Showing posts with label price. Show all posts
Showing posts with label price. Show all posts

Wednesday, May 21, 2008

View prices, features, reviews of Patapon at discountedgame

patapon at discountedgame-gmaes

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PataponFrom Sony Computer Entertainment
Price:
$19.99 & eligible for FREE Super Saver Shipping on orders over $25. Details




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38 new or used available from $14.36

Average customer review::

Product Description
Featuring more than 20 missions in a variety of environments such as swamps, volcanos, gorges and deserts, players will outfit a Patapon army, collect resources, and grow their tribe into a devastating fighting force. Patapon presents a variety of warrior types, along with a wide selection of weapon and shield upgrades, that players will use to strategically customize and position their army as they progress through the funky adventure. Players will easily get caught up in the addictive action by collecting rare weapons and items as the adventure unfolds, and by earning more points to upgrade to new Patapons. Additionally, Patapon features five unique music-based mini-games to earn additional upgrades for the Patapon army. With vibrant character designs by popular French graphic artist, Rolito, Patapon introduces a unique, 2D art style incorporating abstract shapes, colorful environments, and larger-than-life boss enemies. STORYLINE For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. Behind the Patapons' cute exterior, lies a fierce warrior spirit that can only be commanded by the beat of their God's war drum. They wait for the day that the "Almighty" will return, to lead them against their enemies and bring them back to their homeland. Finally, their wait has come to an end as the drums of war are heard once again.
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Product Details
Amazon Sales Rank: #200 in Computer & Video Games
Brand: Sony
Model: 98711
Released on: 2008-02-27
ESRB Rating: Everyone
Platform: Sony PSP
Dimensions: 2.00 pounds
Features
Simple Commands, Deep Gameplay
Fight, Explore and Hunt
Strategy and Customization
5 Musical Mini-games
Editorial Reviews
Amazon.com
Enter the world of the Patapons, a small, yet brave noble tribe. Behind the Patapons' cute exterior, lies a fierce warrior spirit that can only be commanded by the beat of your war drum. For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. The Patapons wait for the day that the "rhythm god" will return, to bring them back to their homeland, to defeat their enemies and to lead them to the edge of their world. Finally, their wait has come to an end. Lead a small lost tribe to the edge of their world with the beat of your war drum and grow them into an army of warriors. Using simple drum beats, command your tribe to march, attack, and defend themselves against fierce beasts, gigantic monsters, and the evil Zigoton army. Watch as your tribe grows in strength and numbers as they progress through this adventure. Unlock a variety of warrior types from infantry to cavalry, archers to spear-men and maximize them for battle with a variety of weapon and shield upgrades.
Features:
With the beat of your war drum, lead a tribal army into large scale battles
March the Patapons through thirty different environments where monsters and enemy forces lay awaiting to attack
Collect over one hundred weapons and items and build an army with different warrior types
Additional mini-games pair graphic style and tribal music

Customer Reviews

Patapon - the good and the bad


First of all, this is a must play. It seems as more and more developers weigh into the gaming industry, ironically, it becomes more and more rare for one of them to bring something new to the table. Sony, as per usual, comes out of left field with this gem. Part rythm, part puzzle, part rpg, Patapon mashes together bits and pieces of several genres. It's a shallow dash of each, but it's there, and it works. The design is simplistic and flat, but it's beautiful. Nothing seems out of place in this world. If you've read other reviews you probably know the premice of the gmaes . You build an army of little cyclopian soldiers of various jobs and abilities and march them through their enemies to the promised land.


You create your armies from the ground up by combining various materials you get from mini games and missions. The creation screen will place the default ingredients (two for each type of patapon.) but you can replace these with higher quality items you've found to make more powerful Rarepons. You'll also get better equipment to outfit your armies in while on your missions.


