Showing posts with label army of two. Show all posts
Showing posts with label army of two. Show all posts

Sunday, May 11, 2008

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Army of Two
From Electronic Arts

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Product Description

Delivering a groundbreaking strategic 3rd person co-op shooter unparalleled in the action genre, EA Montreal's ARMY OF TWO focuses on gameplay centered on TWO-man missions, TWO-man strategies, TWO-man tactics, and a TWO-man advantage. Fight along side your teammate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in ARMY OF TWO, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. From TWO-man sniping to parachuting, players will experience action-packed scenarios where they will have to use their wit, strength and a deadly arsenal of shared customizable weapons to successfully defeat their enemies and complete the mission at hand. Gamers will fight their way through war, turmoil and a conspiracy so vast it threatens the entire world. When one man is not enough, it's going to take an army of two to save us. Online Gameplay - Redefines TWO MAN online gameplay with players seamlessly moving from PAI to live players as they make their way through the gmaes


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Product Details
Amazon Sales Rank: #106 in Computer & Video Games
Brand: Electronic Arts
Released on: 2008-03-04
ESRB Rating: Mature
Platform: Xbox 360
Format: NTSC
Dimensions: 2.00 pounds
Features
Two Man Gameplay - Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand
Partner AI - ARMY OF TWO delivers intelligent partner AI (PAI) that interacts, adapts, collaborates and learns from their human partner
Customizable Weapons - Customize and upgrade dozens of deadly weapons and share them with your partner off or online
Dynamic Environments - Delivers realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting
Contemporary Storyline Ripped from the Headlines - Politically charged storyline, centering on the impact and ethical issues of Private Military Corporations

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Editorial Reviews
From the Manufacturer
When One Man Is Not Enough…

It will take an Army of Two to stop the corruption of rogue private military corporations. Fight along side your team-mate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in Army of Two, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. If you're going to survive, you'll have to bring down a vast conspiracy in which the line between `good guys' and `bad guys' has been obliterated.

FEATURE

Two-Man Gameplay—Co-op is no longer a mode, it's the gmaes . Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand.
Partner AI—Army of Two delivers intelligent partner AI (PAI) that interacts with, adapts to, collaborates with, and learns from its human partner. The PAI also reacts and adjusts to your ability and how you play the game by taking the lead or following, driving strategy or taking orders. It is the dream of the human machine.
Customizable Weapons—Personalize and upgrade dozens of deadly weapons and share them with your partner off- or online.
Dynamic Environments—EA's Montreal studio pulled out all the stops to deliver realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting.
Contemporary Storyline Ripped from the Headlines—Army of Two draws you in with a captivating, politically charged storyline, centering on the impact and ethical issues of private military corporations.
Online Gameplay—Army of Two redefines two-man online gameplay as you progress through the gmaes seamlessly moving between PAI and live players.



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Customer Reviews

B-
This game is incredibly short. 6 levels divded up into sections so u can upgrade your weapons. Of course better weapons means you work your way through the levels much faster. It does have a does have replay in it, especially if you want to upgrade all your weapons. But otherwise its just ok.

One word.... terrible!

This gmaes is just terrible... truly terrible. I was able to finish it in under a day and must agree with the review above. The gmaes does look nice but the story is so contrived and sounds as though it were written as part of a John MCcain election speech. We must stop the terrorists... blah blah blah more terrorists and suicide bombers :America is the best. I think the worst part of this game though is the aiming system. It would be fun to play online if the aiming was not so difficult up close. You can easily shoot someone down but then you have to back up to kill them again before they get up and kill you. Also if someone leaves when you are playing online the game ends.... it really sucks when you're in the middle of a 30 minute battle and someone decides they dont want to play anymore.

Overall I would say rent this game or avoid it altogether.
I should have known from the cheesy music during the commercial that it would be like this.

Good gmaes if you have 2 to play !

To me, this gmaes is great if you have 2 people to play together. Solo play is just average.

Army of Two....really is built for two
First and foremost I give kudos to EA for thinking outside the conventional gamer box and attempting something new as far as cooperative gmaes play goes.

Army of Two, in its freshman release really gives gamers, especially those that enjoy co-op, a taste in gaming potential and I think this is where the gmaes really shines. Armed with your headsets and controllers, it's very fun working together and the teamwork aspect gives a great sense of accomplishment and adrenaline - exactly what this game promises.

