The universal theme of death and renewal can be seen in the seesawing parallel worlds and the Chosen ritual, and it is specifically mentioned during one encounter with a unicorn. Typical high fantasy elements abound in the game as well, such as dwarves and elves. There are also elements from the Bible; the Seraphim came from the angel caste system, and the theme of achieving salvation is highly advertised by the Church of Martel. In a book that Genis keeps in his room, humans who have turned to the side of the Desians are known as the "Fallen", which is a reference to the dualistic views of good and evil as taught by Christianity. The analogy of two parallel worlds originating from one and split asunder by a character from a team of four adventurers may be a reference to The Longest journey, in which four Draic Kin split a world into two. It is possible to argue that the issues and ideologies presented to the human race by almost every religion are explored in Tales of Symphonia - caste systems, sacrifice, "the weight of one's sin," the worth of life, and many other unanswerable but important questions deeply entwined the plot.

The gmaes also carries the reappearing motif of facing discrimination and racism. Half-elves are distrusted and despised by humans and elves in both Sylvarant and Tethe'alla. In Tethe'alla, half-elves are considered to be inferior and are at the bottom of the caste system, while in Sylvarant, a group known as the Desians, who wreak havoc upon the world, make up the majority of the half-elves there. This leads to a vicious cycle, in which humans persecute half-elves due to their hatred for the Desians, and as a result of this, the half-elves then join the Desians in their mutual hatred and in order to escape persecution. In the village of Ozette (Tethe'alla), the discrimination and racism against half-elves is the strongest in the entire world of the gmaes . Therefore, angels of Cruxius come to destroy the village, which may refer to the biblical story of Sodom and Gomorra, both destroyed by angels for all the sins committed inside the cities.

Theme songs

Each version of the game has its own opening theme. The opening theme for the original Japanese version of Tales of Symphonia on the GameCube is Starry Heavens, by the Japanese band day after tomorrow. For the Playstation 2 version of the game, Soshite Boku ni Dekiru Koto, also by day after tomorrow, takes its place. The opening theme for the North American (GameCube-only) version of the game is not written or performed by day after tomorrow; an orchestral arrangement is played. For each of the three versions of the opening theme, there is a "heroic" version that is played either during epic battles (Japanese versions only) or right before them (NA GCN version only).

Reception

Reviews and awards Publication Score GameSpot 8.8 of 10 IGN 8.5 of 10 GameSpy 4 of 5 Yahoo! Games 4.5 of 5 1UP.com 8.3 of 10 Electronic Gaming Monthly 8.17 of 10 Game Informer 8.75 of 10 Nintendo Power 9.5 of 10 X-Play 4 of 5

Tales of Symphonia garnered both positive reviews from critics and a strong cult following from fans. It was praised for its endearing art style, battle system, storyline, and audio, and was considered a welcome entry in the "RPG-starved" GameCube library

Related Media

Links to Tales of Phantasia


Tales of Symphonia (GCN 2003) is a prequel to Tales of Phantasia (SFC 1995, and remade for PS1, GBA and PSP).

The developers have stated that the gmaes take place in the same universe in Japanese interviews.

Supporting those statements, the in-game evidence linking the two titles is strong:

Phantasia's Tree is called Yggdrasill. Since the Tales of series' character naming conventions and myth references are often meaningful and consistent, it is unlikely that Symphonia's antagonist was named after a mythological tree without a good reason. The most sensible reason is that the characters of Mithos Yggdrasill and Martel Yggdrasill were named that way so that Lloyd could name Symphonia's Tree after them.

In Symphonia, Lloyd reunites Sylvarant and Tethe'alla into one world. The Great Seed sprouts a new Tree where the two worlds were linked. At the game's end, Lloyd is asked to choose a name for this new Tree. The scene cuts off before Lloyd says his choice, implying that the player should already know the answer. As the new tree was to be "everyone's tree" and symbolize unity, Lloyd had many reasons to name it after the Yggdrasill siblings. The fallen hero, Mithos, saved the world from a war 4,000 years ago. He split it in two to prevent either side from industrializing enough to create more magitech weapons and engage in more wars. Mithos also sought an end to discrimination, despite doing so through misguided means. His older sister, Martel, sacrificed her life to protect Mana and the Tree. Her soul fused with the Great Seed and remained fused for the past 4,000 years. Her soul was finally released when the Great Seed sprouted, and absorbed by the newborn guardian spirit for the sproutling. This newborn spirit (also named Martel) likely adopted Martel Yggdrasill's name, and is the same spirit who appears in Phantasia. As the Great Seed and Kharlan Tree have long histories with the Yggdrasills, Lloyd has every reason to name the tree in their honor.