Patapons are controlled by using an 8 beat rythm using a combination of the Cirle, Triangle, Square, and X buttons. You play four beats, the patapons sing their reply for four beats and so on. The catch is there's a tempo you have to follow, your button presses must match with the beat flashing around the border of the screen. Keep up well enough and/or hit a high enough combo and they'll enter fever mode. Fever greatly increases the Patapons attributes. Miss a beat though and you're back to normal Patapons until you can pick it up again via combos. It can be difficult at first but you'll find yourself intuitively stringing the various command beats together and watching your patapons follow your directions flawlessly.


The beats are simple but very catchy, you'll find yourself randomly Pata-pata-pata-poning in your head. It has a nice system of combining various materials to make various kinds and shapes of patapons. The story is simple but you find yourself really caring about leading these little eyeballs to their promise land. Lastly it's truly a rewarding site when your little army enters Fever mode and volleys barrages of spears and arrows at your enemy and your warriors crush through the front lines toppling towers and buildings alike. All while singing in unision your praises. This isn't a perfect game though. There's hardly any tutorial, I'm not sure if they just wanted to invoke a trial and error element to the game or if they were just too lazy to flesh out all the mechanics. For instance, say you pick up a really quality piece of meat and some rare metal (required to make the warrior type patapons) and you want to use them to make a Rarepon. That's all well and good if you don't have a full regiment of warrior Patepons. If you do though, it will simply tell you that you can't make any more of that type.


Now there are bosses that will eat your Patapons rendering them irrevivable, but trying to strategically get a boss to eat the right Patapon and ONLY the right Patapons would be an exercise in catastrophe, and a large chunk of wasted time. I had to skim through a walkthrough on the internet to find out how to delete unwanted Patapons so I could create better ones. You have to go to the item equip screen, to get there you have to select a mission to go on first. Then you have to press Triangle over the correct regiment, highlight the patapon you don't want. Now you'd think that there would be an option to "Retire" the Patapon or even "Kill" Patapon... No, the button you have to press is Select, conveniently labeled "Quit". Silly me, not realizing that Quit meant get rid of highlighted Patapon. Instead I assumed that Quit meant Quit the game, or Quit the item selection phase... Another issue is the items that enemies drop. Most of it is completely useless after you've started making Rarepons as you don't use the generic meats, wood, and stones anymore. Rarely do any gear or weapons drop. When they do, they're only there for a short amount of time before they dissappear, and not into your inventory, they're gone for good. So say a nice weapon drops, but when you killed the enemy he bounced back puting him behind the rest of his soldiers. You better hope that they fall back or you kill them all quick otherwise you can just wave goodbye.


If a boss drops an item behind him when he dies and the mission says complete before you walk over it, you lose it as well. You can watch your happy little eyeballs parade by shiny loot and heaps of cash without any one of them picking it up. The mini gmaes are fun but the items you receive from them can become outdated very fast if your bolstering your ranks with Rarepons rendering said games pointless. On top of that, while they're fun the first couple times,each gmaes is the same thing every time.


It's a "song" that you have to mimic or play along with and it's the same song with the same beat and you just do the same thing every time. I can literaly listen to the mini gmaes at this point and complete them without looking at the screen. There's also alot of repetition. You need to go back and do the same farming runs through the same stages several time to gather materials (you'll rarely get the ones you need) and money to make troops. Most farming missions yield around 200-250 Ka-ching! (money) and each of the 2nd best Rarepons cost 1k to 1.5k to make. That's 200-250 Ka-ching! if no monsters block you from being able to pick up the coin dropped by their dead counterparts. The last thing isn't really the gmaes fault, it can just be frustrating. This game requires alot of concentration and if the TV's on or your significant other or a friend is trying to talk to you or the phone rings you'll find yourself getting off beat and losing Fever ALOT. Yeah, there's no pause either.


Once you start a mission you need to finish it, quit, or die to stop it. Even when I'm alone I generally play with headphones as the PSP speakers don't carry the drum beat all that well all the time, plus it cuts down on the distractions. Personally I have a nice pair of Skullcandy Hesh that I use. They have great sound, they're comfortable, and they block out alot of the outside noise even if you don't have them cranked. In closing, this is a gmaes that you don't want to miss out on. It's at a bargain bin price right now, and you don't find anything this original very often. Yes, it has it's issues but what game doesn't? The good far outweighs the bad.



