Thursday, May 8, 2008

Wii Fit- gameplay | discountedgame number one best seller

And our discountedgame 's number one best seller award goes to....

Wii fit


Wii Fit is a video games developed by Nintendo for the Wii console. Previously revealed under the code name Wii Health Pack, it was announced under its current title at Nintendo's E3 press conference on July 11, 2007 by famed video game designer Shigeru Miyamoto. At Nintendo's media briefing, it was demonstrated by Miyamoto himself, Reggie Fils-Aime and other participants. Like the rest of the Wii Series, Wii Fit integrates Miis into its presentation and games play. The games is designed to function with the Wii Balance Board peripheral and is an example of exer games ing.

Wii Fit was released in Japan on December 1, 2007 and sold over a quarter of a million copies in its first week. As of March 30, 2008, Wii Fit has sold 1.794 million copies in Japan. The games was released on April 25, 2008 in Europe; and is scheduled for release May 8, 2008 in Australia; and May 19, 2008 in North America.

History

A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007 Wii Fit was first revealed as Wii Health Pack, by Shigeru Miyamoto, during a conference in mid-September of 2006. Then described as a "way to help get families exercising together", the game idea had first been included in Miyamoto's original design document for the whole Wii Series, the entirety of which was scribbled onto a sheet of paper.

As with other games designed by Shigeru Miyamoto, such as Nintendogs, the design of Wii Fit was influenced by the activities in Miyamoto's daily life. Miyamoto states that he and his family had become more health-conscious, going to the gym and tracking their weight. He found that it had become "fun over time to talk about these things", and as weighing yourself "didn't make much of a games", they decided to build games around the idea to mesh with the concept.

In an interview with games Informer at E3 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time. The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' needing to weigh themselves with two scales.


games play

A Body Mass Index graphWii Fit uses a unique platform peripheral called the Wii Balance Board that can measure a user's weight and their center of gravity, and calculate their body mass index when told the user's height. The game has about 40 different activities, including yoga poses, push ups, and other exercises. Furthermore, Wii Fit allows its players to compare their fitness by using Wii Fit's own channel on the Wii Menu.

In a similar manner to the "Brain Age" calculated within Brain Age: Train Your Brain in Minutes a Day!, Wii Fit also tracks a user's "Wii Fitness Age".

According to Shigeru Miyamoto when speaking to IGN during an interview at E3 2007, there are currently no plans to integrate any WiiConnect24 functionality into Wii Fit. He did note, however, that there could be possibilities to take advantage of the WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.

games Activities
Nintendo of Europe's E3 2007 page for the United Kingdom states that the training within Wii Fit will be divided into four categories: Aerobic Exercise, Muscle Conditioning, Yoga Poses, and Balance gmaes, including ski-jumping. These exercises will provide a "core workout", emphasizing slower, controlled motions. Of these activities, the following were shown at E3 2007, in conjunction with Wii Fit's announcement.

A ball-rolling mini-game, where the player uses the Wii Balance Board to roll a ball on a platform into a certain hole.
A Boxing minigame.
Hula hooping
Jogging
Push ups
Ski jumping, whereby the player squats as low as possible, while maintaining their balance, and then quickly stands as fast as possible in order to gain a good jump.
Snowboarding
Heading on-coming footballs and avoiding other objects by leaning forward and back.
Step aerobics, including a games in which the player must step on and off the Wii Balance Board in rhythm to the background music.
Tightrope walking, where the player must maintain the balance of a Mii walking on a tightrope from one building to to another.
Yoga exercises.

games Units
The European Wii Fit release contains support for both Imperial and Metric units. If the user location is set to the United Kingdom then Imperial units are used, otherwise metric is the default. As yet games without changing the locale setting in the Wii Menu.

games Reception
Wii Fit has received generally favorable reviews from many magazines and websites, and, as of April 2008, holds an aggregated 80% score on games Rankings. However, the scores range from as low as 6.8 out of 10 from NGamer UK, who were keen to stress the balance board is "fat with potential" and will eventually become a must-buy to 9.0 out of 10 from Ferrago. IGN gave the UK version a rating of 8.0 out of 10.

games Sales
Wii Fit sold over a quarter of a million copies in its first week,[9] and despite not being released outside Japan, Wii Fit passed the 1 million sales milestone within one month of its December 1, 2007 release. As of January 20, 2008, Wii Fit had sold 1,113,626 copies in Japan. Prior to release, consumer reaction has also been positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity Reports in the UK state that the Wii Fit launch had seen lines form nationwide. Woolworths claimed that the game was also selling at a rate of 90 copies a minute.


Wii Fit can be pre ordered today. click the link on gameplay | discountedgame's right hand side column to find out more!

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