The groundbreaking 'aggro' concept is a wonderful idea and I can't believe no one really thought of this before. There are some nice player interactions as well, whether it be the 'back-to-back' maneuver, or the 'riot-shield' crawl. Hopefully, if there is a sequel these co-op maneuvers can be expanded upon.

The customization of weapons is really fun, and there is a great variety of weapons and choices to make. However, it may take time to achieve stronger variations of weapons as upgrades are only unlocked if you have the cash, and some items in gmaes are expensive and may take multiple run-throughs on missions to acquire enough dough.

Graphics are very nice, but objects can be repetitive at times. It's a little strange to see the same turret or bunker design over and over throughout the various levels and regions, as if all the bad guys bought from the same arms dealer.

Speaking of graphics, one set back for me is the overall environment...that is it's pretty linear and some object physics don't make sense. For example some propane tanks can explode when shot at, while others can't...not sure why. Some large concrete buildings take damage, yet flimsy wood shacks don't. Some cars can catch fire and blow up, others can't...you get the point. Similarly, I am a bit disappointed that you can't jump over objects that are barely waist high. Sure, you can duck behind them and use them for cover, but you can't jump or climb certain objects that just seem natural, and therefore limits creative strategy and game play. CoD4 is a good example on what one can do in a gmaes that makes sense (although that's not perfect either).

In the single player campaign mode, this is where I find some faults. First, save points and mission starts need to be overhauled. AoT uses the very common checkpoint system, yet somehow still seems flawed if you need to leave the game. Missions just tend blend into each other despite cut scenes, and weapon upgrade points (shopping opportunities) just seem out of place with no explanation. Also, why are hockey masks $10,000 each? These masks that serve no real purpose in gmaes cost more than some weapons do....that makes no sense to me at all. In the Xbox 260 version, you can get an achievement if you purchase all 25+ masks. At $10k each, that's a lot of cash to unlock on achievement that has no game impact.

Enemy AI isn't too bad, but in all honesty I find the enemy AI better than your CPU controlled partner. Sometimes when you issue commands, it's as if he doesn't understand or makes foolish decisions and leaves himself open to take hits. When in a holding pattern or up against a 'boss', your partner will tend to repeat annoying quotes over and over like "We need to flank him." Yeah, I understand...I don't need to be told every 10 seconds.

Overall, while the missions are intriguing and a nice modern/contemporary storyline, the gmaes seems a little short. There are basically 6 missions in the campaign mode and I found that only after a few hours I was already 1/2 way done. Good thing you can replay missions and maybe try new tactics, but there isn't enough variety to keep you too interested for too long. Solo replay ability is only needed to earn money to unlock new weapons.

The missions are also very linear, meaning there is limited exploration of your surroundings which can be frustrating at times. Why does a chair or desk impede my path here? Why can't I open that door? Why can't I crawl under that truck for cover? It seems many objects in gmaes are for dress setting only and not usable otherwise....very odd.

Parents beware, while this is a 'M' rated gmaes, there is a lot of swearing. So much so in fact, I wonder why there isn't an option at the start of the game to turn swearing off. This is an option in many gmaes , and parents will be surprised on how many times the f-bomb and s-word are dropped. The violence isn't to over the top...typical blood spattering when shot, but not uber gross.

One last gripe I have is that shortly after the game was released, EA has already provided DLC content for purchase. These co-op maps and training courses were originally intended to be included in the initial release, but I suspect wasn't completed by ship date (thus maybe why the gmaes seems a bit short), and then EA turns around and charges for it. IMHO, this should have been included or be downloaded for free.

In finality, the game shines in co-op mode and is good for casual gamers. Very innovative and can only get better in the sequel. In solo mode there seem some limitations and odd AI reactions at times, but still fun. I would have given it 4 stars if the destructible environments were more consistent, a bit longer in length, and a few tweaks to weapons upgrade/game save options throughout campaign.

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Army Of Two



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Army of Two, commonly abbreviated as AoT or Ao2, is a video game developed by Electronic Arts, released on PlayStation 3 and Xbox 360 on March 4, 2008 in North America. Army of Two is a third person shooter gmaes focusing on the fictional story of two private military contractors(characterized as mercenaries) "fight[ing] through war, political turmoil, and a conspiracy so vast it threatens the entire world" in a timeline spanning from 1993 to 2009.