Get out of my head, Charles!


So - I forgot to order a memory stick duo to store save games for my PSP. This means that the only way to "save" until it gets here is to use the PSP's sleep function (effectively keeping me stuck on one gmaes ). Lucky for me, Patapon is so catchy I probably wouldn't have started playing Crisis Core by now anyway! This gmaes is not for everyone - people with extremely poor rhythm, or people who are turned off by simplistic, cutesy graphics (I get made fun of by some of my buddies in Iraq for playing what amounts to a Java gmaes on a 200-dollar handheld system, heh) probably won't like Patapon. Other people that get a kick out of the idea of leading your own tribe against an evil empire using talking drums (people who like "kooky" gmaes ) will absolutely adore Patapon. I, for one, can't get the "Bon BonBon" song out of my head. 5 out of 5 stars.


Most American developers probably wouldn't take a risk on a gmaes concept like this - that's why I really like Japanese gmaes developers. They'll take an idea and just run with it.



Patapon rocks!

Over the years, I have played both strategy gmaes and rhythm gmaes . In Patapon, I get to play both genres in one and strangely enough it works! You are the mighty god of rhythm to a struggling band of Patapon warriors who were displaced from their homeland by the evil Zigoton. You lead the Patapons in the battle to reclaim their territory by pressing the PSP buttons in a rhythmical pattern that simulates drum beats.


Different drum cadences inspire the Patapon to advance, fight, defend or retreat. Each time your Patapons accomplish a mission they earn rewards such as weapons, armor and various raw materials that can be used to create upgraded Patapons with stronger attributes. You can even learn powerful Juju rhythms that will perform miracles such as calling up rain or windstorms that aid you in battle. My only quibble with the game is that the tutorials are very skimpy. You can get some advice from the tribal priestess, Meden, but like most oracles her hints are somewhat cryptic, leaving you on your own to puzzle out what to do, especially for things like how to dismiss your old Patapons in order to swap in their upgraded counterparts.


I suppose you could always read the game manual but honestly, who ever takes the time to do that, really? Patapon is very enjoyable and worth playing. I definitely recommend it but be forewarned the drumbeat rhythms are somewhat addictive. After a long session, it will take a while to clear the Pata Pata Pata PON and Don Dodon Dodon out of your head.


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Sunday, May 11, 2008

View prices, features, reviews of Army of Two at discountedgame

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Army of Two
From Electronic Arts

army of two at discountedgame
Price: $59.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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65 new or used available from $34.99

Average customer review:


Product Description

Delivering a groundbreaking strategic 3rd person co-op shooter unparalleled in the action genre, EA Montreal's ARMY OF TWO focuses on gameplay centered on TWO-man missions, TWO-man strategies, TWO-man tactics, and a TWO-man advantage. Fight along side your teammate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in ARMY OF TWO, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. From TWO-man sniping to parachuting, players will experience action-packed scenarios where they will have to use their wit, strength and a deadly arsenal of shared customizable weapons to successfully defeat their enemies and complete the mission at hand. Gamers will fight their way through war, turmoil and a conspiracy so vast it threatens the entire world. When one man is not enough, it's going to take an army of two to save us. Online Gameplay - Redefines TWO MAN online gameplay with players seamlessly moving from PAI to live players as they make their way through the gmaes


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Product Details
Amazon Sales Rank: #106 in Computer & Video Games
Brand: Electronic Arts
Released on: 2008-03-04
ESRB Rating: Mature
Platform: Xbox 360
Format: NTSC
Dimensions: 2.00 pounds
Features
Two Man Gameplay - Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand
Partner AI - ARMY OF TWO delivers intelligent partner AI (PAI) that interacts, adapts, collaborates and learns from their human partner
Customizable Weapons - Customize and upgrade dozens of deadly weapons and share them with your partner off or online
Dynamic Environments - Delivers realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting
Contemporary Storyline Ripped from the Headlines - Politically charged storyline, centering on the impact and ethical issues of Private Military Corporations

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Editorial Reviews
From the Manufacturer
When One Man Is Not Enough…

It will take an Army of Two to stop the corruption of rogue private military corporations. Fight along side your team-mate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in Army of Two, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. If you're going to survive, you'll have to bring down a vast conspiracy in which the line between `good guys' and `bad guys' has been obliterated.

