PS2
PlayStation 2Sony's successor to the PlayStation is the PlayStation 2, which is backward compatible with its predecessor in that it can play almost every PlayStation games. This was done by embedding the most important parts of the PS one inside the PlayStation 2 design. Unlike emulators that run on a PC, the PlayStation 2actually contains the original PlayStation processor, allowing gmaes to run exactly as they do on the PlayStation. For PlayStation 2 games this processor, called the IOP, is used for input and output (memory cards, DVD drive, network, and hard drive). Like its predecessor, the PlayStation 2 is based on hardware developed by Sony themselves.
The third generation of the PlayStation is known as the PlayStation 3, or PS3, and was launched on November 11, 2006 in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe. The PlayStation 3 is backward compatible with nearly all games that were originally made for PlayStation 1. In PAL territories and later shipments in North America and Japan, however, the PlayStation 3 lacks some of the backwards compatibility hardware and so supports significantly fewer PlayStation 2 games. However, the list of compatible games is being increased via software emulation. PS3 games will not be region-locked, but PlayStation 1 and 2 games still only play on a PS3 console from the same territory.
The PlayStation Portable (officially PSP) is a handheld game console first released in late 2004. Despite the name, it is not compatible with PlayStation games; it only runs games developed specifically for the PSP on the UMD format. Nevertheless, at the PlayStation Briefing conference on March 15, 2006 in Japan, Sony revealed plans for PlayStation 1 games to be downloaded and playable on the PSP through emulation. Sony hopes to release nearly all PlayStation 1 games on a gradual basis; however, as of late December 2006, a custom firmware release allows users to play PS1image files converted into the PSP's EBOOT format.
games Legacy
The success of the PlayStation is widely believed to have influenced the demise of the cartridge-based home console. While not the first system to utilize an optical disc format, it was the first success story, and ended up going head-to-head with the last major home console to rely on proprietary cartridges—the Nintendo 64.
Nintendo was very public about its skepticism toward using CDs and DVDs to store games, citing longer load times and durability issues. It was widely speculated that the company was even more concerned with copyright infringement, given its substantial reliance on licensing and exclusive titles for its revenue.
The increasing complexity of games (in content, graphics, and sound) pushed cartridges to their storage limits and this fact began to turn off third party developers. Also, CDs were appealing to publishers due to the fact that they could be produced at a significantly lower cost and offered more flexibility (it was easy to change production to meet demand). In turn, they were able to pass the lower costs onto consumers. One major industry disadvantage of CDs was illegal copying due to the advent of CD burners and mod chips. However, this ironically became a selling point of the PlayStation. The PlayStation's production was discontinued on March 23, 2006.
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Tuesday, May 6, 2008
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