Focusing on cooperative strategies, Army of Two's highlighting feature is the necessity to use coordinated teamwork to accomplish the gmaes 's goals. While the gmaes is meant to be played with another human as your partner, a "Partner Artificial Intelligence"(PAI) is also included and programmed to follow the player's strategies in suit. Dependence on your partner(whether human or PAI) is so pronounced that certain objectives may be impossible to complete without it.

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Plot
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Please edit the article to focus on discussing the work rather than merely reiterating the plot.

The main story is divided into several regions where the action takes place over the course of nearly two decades. The main focus of the story is the field of Private Military Contracting(PMC). While the game has been cut shorter, it does not alter any major events.


Somalia
The story begins in 1993 in Somalia when Elliot Salem and Tyson Rios (the protagonists of the gmaes ) are still in the U.S. 75th Ranger Regiment. They go through a brief training course, taught by their comrade Pedro. Afterward, they are tasked to work with Philip Clyde, a private military contractor with the Security and Strategy Corporation (SSC), to assassinate Abdullahi Mo'Alim. After this mission, Philip Clyde, on behalf of SSC CEO, Ernest Stockwell, invites Lieutenant Colonel Richard Dalton (commander of the 75th Ranger Regiment) to join the company for a desk job. He agrees, asking to bring Salem and Rios with him as contractors and in the following year, the three enter the private sector.


Afghanistan
Salem and Rios begin an eight-year stretch of mercenary work in various U.S. operations until the events of September 11, 2001. They are then hired to infiltrate an abandoned Afghani Cold War era mountain missile base now in use by Al Qaeda in order to destroy the medium-range M-11 missiles left there, eliminate terrorist Al-Habiib, and rescue Brian Hicks(another SSC operative who was captured trying to accomplish the same tasks). After killing Al-Habiib, they destroy a cache of chemical warheads with the help of a hacker, "Section 8", romanticized in-game as "s3kshun8".

It is then announced in the news that SSC has acquired Black Mountain Industries, another PMC, making SSC the largest PMC in the world resulting in some controversy. Dalton reassures the public that their motives are pure.


Iraq
In 2003, the two are sent back to Iraq by mission coordinator Alice Murray, on a mission to rescue Lt. Col. Samuel Eisenhower, a friend from Salem and Rios' old Army Ranger squad. They are told that he has vital information and is being held hostage in an American base which has fallen under enemy control. Salem and Rios successfully extract him to a helicopter. However, soon after it lifts off, it explodes. Salem comments that with Eisenhower dead, he, Rios, Dalton, and their trainer, Pedro are the last surviving members of their former ten-man unit. Ali Youssef, an Iraqi terrorist, claims responsibility for Eisenhower's death, and the two are tasked with eliminating him, his lieutenant, and his Iraqi base.

After the mission, Senators Alex Richter and Richard Whitehorse discuss a bill coming before Congress in a televised debate. If passed, the bill would privatize the military, positioning SSC to become the primary contractor. Whitehorse is opposed to the bill while Richter wants it to be passed, commenting that private contractors often outperform regular soldiers.


USS Constellation
While fighting enemies in the Philippines, the two are contacted and reassigned by Alice to help retake an aircraft carrier, The USS Constellation, that has been stolen by a cell of terrorists from Abu Sayyaf. The two are transported there via helicopter and parachute down to the flight deck and are rejoined by Philip Clyde who they have not had to deal with since Somalia. Clyde goes below deck while Salem and Rios are tasked to disable the jets parked on the runways to disable the launching mechanism. Alice mentions that the Navy doesn't want SSC getting credit again, and so has dispatched a SEAL team to help. Eventually they go below deck hoping to find a way to the ship's bridge and inadvertently discover Clyde meeting with the terrorists.