FEATURE

Two-Man Gameplay—Co-op is no longer a mode, it's the gmaes . Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand.
Partner AI—Army of Two delivers intelligent partner AI (PAI) that interacts with, adapts to, collaborates with, and learns from its human partner. The PAI also reacts and adjusts to your ability and how you play the game by taking the lead or following, driving strategy or taking orders. It is the dream of the human machine.
Customizable Weapons—Personalize and upgrade dozens of deadly weapons and share them with your partner off- or online.
Dynamic Environments—EA's Montreal studio pulled out all the stops to deliver realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting.
Contemporary Storyline Ripped from the Headlines—Army of Two draws you in with a captivating, politically charged storyline, centering on the impact and ethical issues of private military corporations.
Online Gameplay—Army of Two redefines two-man online gameplay as you progress through the gmaes seamlessly moving between PAI and live players.



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Customer Reviews

B-
This game is incredibly short. 6 levels divded up into sections so u can upgrade your weapons. Of course better weapons means you work your way through the levels much faster. It does have a does have replay in it, especially if you want to upgrade all your weapons. But otherwise its just ok.

One word.... terrible!

This gmaes is just terrible... truly terrible. I was able to finish it in under a day and must agree with the review above. The gmaes does look nice but the story is so contrived and sounds as though it were written as part of a John MCcain election speech. We must stop the terrorists... blah blah blah more terrorists and suicide bombers :America is the best. I think the worst part of this game though is the aiming system. It would be fun to play online if the aiming was not so difficult up close. You can easily shoot someone down but then you have to back up to kill them again before they get up and kill you. Also if someone leaves when you are playing online the game ends.... it really sucks when you're in the middle of a 30 minute battle and someone decides they dont want to play anymore.

Overall I would say rent this game or avoid it altogether.
I should have known from the cheesy music during the commercial that it would be like this.

Good gmaes if you have 2 to play !

To me, this gmaes is great if you have 2 people to play together. Solo play is just average.

Army of Two....really is built for two
First and foremost I give kudos to EA for thinking outside the conventional gamer box and attempting something new as far as cooperative gmaes play goes.

Army of Two, in its freshman release really gives gamers, especially those that enjoy co-op, a taste in gaming potential and I think this is where the gmaes really shines. Armed with your headsets and controllers, it's very fun working together and the teamwork aspect gives a great sense of accomplishment and adrenaline - exactly what this game promises.

The groundbreaking 'aggro' concept is a wonderful idea and I can't believe no one really thought of this before. There are some nice player interactions as well, whether it be the 'back-to-back' maneuver, or the 'riot-shield' crawl. Hopefully, if there is a sequel these co-op maneuvers can be expanded upon.

The customization of weapons is really fun, and there is a great variety of weapons and choices to make. However, it may take time to achieve stronger variations of weapons as upgrades are only unlocked if you have the cash, and some items in gmaes are expensive and may take multiple run-throughs on missions to acquire enough dough.

Graphics are very nice, but objects can be repetitive at times. It's a little strange to see the same turret or bunker design over and over throughout the various levels and regions, as if all the bad guys bought from the same arms dealer.

Speaking of graphics, one set back for me is the overall environment...that is it's pretty linear and some object physics don't make sense. For example some propane tanks can explode when shot at, while others can't...not sure why. Some large concrete buildings take damage, yet flimsy wood shacks don't. Some cars can catch fire and blow up, others can't...you get the point. Similarly, I am a bit disappointed that you can't jump over objects that are barely waist high. Sure, you can duck behind them and use them for cover, but you can't jump or climb certain objects that just seem natural, and therefore limits creative strategy and game play. CoD4 is a good example on what one can do in a gmaes that makes sense (although that's not perfect either).