The Yggdrasill tree and its Martel guardian spirit are also in Phantasia, where they play an important role in the plot. During a hunt, a weakened Martel appeals to Cress and tells him that the Tree is in danger. The plot reveals that Yggdrasill and Martel are dying due to mankind's abuse of mana for magitechnology, which is causing a mana shortage. Cress's party vows to heal the tree. Furthermore, Dhaos, the gmaes 's antagonist, has utmost interest in the tree: he needs its Seed to save his home planet from a similar plight of magitechnology wars and mana shortages.

This implied connection between the names, plot-roles and even world map positions of Yggdrasill and Martel between the two games indicates that one of the premises of Symphonia was to give a plot-based reason of why Phantasia's Tree and its guardian spirit were named that way: that they were named after the Yggdrasill siblings.

  • The Eternal Sword was created by Origin and given to Mithos as a gift. Lloyd eventually gains the right to wield it using the Eternal Ring and Origin's approval. However, to suit his two-sword style, Lloyd does not use the Eternal Sword directly--its power splits into the Material Blades, the Flamberge and Vorpal. Lloyd can briefly re-materialize the Eternal Sword as a single weapon during the Falcon's Crest attack animation. In Phantasia, however, the Eternal Sword does not exist in one piece. It remains split into the Material Blades, both of which (along with the Diamond Ring) are treasures of three ancient countries. As part of the plot, Cress travels to the ruins of these countries to retrieve the lost artifacts. The Diamond Ring is used to pact with Origin, who then re-forges the Eternal Sword using the Material Blades. As in Symphonia, this space-time controlling weapon is important to the story.
  • Derris-Kharlan. This giant mana-comet invisibly hovers above the planet. It plays several roles in the plot, including nourishing the Great Seed, being the home of angels, and being the location of the final dungeon. In Phantasia, Derris-Kharlan is referenced several times. It is the planet of Elves' origin and Dhaos's home. Dhaos's backstory and Derris-Kharlan's history are explained in other games and novels about the Aselia universe, and Phantasia is light on details. However, Dhaos's final form in Phantasia (post-SFC versions) is an angel-form that looks identical to Mithos. In terms of plot continuity, it's possible that some Exspheres remained on Derris-Kharlan for Dhaos to use despite Kratos's promise at the end of Symphonia to release them all into space.
  • The existence and location of Elves. Elves are said to have originated on Derris-Kharlan and planted the first Mana Tree. In both games, Ymir Forest is surrounded by a lake. The lake's shallow water covers the forest floor and several maze-like wooden boardwalks are used to cross it. The small Elven colony is inside Ymir on the outskirts of the inner, denser Torent Forest. Torent Forest is a more-difficult maze, but the bushbabies hint at the correct paths. Both games even use the same background music.
  • Torent Forest. The Elves guard this forest. Entry requires their permission. It is sacred to them because the Summon Spirit of Creation, Origin, lives within the deepest part (marked by a black stele).
  • World-map similarities. Combining the two maps of Sylvarant and Tethe'alla and rotating them bears an uncanny resemblance to the map of the world in Phantasia, Aselia. Many towns match in location between the two maps, indicating that the settlements may have evolved over the thousands of years between the games: Asgard lies near Midgards, Altamira (on an island) matches Alvanista (on an island), Palmacosta is near Venezia, Meltokio is near Arlee, and Flanoir is near Fenrir. Ymir Forest and the Elves are in the same location in both maps, and the Yggdrasill tree is in a similar location. Some spirits are also in the same places, e.g. Origin deep within Ymir and Shadow in a cave near Meltokio/Arlee.
  • Phantasia's world has two moons, Sylvarant and Tethe'alla. In Symphonia, these are the names of the two split worlds. Each split world has a moon. When the worlds were split by Mithos, each world renamed their moon as the name of the opposite world (as an explanation of where all the other people disappeared to). A reunited world could therefore inherit both moons, which is consistent with Phantasia's astronomy. When Sylvarant and Tethe'alla are united in Tales of Symphonia, there is a brief moment showing two moons next to each other in the sky.
  • All of Symphonia's summon spirits originally appeared in Phantasia. The exceptions are Celsius, who did not exist until Tales of Eternia, and Corrine/Verius. While many of the summons have been borrowed by other gmaes , Origin only appears in the Aselia-universe gmaes .
  • Many Tales of gmaes provide the player with a means of flying on the world map. Phantasia's Rheabirds and Symphonia's Rheairds are almost identical in design and flying formation. Both games require the party to power-up these aircraft with Volt's electromagnetism. One should note that they have always been called Rheabirds (レアバード Reabaad) in the Japanese versions of both Phantasia and Symphonia; Rheairds was a localization invention.
  • Half-elf discrimination continues in Phantasia, despite the efforts of Lloyd's party to stop them more than 4000 years earlier in Symphonia.
  • One of the largest dungeons in Phantasia is the dwarven mineshaft, Moria/"Morlia". Symphonia mentions that the locked door in the Toize Valley Mine is the entrance to Moria.
  • Suzu Fujibayashi is likely a distant descendant of Sheena Fujibayashi. In Phantasia, Suzu becomes leader of the Japoni ninja clan. In Symphonia, Sheena becomes the leader of the Mizuho ninja clan. Sheena's Successor title costume is the same as Suzu's outfit.
  • Phantasia's magitech Mana Cannon is very similar to Rodyle's Mana Cannon.
  • In Phantasia, the Sorcerer's Ring is found in an underground temple geographically close to the resting place of the Flamberge. In the end of Symphonia, Lloyd leaves the Flamberge by Anna's grave. The Temple of Martel, where one of the Sorcerer's Rings can be found, is also near Anna's grave.
  • The name of the world in Phantasia (Aselia) is similar to the name of the Lloyd's hometown (Iselia). At the end of Symphonia, it is implied that Iselia would become an important political town. The re-combined world, Aselia, may have been named after it. However, the English name of Phantasia's world is Aseria. It could be named after the Norse Gods, Aesir.
  • Phantasia's ancient, legendary pirate Ifreed could be the pirate Aifread found in Luin, as both are written the same way (アイフリード Aifurīdo) in Japanese.
  • The gnomes in Phantasia's Cavern of Spirits resemble Symphonia's gnomelettes in the Temple of Earth. Both dungeons are home to the Summon Spirit Gnome.
  • There are several musical cameos. The most obvious are the "Fighting of the Spirit" summon battle theme and the "Forest of the Treant" theme. Those who have visited the hidden ninja village in Phantasia should instantly recognize Mizuho's music. Flanoir's music has a subtle variation based on Phantasia's own snow-town, Fenrir (called Freezekeel/Freezekill in Japanese version).
  • Fenrir is also the name of Celsius' companion during one of the battles to break the seal and attain her power at the Temple of Ice.
  • In both gmaes , the party spends a quiet night in the snowy town (Flanoir, Fenrir) to contemplate their relationships and the upcoming final battle.
  • The world maps from Tales of Phantasia and Tales of Symphonia: Dawn of the New World (the 2008 Wii spin-off sequel) are identical.