Clyde escapes leaving his laptop's USB Flash Drive on the table which the two grab. It is then covertly sent to Section 8 to be analyzed. After fighting their way into the bridge, Navy Captain Harris of the USS Constellation informs them that the carrier has been turned into a nuclear bomb on a course to the Philippine capital, Manila, and that the two must sink the ship before it reaches the city. On the way to handle the situation, they discover the Navy team is dead. Rios and Salem discover their former squadmate, Pedro, is among the deceased. While maneuvering through the ship, 'Section 8' has uncovered what was on Clyde's USB Flash Drive revealing evidence that he has been leaking US troop positions and intelligence to the terrorists. They succeed in rigging the ship to explode and narrowly escape while Harris goes down with his ship. After completing the mission, they decide not to take any other missions from SSC since they do not know who else is working with Clyde. They decide to wait until they go public with the information.

United States Senators Alex Richter and Richard Whitehorse continue their debate on the bill to privatize the military. Richter believes that doing so would be safer and cheaper than a standing military. However, Whitehorse doesn't want to pass responsibility to corporations who profit from war and may drag the U.S. into unnecessary conflicts. Whitehorse begins a campaign to see the bill is not passed.


China
Salem and Rios, now in South Korea, are doing a job for one of their weapons suppliers, Cha Min Soo. The two have remained out of contact with SSC as they try to investigate Clyde's involvement with the terrorists and a link between SSC and U.S. enemies. Salem's radio is accidentally switched on and Murray contacts them with one final mission, in China. The leader of Abu Sayyaf, the organization that orchestrated the capture of the Constellation, will be crossing the bridge over the Lijiang River and the two are to ambush his motorcade.

After completing their assignment, Alice has lost sign of their extraction helicopter and the two find themselves dealing with the PLA, not Abu Sayyaf. After some digging, Alice discovers that a bounty has been put out for the two implicating their involvement with the murder of United States Senator Richard Whitehorse who was in the motorcade they just blew up instead of the Abu Sayyaf leader. Along the way, the two tell Alice why they fell out of contact letting her in on the potential conspiracy which is furthered by the apparent setup.

The three put the pieces together, guessing that Dalton and SSC CEO Stockwell set them up to kill Whitehorse to end his campaign against the bill and allow it to be passed. Rios and Salem were prime decoys, since they already knew about Clyde, who has been revealed by 'Section 8' to have been involved in ambushes on U.S. soldiers which were staged to damage the U.S. Army's reputation and further support for the bill. En route to escape from China, the two hear Alice being assaulted on the radio, presumably kidnapped. Having then escaped, they decide to end the fight.


Miami
In 2009, Salem and Rios are then en route to Miami where the headquarters of SSC is located. A hurricane is also headed toward the coast of Florida and the Air Force has sent two fighter jets to intercept their unauthorized flight into the United States, them having been given a plane by Cha Min Soo who tells them to take care of the pilot and bring the plane back in one piece. Compounding their troubles, Philip Clyde is found stowed aboard their plane, having killed the pilot.

A gunfight ensues, while the Air Force shoots and damages the plane. They manage to get into the plane's on-board hovercraft as the plane is going down, but Clyde picks up a fallen FGM-148 Javelin missile launcher and fires, blowing off half of the plane. Their hovercraft manages to touch down in the waters of Miami and they head to SSC island while Clyde is assumed dead in the crash. When Cha Min hears that his plane was crashed, he threatens to have Salem and Rios killed. They explain that Clyde was responsible, and Cha Min demands they kill him. Salem agrees, not letting Rios mention that Clyde may have already been killed. The two are under increasing pressure from Cha Min as he hacks into their helmet cameras, watching them. The two are then contacted via radio by Ernest Stockwell, requesting that they get him out. He claims that he was not involved with the conspiracy but it was all the work of Richard Dalton.

The two rescue the kidnapped Alice from the Miami Airport. After she is escorted away, the two storm SSC HQ where 'Section 8' helps them get the elevator online so they can pursue Dalton. Along the way, Stockwell accepts a deal from the two to turn himself in as Alice claimed he knew Dalton was breaking the rules, but not exactly what he was doing (sacrificing soldiers). Upstairs, the two are shocked to see that Clyde has survived the crash, but thankful that they can now calm an enraged Cha Min by closing their debt with him and securing later favors. After an immense firefight on SSC's top floor, Salem kicks Clyde out of a window, causing him to plummet into the flooded streets of Miami. Meanwhile, Dalton escapes to the roof, pursued by Rios and Salem. Although Dalton attacks them from a machine gun mounted on the door of a helicopter, Rios destroys it with an FIM-92 Stinger while he targets Salem, sending Dalton to his death.