In the single player campaign mode, this is where I find some faults. First, save points and mission starts need to be overhauled. AoT uses the very common checkpoint system, yet somehow still seems flawed if you need to leave the game. Missions just tend blend into each other despite cut scenes, and weapon upgrade points (shopping opportunities) just seem out of place with no explanation. Also, why are hockey masks $10,000 each? These masks that serve no real purpose in gmaes cost more than some weapons do....that makes no sense to me at all. In the Xbox 260 version, you can get an achievement if you purchase all 25+ masks. At $10k each, that's a lot of cash to unlock on achievement that has no game impact.

Enemy AI isn't too bad, but in all honesty I find the enemy AI better than your CPU controlled partner. Sometimes when you issue commands, it's as if he doesn't understand or makes foolish decisions and leaves himself open to take hits. When in a holding pattern or up against a 'boss', your partner will tend to repeat annoying quotes over and over like "We need to flank him." Yeah, I understand...I don't need to be told every 10 seconds.

Overall, while the missions are intriguing and a nice modern/contemporary storyline, the gmaes seems a little short. There are basically 6 missions in the campaign mode and I found that only after a few hours I was already 1/2 way done. Good thing you can replay missions and maybe try new tactics, but there isn't enough variety to keep you too interested for too long. Solo replay ability is only needed to earn money to unlock new weapons.

The missions are also very linear, meaning there is limited exploration of your surroundings which can be frustrating at times. Why does a chair or desk impede my path here? Why can't I open that door? Why can't I crawl under that truck for cover? It seems many objects in gmaes are for dress setting only and not usable otherwise....very odd.

Parents beware, while this is a 'M' rated gmaes, there is a lot of swearing. So much so in fact, I wonder why there isn't an option at the start of the game to turn swearing off. This is an option in many gmaes , and parents will be surprised on how many times the f-bomb and s-word are dropped. The violence isn't to over the top...typical blood spattering when shot, but not uber gross.

One last gripe I have is that shortly after the game was released, EA has already provided DLC content for purchase. These co-op maps and training courses were originally intended to be included in the initial release, but I suspect wasn't completed by ship date (thus maybe why the gmaes seems a bit short), and then EA turns around and charges for it. IMHO, this should have been included or be downloaded for free.

In finality, the game shines in co-op mode and is good for casual gamers. Very innovative and can only get better in the sequel. In solo mode there seem some limitations and odd AI reactions at times, but still fun. I would have given it 4 stars if the destructible environments were more consistent, a bit longer in length, and a few tweaks to weapons upgrade/game save options throughout campaign.

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Tuesday, May 6, 2008

View super mario kart's prices, features, reviews at gameplay | discountedgame

Product Details

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Mario Kart Wii with Wii Wheel
From Nintendo

Price: $49.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

games mario kart at gameplay | discountedgame

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32 new or used available from $48.75

Average customer review: games at gameplay | discountedgame

Product Description
Start your engines and race with Mario and his friends with their finely tuned racing machines in Mario Kart Wii. Use 3 different control styles with the Wii Wheel included in the box. The worldwide race is on with a whole new set of tricks, tracks, and ways to play. Mario Kart Wii draws on courses and battle arenas from every game in the series - not to mention tons of new ones. The true king of the Mushroom Kingdom racing circuits will finally be crowned. Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more. Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. You can have multiplayer races on any open courses or battle in arenas. Now you can feel like you are Mario and steering to avoid obstacles and doing incredible stunts.