Of relatively smaller importance, all common items (i.e. weapons and battle items) have the exact same description in Symphonia as in Phantasia. One notable item is the Necronomicon. In Symphonia, this "forbidden book", said to contain spells for reviving the dead, was in the possession of Abyssion during the Devil's Arms sidequest. This very same book is Claus' originally equipped weapon in Phantasia, although after the team in Symphonia beats Abyssion, Genis Sage burns the Necronomicon, upseting Raine.

Anime adaptation

tales of symphonia at discountedgame gmaes

Tales of Symphonia OVA ad.

On June 20, 2006, Namco announced an official OVA (anime) for Tales of Symphonia, divided into several episodes. The four episodes of the OVA were released in Japan on June 8, August 10, October 24 and December 21, 2007. It was directed by Haruo Tonosaki and featured character designs by Akira Matsushima (Rurouni Kenshin OVAs). These four episodes cover only the first half of the game, ending with the party's first visit to Tethe'alla, and with certain characters (Presea, Regal, and Mithos among them) being introduced only in the last seconds of the final episode; a sequel completing the story has been hinted at (the OVA closes with the words "End here Sylvarant" and "Begin here Tethe'alla", and the seiyū have discussed it in the DVD release's audio commentary), but not officially announced.

Tales of Symphonia: Dawn of the New World

Namco Bandai is planning a follow-up to Tales of Symphonia entitled Tales of Symphonia: Dawn of the New World for the Wii that will feature several new characters and a world map that uses the Wii Remote to point and click a destination. Dawn of the New World will use a variation of Tales of the Abyss' Flex Range Linear Motion Battle System called the Flex Range Element Enhanced Linear Motion Battle System.

Watch out at Tales of Symphonia through discountedgame for gmaes price, reviews, and when to pre-order.

 

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