For the ending sequence, the game skips ahead several months. A news broadcast announces that Ernest Stockwell, CEO of the now defunct SSC, has been released after serving three months of his six month prison sentence (having turned himself in as promised). The "Privatization Scandal" is also mentioned; the bill having not been passed. Alice, watching the broadcast, receives a phone call from Rios who tells her that he and Salem have started their own firm, Trans World Operations (TWO). When she asks how they got investors, the camera pans to look at Cha Min Soo and Viktor Roshankov, two of the arms dealers that they had worked with. Rios mentions that they need a contract filer and offers Alice the job. Alice smiles in agreement.


Characters
The following are characters who have a role in the campaign story.
Security and Strategy Corporation
Tyson Rios and Elliot Salem engaging in combat.Tyson Rios: SSC operative, Salem's partner, former US Army Ranger
Elliot Salem: SSC operative, Rios's partner, former US Army Ranger
Philip Clyde: SSC operative
Alice Murray: SSC mission coordinator
Lieutenant Colonel Richard Dalton: SSC commanding officer, Rios and Salem's commander
Ernest Stockwell: SSC CEO

Arms Dealers
Cha Min Soo: Special Weapons dealer and share holder of Trans World Operations
Viktor Roshankov: Gear dealer and share holder of Trans World Operations
Troy Green: Secondary Weapons dealer
Mr. Obayana: Primary Weapons dealer

Other
Alex Richter, US Senator: Campaigns to have a bill privatizing the military passed throughout the game.
Richard Whitehorse, US Alaskan Senator: Campaigns against Senator Richter's bill. Rios and Salem are unwittingly set up to kill him in China.
S3kshun8: An old friend of Rios'. An expert hacker who helps override electronic locks and provides information to the protagonists. He speaks in 'leet', and Rios is forced to translate his sayings into common English.

Customization
The game allows a great deal of weapon customization. Some guns available for customization include: pistols, shotguns, submachine guns, rocket launchers, light machine guns, sniper rifles, grenade launchers and assault rifles. Such elements as stocks, under-slung grenade launchers, suppressors, grip handles, extra-large magazines and new barrels, can be swapped out to give the weapon a unique look. Other modifications include gold and chrome plating--also known as "pimping" in the gmaes . Pimping weapons will raise your player's aggro meter drawing more attention to you. The player can also upgrade their armor to make it better and stronger but these can not be purchased and are unlocked as you progress through campaign mode. A firing range feature was proposed that would allow the player to test out their newly customized weapon, however it was removed as it did not meet the developers' standards. Besides customizing the weapons and armor, the player can also customize the face masks that the main characters wear.

Online multiplayer
Multiplayer allows up to four players, two on each team similar to the co-op structure of the main campaign. Both teams will compete over objectives on the map such as assassinating a VIP or destroying an objective in order to earn the most money for their side. At the same time, they will also be forced to deal with the opposing team in order to secure their objectives. In the interview, the developer has stated, "The biggest challenge was to convey the co-op experience in a multiplayer match. We didn't want to go with the typical deathmatch mode. We have a variety of modes that really capture the essence of co-op gameplay. You'll have to watch each other's backs and work together to defeat the opposing team. "

Character customization is not possible in the multiplayer portion of the game but you can buy preset sets of weapons, upgrade your body armour and amount of ammo you can carry. Players need to be careful while shopping though, since the team with the most cash in the end wins.

There are 3 multiplayer gametypes: Warzone, Bounties and Extraction. In warzone the objectives are randomly generated and they may vary greatly. For example team might need to get to certain place and defend it, while other team tries to destroy it, shoot down the chopper, blowing up a jeep with gunner, transporting wounded soldiers to extraction point, assassinating V.I.P's etc... Extraction is basically Warzone but with rescuing V.I.P.'s to a safe location only. There are currently four maps total, and each are filled with hostiles native to the location. Also every map contains so called "intelligence", which if picked up will get you extra cash and the more intelligence picked up the more it is worth.

Multiplayer for the gmaes is currently region-locked. Players with the European, American or Asian version of the gmaes cannot play with each other. This is not common for online multiplayer games for the Xbox 360 and PlayStation 3.
 

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