Special Powers/Weapons/Moves/Features - Shake the Wii Remote to pull off a trick that will temporarily boost your speed. When riding a bike, gain additional speed by flicking the Wii Remote up and popping a wheelie Up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Wi-Fi Connection with 2 people playing locally


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Product Details
Amazon Sales Rank: #1 in Computer & Video Games
Brand: Nintendo
Model: rvlrrmce
Released on: 2008-04-27
ESRB Rating: Everyone
Platform: Nintendo Wii
Dimensions: 4.00 pounds
Features
Wii Wheel must be used with a Wii Remote (Remote not included)

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Editorial Reviews
Amazon.com


Drivers, start your engines!
games at gameplay | discountedgame
Nintendo is bringing Mario and his friends with their finely tuned racing machines back and this time to the Nintendo Wii. With 3 different control styles and a Wii Wheel included in the box, Mario Kart Wii is bound to be the best in the series. The worldwide race is on with a whole new set of tricks, tracks, and ways to play! Place first in Grand Prix circuits or clear skill-based missions. Mario Kart Wii draws on courses and battle arenas from every game in the series - not to mention tons of new ones - the true king of the Mushroom Kingdom racing circuits will finally be crowned.

games at gameplay | discountedgame
Wii Wheel Included!

games at gameplay | discountedgame
New Intense Tracks and Tricks View larger.

games at gameplay | discountedgame
Cool new car designs View larger.

Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.


Game Features:
The Wii Wheel transforms the Wii Remote™ controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk™ controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.
Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii™ characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.
Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.
Cruise new tracks and arenas or tour classic courses from Super Mario Kart™, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!! and Mario Kart DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.
Characters
Nintendo favorites Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad, plus a host of new faces-including your own! Get into the game and put your Mii character behind the wheel.

Special Powers/Weapons/Moves/Features
Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie

Nintendo Wi-Fi Connection:
Keeping in the tradition of Mario Kart, Nintendo has pushed multiplayer racingeven further utilizing the Wii's built in Wi-Fi Connection. There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.



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Customer Reviews

A ruined classic games at gameplay | discountedgame
I have owned every Mario Kart game, and consider myself to be a bit of an addict, spending embarrassing amounts of time practicing things such as power sliding on straight aways and downing suckaz with simple items such as banana peels. So needless to say, I was very excited for a mario kart game that would allow me to showcase my skills online, and relive memories with old multiplayer comrades who have since moved to other parts of the country.

Imagine my surprise when I put the disc in and discovered that there was no multiplayer grand prix mode! Working in tandem to unlock new classes, tracks, carts, and racers had always been one of my favorite parts of Mario Kart, and it was something that Double Dash did to perfection, allowing up to four people to get in on the challenge.

I had invited the friend whom I played through all of the double dash grand prixs with over to do it again on the Wii, so after we found this out it sort of killed the buzz... but whatever, we had always spent a lot more time on battles than grand prixs anyway.

We found surprise again when we couldn't do a free for all battle! After messing around with some vs. races on motorcycles we decided to ditch this game, and spent the night on the SNES, and playing bob-omb blast on double dash.

The bulk of my issues with this game can be condensed to three items:

-Lack of options
-Lack of skill
-Lack of creativity

Double Dash was filled with options, you could combine characters in various ways to get certain unique items or racer attributes. You could choose the number of laps in vs. races, and take your choice of three unique battle styles. In Mario Kart Wii the lack of options is mind numbing quite honestly. It makes the game feel as though it was rushed to production. Why can't I choose how many computer characters participate in a battle or vs. race? Why isn't multi-player GP available? Why are there only two battle modes, one of which is hell of lame? Perhaps most annoying of all... WHY CAN'T I CHOOSE TO TURN THE STUPID RACER NAME TAGS THAT SUBMERGE HALF THE SCREEN OFF WHEN I PLAY ONLINE!?!?!

The lack of skill required in this game was evident from my first GP race. Every other Mario Kart game did a good job of making item boxes scarce, and the occurence of items such as blue shells and lightning very infrequent (although there was an OPTION in double dash to change this). There are several tracks on the Wii version that are nearly unplayable because of the volume of items. With 12 players, and the stupid items like the thwomp and lightning cloud that don't really help anyone... it just isn't racing anymore when there is absolutely no value to your place in the first 90% of the race. Coming back with items is one of the great joys of mario kart, I understand that (I still have fond memories of hitting the super ramp on Mario Circuit 2 with a mushroom to cut a corner and jump up two places to secure first over ten years ago), but there is something else going on entirely in tracks like the Luigi Circuit on the Wii (which might be one of the worst mario kart tracks ever), where every racer gets ripped to shreds on every lap because of the overwhelming volume of items.

This gripe could easily branch into things like how the power slide boost, for the first time ever, is not controlled by the player (and I'm not talking about the manual vs. auto drift), but simply by the length of time you hold the slide, and how they reverted to the "hold and wait" technique of blocking items that existed in Mario Kart 64, as opposed to timing a reverse release to block such as in Double Dash, and how the "get a boost when you are right behind someone for awhile" time has been cut down to almost nothing... but I think I have said enough on this.

The tracks and items in general though... where is the creativity? I'm not expecting the wildly refreshing array of tracks we were greeted with in Mario Kart for the GBA, or the slew of new items that required poise and tact to make decent use of that showed up in Double Dash, but there is nothing new on the Wii version. Let me re-phrase that; there are a couple of new things, but they are quickly beaten to death via recycling (soooooooooooo many figure 8's), or in cases such as the mega mushroom, little more than repeats of other items (in this case, the star). The half pipe thing is new... but I don't really see the purpose when it is faster to not go up the ramp? And the motorcycles... who cares/if the drift controls were the same as in double dash no one would choose them for the cheap wheelie boost?

Then there are the lazy re-hashes of the classic tracks. Changing the placement of item boxes, and other key features of the tracks (such as making the walls solid in the ghost valley track, and removing the rock throwing natives on the N64 DK track)... I just don't see the point. I mean, I know that most people probably don't have every Nintendo console (sans Virtual Boy) within 5 feet of eachother in their entertainment room so playing Ghost Valley 2 on SNES isn't really an option... but seriously. Some of these re-hashed classic tracks aren't even worth playing in the form they are presented here.

There are a few nice features. Toad's Factory, Grumble Volcano, and Koopa Cape are amazing tracks. There are a lot of karts to choose from (although the differences, as I can tell so far, seem to be negligible... unlike the kart selection in Double Dash where the differences were quite obvious). And it's not like the game is unplayable, quite the contrary, it can even be enjoyable for short periods of time. As part of the Mario Kart franchise though, I just expect more.

I honestly don't know why though, as every big franchise title aside from Mario Galaxy and Twilight Princess has been like this. No options, dumbed down game play, terrible online game options and matching features, basically just leaving a ton of potential on the table and all of my expectations largely unfulfilled.

This is easily the worst Mario Kart game, and definitely the last Wii game I pre-order.

Oh, and the Wii Wheel... don't buy extras of these. They aren't worth the hassle. After struggling with getting my kart to power slide correctly through two grand prixs I dug out the cube controllers (ps - why is there no option to configure buttons how I want? Or... better question, why does the GCN controller layout not match that of GCN Mario Kart when the only new feature is wheelies, which could easily be added onto the unused c-stick or d-pad or... even better, onto the L trigger that items are incorrectly assigned to!?)

Great Party! gmaes at discountedgame
How many of us have enjoyed the past Mario Karts? This game has had its mixed reviews with the pros. But what about us 'normal people'? I think this game is great--especially with the new steering wheel--it's very creative, refreshing and fun. While some people didn't like the gamecube DoubleDash version, and instead liked this version, I like both. I do miss the fact that we can't play as two people in one kart, but this game is still fun. The items are more unstable, more routes to take, and new karts/bikes! A big PLUS to this game is that there is the online racing. We can always challenge ourselves against people rather the computers now! This game is entertaining--replay value is there. Great for parties. 5 stars for fun. 4 stars for the overall because the lack of the partnership.

How do they keep doing this? games at gameplay | discountedgame
Recently, there has been a story going around how the Wii has so many bad games for it. It was a blog that was picked up by many news sites. What it did not address is the fact that when a game is good for the Wii, it is simply amazing. Mario Galaxy and now Mario Kart fall into this category.

I have now had time to play the game for a week and am totally hooked. I have been playing Kart since it was out for the N64. This game has many, many things going for it including new courses but even better, some of the best courses from the past reappear.

The game play itself is fun. I had read some previews slighting the game because the wheel created control problems. I assumed that the problem would be that it is too sensitive causing the driving to constantly overcompensate and go off course. WRONG! I have found the wheel to have just enough `play' in it to allow for a great experience. It is also really quite fun to be sitting on the couch holding this wheel and steering. The best part is when you catch yourself leaning into turns as if it will help.

For the Wii, I would list this as a must have. One of my keys being that you can sit and play for hours or if you just need a quick fix, you can play a couple of courses in 10 minutes.

The main reason I give it 4/5 overall is the multiplayer but the issue is not one with this game but rather a Wii issue and that being the lack of a headset. I am still surprised that they provide no way to communicate with your other players. I am scheduled to play against my nephew this weekend but I have not figured out how we will chat during play to decide on courses or what have you. This seems to be a huge weakness in the online options of the Wii and unfortunately, I am reflecting it on my rating. In the future, if the headset does come out, I will try to remember to reflect that here.

If you have a Wii and want the full range of experiences the must have games now include:

* Mario Kart
* Mario Galaxy
* Link's Crossbow Training
* Wii Play

With just these 4 games plus the included Wii sports you will have many, many hours of great Wii fun.

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View prices and features of games -the Sims 2 Seasons Expansion Pack at discountedgame

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Sim2 Season Pack at discountedgame


games The Sims 2 Seasons Expansion Pack
From Electronic Arts
Price: $29.99 & eligible for FREE Super Saver Shipping on orders over $25. Details


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Product Description
Head outdoors for year-round fun with your Sims! New seasonal activities await your Sims including snowball fights, chasing fireflies, jumping in leaf piles, and more. Strengthen family ties in Winter, let romance bloom in Spring, deepen the bonds of friendship in Summer, or fast-track your career in Fall. Your Sims can now explore new careers and master new talents throughout the year, but beware freezing, sunburn, sneezing, and other unexpected weather effects! Dress your Sims appropriately or face the consequences!
Master New Talents - Join the Gardening Club for tips on how to make your garden blossom, and reap the rewards! Catch fresh fish to grill on the barbeque-but beware surprising catches Decide the season with the weather control device, harvest fruits and veggies in the greenhouse, slip in the skating rink, make a wish at the wishing well, and add fun with a pool slide Explore 6 New Careers - Do your Sims crave the life of an adventurer or gamer? Perhaps they'd rather explore music, law, journalism, or education? Fun reward objects like a heavy metal guitar await your Sims with each new career path


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games Product Details
Amazon Sales Rank: #250 in Computer & Video Games
games Brand: Electronic Arts
games Model: 15621
games Released on: 2007-02-27
ESRB Rating: Teen
games Platforms: Windows XP, Windows 98, Windows 2000
Dimensions: 2.00 pounds
games Features
The Sims 2 Seasons is an Expansion Pack and requires The Sims 2, The Sims 2 Special DVD Edition, or The Sims 2 Holiday Edition for PC to play. Check to make sure you can run The Sims 2.
Dramatic and Detailed Weather Effects - A brand-new visual experience has come to the world of The Sims 2. Now your Sims can experience snowstorms, thundershowers, lightning bolts, and deadly hailstones. All four seasons are spectacularly rendered to occur in every The Sims 2 neighborhood
Benefit from Each Season - Seasons impact your Sims' relationships, moods, wants, and fears.
Share New activities - New ways for your Sims, their families, and friends to have fun together! Build snowmen, splash in the pool, play catch, and go ice skating
Reap the Fruits of Your Sims' Labors - Harvest fruits and veggies all year round and blend love potions, energy drinks, health boosters, and more

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games Customer Reviewsgameplay | discount games
Sims2 seasons is SO much fun!
It actually goes through the seasons, spring/summer/fall/winter. It will actually rain/snow ect. They can go outside & build a snowman/make a snow angel ect. It's more realistic & fun.

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It really makes the game more realistic with the seasons and rain and snow and hail and thunderstorms and just so much. It is pretty cool!

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Some installation problems were solved by a computer expert, but the software/game works great and it's lots of fun.


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